Avatar of Senhara

Status

Recent Statuses

8 mos ago
Current "Your Friends: You have no friends" sadge
3 likes
8 mos ago
Slipspace rupture detected. Slipspace rupture detected. Slipspace rupture detected.
1 like
1 yr ago
In case of assault by hostile forces, use provided Ravens.
2 likes
1 yr ago
If visited by a half-zombie clone with a stutter, use provided sentry turrets
2 yrs ago
In case of assault by killer dolphins, use provided battleships.

Bio

Fuel Rat Defender

Most Recent Posts

Would it be too late in the story to join? I'm thinking of making a damaged combat AI, what's on my mind is a robot primarily meant for combat with a damaged personality structure, causing interactions in conversation to be somewhat strange at times.
I see that this RP isn't set to full. Would it be possible if I could hop in at some point, and if so, what do I need to know about joining in so late in regards to my character/mecha design?
Sorry about not joining in, I should've communicated more at the time but life was getting pretty rough for me. Are late entries acceptable or am I just sitting on the sidelines?

Oops sorry, I didn't see the Full tag, ignore this post, I can't really read sometimes lol
@Senhara That's plenty feasible- depending on the size of your mech. By CIWS, I assume you mean something similar to what a warship would use as anti-air coverage? Most modern-day CIWS use 20mm or 30mm shells- which is comparable in size to most mech sized primary weapons


Yeah, I assumed it'd be too OP because that's a *lot* of rounds in a short burst, and given mech sizes I could feasibly strap one on and just let loose at other mechs
@vietmyke ok so here's a strange question. Can I effectively mount a mobile CIWS onto my mech or is that way too OP?
@vietmyke how far can I push a custom mech, and what constitutes for Special Operations Custom?
@Senhara For the most part we're going to be fighting within visual range, some situations might put us out further then that- as well as some specific weapons or machines, but in general it'll be a dogfight more than modern-day missiles firing from well out of visual range.


Gotcha, are there any rules about "discardable" weapons, so for when super close range combat occurs I can eject weapons or modules to lessen my weight?
@Senhara eh, things are going a bit slower than I expected, so perhaps we could do with one or two more


Cool, I'll draft up a charsheet. I'm not sure what the proper engagement ranges you're looking for are, I'm super tactical about my mech designs
Is there room to squeeze in one more player or am I too late? If so it's perfectly understandable, too many people complicates things, especially for a lone GM.
Hey, is this still open? I'm an avid mech fan and would like to play lol

Edit: Smoothbrain finally put 2 and 2 together, the OOC thread exists. I'll move there.
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