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4 yrs ago
Current Space: The final frontier. The womb: The first frontier. Somewhere between those two: the ocean.
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4 yrs ago
Lost? Confused? Lacking direction? Need to find a purpose in your life?
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Real Name: Brett Hastings
Hero Name: Typhoon
Appearance: Standing at just over 6’5, Brett Hastings is a mountain of a man. Skin tanned from years of working on boats and outdoors. A muscular frame from a regular training regiment.
Having moved to Second City in an attempt to leave the Hero’s life behind. As such he doesn’t have much of a hero costume anymore. Often reluctantly fighting crime in his casual clothes. Which is often a white T shirt and jeans.
Sex: Male
Age: 29
Powers: Brett Hastings is a Half Atlantean who studied for most of his childhood at the Silent School. As such, has the following powers.
Atlantean Physiology - The Atlanteans are offshoots of humanity that are biologically adapted to the deep ocean environment. All their abilities are by-products of their bodies being adapted to survive unprotected in the tremendous pressures of the ocean depths.
Amphibious Nature: Typhoon, as an Atlantean, can breath underwater and on land. He can be immersed indefinitely without suffering any ill effects but being Atlantean Hybrid due to his human lineage, he can survive on land longer than an average Atlantean. This length can be extended by the humidity in the atmosphere but eventually prolonged dehydration will weaken him thus he must return to aquatic environment at various period.
Enhanced Vision: His ability to see in the murky depths of the ocean allows him exceptional night vision while on land. He has claimed that his eyes are adapted to see at 6,000 fathoms (or 36,000 feet below the surface of the water).
Enhanced Hearing: several times more acute than human capacity.
Enhanced Smell: several times more acute than human capacity.
Superhuman Strength
Superhuman Stamina
Superhuman Durability
Superhuman Reflexes: Typhoon’s reflexes are on the order of 12-15 times faster than a normal human.

Magic -
Electricity Generation: Using magic, Typhoon can create bolts of electricity and throw them.
Hydrokinesis: He inherited the ability to mystically control water and water-based solutions for a variety of effects. He can manipulate water currents, create whirlpools and water columns, and boil or freeze vast bodies of water.
Mystical Detection: He can sense and locate the presence of mystical beings and identify them as such on sight.
Connection with the The Clear: Typhoon can communicate with marine life and even make them obey him. His connection to The Clear also bolsters his Hydrokinetic abilities.

Personality: Brett Hastings is a reluctant hero. He wasn’t always. When he was younger he really enjoyed fighting crime and protecting the ocean. However, he was in the game long. He lost a few too many friends. Saw the world wasn’t changing for the better. So, he got out. Some other Atlantean Mystic or Royal stepped up and took his place. He didn’t know or care. Someone always did. He still has his code of honour though. He won’t stand idly by while witnessing a crime. He will step in and help. He just doesn’t actively go out and look for crime. At least he doesn’t mean to. With his apartment in the bad part of town, and most nights spent in shitty dive bars, he often finds himself stepping in to stop petty crime.
History: Brett Hastings was born in Atlantis, to an Atlantean mother and Human Father. Growing up in Atlantis, it was discovered that he had a knack for the mystic arts. Despite being half human he was reluctantly accepted into the Silent School. Despite being mocked and ridiculed during his studies for being half human, the human half seemed to allow him a stronger connection to the mystical energies. Brett never knew his father, but it was hypothesised by the Silent School Faculty that he may have been a powerful magician.
When Brett was sixteen he made a mistake that would severely injure three other students. As such, he was kicked out of the Silent School. Being half Human meant that few people were willing to support him, so he made it his mission to prove himself. So, he set off on a pilgrimage to prove to others, and most importantly himself, that he was Atlantean. Traveling to all the known Kingdoms of Atlantis. First traveling to Kingdom of the Fishermen, where he learned how Atlantean technology worked. Here he created his hydro pulse pistols that would serve as his sidearms for the rest of his journey, and into his heroic career. Then he made his way to the Brinedom. Where he fought and trained with the crustacean-like people that lived there. To prove his martial prowess to the Brinedom and earn their respect, Brett was tasked with spending a month in the Trench. By using bioluminescent magic and locking himself in a cave, he survived and returned to the Brinedom with a head of a Trench Dweller. So, he continued his pilgrimage. Making his way to Xebel. Where he learned to master his mystic abilities. Making connection with the Clear, and seeing how magic could fuse with Atlantean technology. It was here he learned of the Kingdom of the Deserters and their fabled forge. So, he once again packed up, this time leaving the ocean. Heading inland to find the Kingdom of the Deserters.
Once he found it, he put all he had learnt into practice to forge a trident. Combining Atlantean magic and technology to make a weapon worthy of Atlantis.
With his new Weapon he returned to Atlantis. Only to be greeted by none other than the king. Brett Hastings, who was now twenty one, had a reputation now. One that the King had heard. Brett was pushed into the role of Protector of the Seas. Which lasted all of four years before he got tired of living in the King’s shadow. The world never changed. So, Brett left the ocean and moved to Second City, where he bought a shitty apartment. Worked at a water treatment plant during the day, and drank at shitty bars at night.
Equipment: The only equipment of note that Brett Hastings still has are his pistols and Trident. Though the Trident is hung up as decoration in the bar he frequents as decoration, and the blasters are in a locked box under his bed.

<Snipped quote by Sanity43217>

It's near the edge of the eastern seaboard from what I remember. Very large city and it's not near any mountain ranges as I recall.


So is it a costal city?
Thinking of making an Atlantean.
Roughly where is Second City? Just in terms of weather and nearby geographical landmarks.
@Sanity43217

Hey, if you don't mind trying to form bonds ahead of time, I have a proposal. My character, Faira, came from an unnamed mercenary group to the royal guard, could it be possible that she was a member of The Shattered Discipline, and knows Calral from there?

Might be she taught him swordplay, as they use the same kind.


Yeah, sounds good. Gives Calral a reason to join the group.

I should have the character done in the next few days. Just had a hectic week. Birthdays, weddings, the whole thing.
I might just have an idea for a Bound professional thief.
Jason wandered the house Not really sure what he was looking for. Settling for watching the Son of Hades kneel and pray, he leaned against a nearby wall and continued to eat. When he supposedly asked his father why he was here, and that he contributed nothing to the group. Jason tossed a chip at the other demigod. Letting bounce harmlessly off their back. "To contribute something to the group, you actually have to try and be apart of it." He ate another chip. He chuckled to himself. The idea that this emo kid was so brooding he was crediting himself for putting them in danger. "You think you are posing a threat?" He asked in greek. "Nearly everyone here has some magical talent. What makes you so special?" He said switching back to English. Eating another chip he paused. "That you hurt someone close to you when you found out about your powers? That your father is one of the big three?" He held up his spare hand that wasn't holding the bag of chips. Letting a spark of electricity spark across his fingers. "Newsflash. There are two other children of Poseidon and another child of Hades, besides you. You aren't a big of a deal that you think you are." He said in Greek again before eating a chip.




Ryan winked at Beni. "Crime is fun, but let's stop the world from ending before we go stealing stuff." He looked at his watch. "Only a couple days." He said turning to leave the group. [speaking of which...[/color] He placed his fingers to his lips and let out a sharp whistle. A raven flew from another room and landed on his shoulder. The bird cawed into his ear. Ryan whispered to the bird. "Rösk. Go find Freddy. Lead him back here. The little fucker is late again." The bird flew off and Ryan turned to rejoin the group.
I like Grecian style mythology and bronze age era fun times. But this is a little light on detail. Is there anything else you can say about this idea?


At this point, this is just an interest check. I'm just seeing if there are enough people interested to warrant building up more lore and a storyline.
I'm looking to start a game inspired by the history and myths of ancient Greece. To draw on the spirit of classical antiquity, blending elements of ancient civilizations such as Rome, Egypt, Persia, and of course Greece.
A world of gods and titans, mythical monsters and epic heroes. With familiar staples of the fantasy genre such as elves, dwarves, and orcs have been reimagined through the lens of Greek mythology and given a new place in this ancient, bronze age world.
Things to keep in mind

  • Fantasy Over History. The world is inspired by the history and myths of ancient Greece and the classical world, but it is not a historical setting. It blends historical elements with those of myth and traditional fantasy to create something new.
  • An Age, Not a Time. Arkadia is not rooted in a year or bound to a chronology of events. The world is painted in broad strokes that depict a sweeping age defined in relation to its mythic past.
  • Bronze Before Iron. Arkadia exists in an age of bronze. Many weapons, armour, and items are different than those you would find in traditional fantasy. Instead of finding rapiers and crossbows in this world, you will and take up the spear and sling.
  • Ancient Magic. Though the spells you will be casting here are familiar, the style of magic is mythical rather than medieval. To this end, I encourage you to instil your spells with mythic flavour.
  • Age of Heroes. Though the presence of the gods can be felt throughout the world, they are distant in a world shaped by the reverberations of their myths. Though their presence and the echoes of their deeds can be felt throughout the world, they are no longer physical beings walking among mortals. It falls to mortal heroes to take up the torch and decide the future of the world.
  • Many Gods. Though certain races, places, and classes in the world are connected to specific gods, all gods are worshipped in all places. An Illyrian sailor might pray to Thessa for fair winds and calm seas before embarking on a voyage, just as an Ithean youth might pray to Lyria for their affections to be returned.
  • Gods at the Source. All magic in the world flows from the age of gods. As in Greek mythology, all supernatural or fantastical elements in the world — monsters, magic items, and even your heroic powers — are believed to ultimately stem from the gods or the titans.
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