Avatar of ScreenAcne

Status

Recent Statuses

1 yr ago
Current roleplayerguild.com/topics/… Not giving up. Be a space monkey in the depths of scifi hell.
1 yr ago
roleplayerguild.com/topics/… Zooming near zero hear, kindred. Check it out. Help me out.
1 like
1 yr ago
roleplayerguild.com/topics/… Help me out, kindred. Let know what flow goes for your soul.
1 yr ago
roleplayerguild.com/topics/… Need more people. Come, come. Contribute to the horrified screams in darkness.
1 like
1 yr ago
Holy Shit!

Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts

Updated the suit options, brothers and sisters. I may add more later if we get more interest but as it's going I'm gonna leave it as is. Worst case scenario I'll let everyone get an additional suit later if I end up adding alot more so the early comers don't miss out.
Interested. I’ll be keeping an eye out for the OOC


roleplayerguild.com/topics/187533-one…

Shit, that;s on me, wrote this,motherfucking, OOC later than the devils darkest hour on Earth and forgot to post the link here for any passer bys. Here you go, kindred.
@Dark Cloud

Ah, shit, that flew by my head like a motherfucking, comedically timed bullet as I squatted to shit in the snow. Here you go, my compaion in the computing cube.

[CHARACTER SHEET]
@Dark Cloud

hm, I don't know a fix to that, brother. I got no problem editing in the code,motherfucking, for you though, kindred but that's the only way I can think to get around it. I never used a switch before myself.
@Dark Cloud sure thing, kindred. I,motherfucking, saliva slapped it also as the first post in the character sheet section too.
[CHARACTER SHEET]
@Dark Cloud@Dog@Jamesyco

I made it, sort of, kindred. I'm gonna,motherfucking, roll on and hope we get more players but I would like at least 4 foot and shoe in my troops here before I proper settle on lift off. The suits are basic but I felt that I didn't want to elongate the wait by adding lore that....let's be real, most people won't read. Not to be more cynical than a,motherfucking, videogame reviewer or anything.

There will be more suits so if you don't want to finish any sheets until I put all of them in, no heat or harm but you might wait a little while before I finish that list.
The Red Sky came and with it rain washed away all humanity knew. If Earth still exist then it would be nothing like it used to be. It would be a paradise of ecological chaos, constantly evolving creatures and landscapes of ruined cities. Humanity is near its death bed but we Found Hope



A space ship settled with all the tech, plants, seeds, fabricators and god knows what else we'll ever need for a simple start up base for our new chosen planet. Above all that, cryo-sleep pods for the 300 people on board so we don't die of old age getting there, with exception to the generational active crew that piloted and maintained the thing as we slept. This was all possible thanks to a experimental laser weapon: Star Gazer, it took the last power we had to get this all going but we ripped a hole in that tomato ceiling and was on our way to a new planet to rebuild and repopulate.



But it followed us. For hundred of years, across god knows how many miles, it followed us! Unwavering, unflinching, relentless and ever getting closer bit by tiny bit. It is nearly upon us now and so we have made the only choice we really have.

We're going to fight!

This time with the Star Gazer cannon ready to be set up when we touch ground we can actually hurt this thing, we can KILL it but it's going to take a lot of power and we're going to have to act fast. It's up to our crew to keep the last vestiges of humanity alive, stake our claim in a potentially hostile world and then get the power enough to finish what we failed to on Earth. We've found hope, make sure that we don't lose it again!

Suits and how they work






[CHARACTER SHEET]


SUIT OPTIONS



THE RULES

1: I will be expecting at least a paragraph.

2: Please attempt to keep most posts from passing six paragraphs. I notice that in RPs there's a bit of pressure to match other players and so I'm imposing the limit for the sake of speed. This is NOT a hard rule, more of a guide line.

3: You got to be ok with your characters dying and sometimes due to unfair circumstances. You are in a hostile world and sometimes you will get caught in an acid rain storm or something while miles away from the base. Combat will also produce several instances where it's impossible to not get hit despite your best efforts.

4: The usual rules: Don't god mod, don't start shit, don't detail graphic sex with your fursona in front of the mess hall and so on.

5: This is going to be the deal breaker for many: Post once every two days. For many people this will annoy them because they are writing first and playing second and if they don't have time to produce a high quality post in terms of writing they get disheartened but this is intended to be a RP game first and writing second. I also notice that, frankly, longer times do not produce better written material for most people. What tend to happen is that people feel pressured to procrastinate and utilize their time limit to the max because they don't want to be the one person producing "under" the quality they perceive others to be putting out as.

Disagree with me on that last rule, I know for some they can make that work but they are better forum DMs than me and this anomaly of forum behaviour I noticed has ended a lot of campaigns, both my own and one I've watched or participated in as a player.
@ScreenAcne Gib me shit ceiling mechanics.


For every 1 populaces left at base each mission there is a 1/6 chance that the ceilings will be smeared in shit with a X/times factor of 1 equal to every hundred populaces. Can you defeat the red death before shit hits the fan!?

{everyone}

I'm gonna,motherfucking, hold the hand rails for a while more and see if we get anymore interested. If not then I'll make a decision to do work for the RP or not based on the number of people we got then. No offense to my kindred who did show interest, it's just typically for my RPs the max amount of people that are going to join to tend to always be a subtraction of the total people that showed interest in the checker for the first day or three.
Well, well - this is an RP that I can get behind. I do love some heavy-mechanic roleplays. Count me in.

I assume that mechanics will only get more complex as things go on?

Ex. I go build mine. We have a mineral counter now. I go build a factory, we now have a mineral-to-produced item exchange rate of 3 mineral to 1 produced item, etc, etc.


The mechanics for the colony itself are going to be very straight forward and probably not expand beyond what it is now as I don't want the ultimate goal to drift too far away from staying alive and trying to amass power to beat back the Red Sky. The mechanics act as the lose and win function more or less.

It's more about the group themselves and their ways of trying to go about it and the colony aspect serves as a limited means to an end.

There may be other mechanics as the red sky threat evolves and get worse but ultimately the core game play is about the players making choices, doing missions that either by me via circumstance have to be done or chosen of their own accord to do.

I might include some more mechanics based on these ideas but those are not set in stone. EG: I might say...you can set a sizable number of pop to RnD the red sky in it current state and after that is done a update on a specific part of the anomaly is revealed in a sort of database for everyone. Sort of like an SCP file.

The actual resources the colony has though will more or less function on a set of fast, loose more story oriented rules. If you need a massive amount of minerals for example and it's not realistic you'd have those already on the ship, you may have to figure out a place to get said minerals and set up a mine but then you are set up with the minerals you need.

Maybe at worst you may need to create a bigger mining operation via a bore drill or something.

Keep in mind that the red sky is rapidly getting bigger, stronger and tougher and with that bringing worse and worse stuff to cope with. So, more in depth demands of the base building aspect are scrubbed for the purpose of the survival and fight itself.
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