Rough examples
Humans altered by a series of passed down augments, both genetic and nanite based. There is no average discarded in terms of looks, unity nor purpose and it's not unusual to find them almost everywhere, not out of some numerical supremacy but because this lack of true identity as a race allows them a sort of social mobility most others lack. This is because they have a tendency to be horribly ugly or odd looking or wonderfully fascinating and attractive with little in between. These transhumanist originally had no great area which they called their own and primarily they rose up out of the many small bunkers, enclaves, sealed off or fortified areas that their long surviving citizen forefathers hid in for many decades as the apocalypse started to seemingly slink away from the known parts of the ship.
Culturally, thus, a lot of discarded define themselves by these homes in a tribal or clan-like fashion with various tattoos but many more immigrated entirely to the inner cities a generation or two ago, utterly forgetting their roots. A derogatory term amongst their kin for one that forgot where their original home was is "smudged" as a reference to the loss of identity and lost tattoo. Smudged, ironically ,make up the vast BULK of the citizens in comparison to their sentimental kin. Most of them being used as easy to swindle, cheap labour in restoring large amounts of the cities to their prior state. Acting both as low level security, leisure suppliers or raw labour.
All of this was in exchange for a small rim connected to the higher areas power grid which is now a ghetto and recieves virtually no support. While these discarded live much better than many, it's still a rough live full of crime and used as a "agreed" upon battleground of the protected higher ups and crimes lord for their power games. In this way they are considered to be "twice discarded" and there's a general sense of bitterness but acceptance among their kind.
DISCARDED AUGMENTATIONS: If you play as a discarded you choose your augments in two ways:
You have 3 Birth Points / BP in which to choose your augments from this small list.
OR
You can ask me to roll for you. Rolling leaves your augments to chance but can turn out better for you as some options can only be obtain via rolling.
1: SHOW YOURSELF: Mood- Color Changing Eyes: MECHANICAL EFFECT: Shows your vague emotion state via a color in your eyes. Can't be controlled or turned off.
Costs 1 BP
2: SURVIVALIST 04: MECHANICAL EFFECT: When half your health is gone, you return to a stable state and stop losing health/ posts.
costs 4 BP
3: ADNORIS OH 4: You are exceptionally fair skinned, have very pronounced features for your gender - male or female - pearl white, perfect teeth and long, vibrant hair.
costs 2 bp
4: SKIN DANCER: You have a tattoo over your body - your choice- it's at least equal to half your face in size. It glows and moves about in some form. Your character was born with this tatoo and has no influence over its design or activity. Any new tattoos you get replicate this ability and animation.
costs 1 bp
5: SO STRONG, PUNCH AND BEGONE: A small implant in your chest that bumps out like a lump of flesh. You can perform small feats of increased strength equal to a weight lifting Olympian every few minutes.
costs 4 bp
6: Enigmatic Brain Implant: A large section of your brain is totally replaced with computer networks. Wires can be seen bumping out underneath your skin across your face or scalp. You grow head hair very slowly. There is no...known mechanical benefit to this.
costs 1 bp
7: REDUDANCY ORGAN: You get an additional organ besides the brain in your body, this can be mechanical or organic. Your choice. If you pick organic then you have a notable skin tone deviation from the norm - demonic red or bluish- if you pick mechanical that area of your body has a series of weird stretch marks and scars from awkward childgrowth with it in.
MECHANICAL EFFECT: 1 extra health
costs 3 bp
8: ROLL ONLY: nothing. If you have an augment it's too small to notice.
9: NUTRITON: Your appendix is replaced with a new, strange organ that helps gain more out of your food and decrease poisonous/ toxic effects from anything ingested. Mildly combats biological hazards. Virtually invisible but does make your stomach thud a bit every now and then as it works away.
MECHANICAL: provides 1 numbing against bio-hazzards.
costs: 2 bp
10: HYBRIDIZZATION: A part of your body has been half eaten away by a organic or robotic augment. This can result in your hand being a robots with your upper arm flesh entangled around it or you having a weird tumorous growth over a part of your body that was missing or been made missing - such as the side of your head - normally this only occurs if you have lost a part of yourself OR were born without a limb and gained it over time.
mechnaical hybrizations have no use but in the more sequestered away communities of discarded such people are considered to be good luck and touched by spirits/ ancestors of some form. As a result they typically receive a level of politeness others wouldn't.
costs: 1 bp
ROLLING: When you roll for a augment, if it lands or 8 or on the same augment that roll is lost. You get 3 rolls. So you should hope that one of your rolls results in a dud lest you get MIX AUGMENTATION SYNDROME.
MIXED AUGMENTATION SYNDROME: If you have 3 augmentations, be they rolled or bought then you get this. Mixed augments typically die within a few short years of their live and they are not overly welcomed in many communities, even among the discarded. They suffer with extream deformities that are hard to ignore such as loss of eyes, random metallic growths or even weird replictor augmentations spreading through their system that don't function. Ontop of this, MAS suffers find that one of their augments don't work and suffer with some sort of physical or mental crippling effect. EXAMPLES of such are: down syndrome, walking impairment, inability to read or to do some form of math, hard time speaking at all, blindness, mute, deafness or loss of tactile senses.