Avatar of Sierra
  • Last Seen: 2 yrs ago
  • Joined: 7 yrs ago
  • Posts: 639 (0.26 / day)
  • VMs: 1
  • Username history
    1. Sierra 7 yrs ago

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Recent Statuses

2 yrs ago
Current For those wondering where I fucked off to ... the apple iphone 14 pre-order launch is this thursday and I work software dev for a cell carrier. Been a lil slammed.
2 likes
2 yrs ago
As someone who once unironically used grey-on-black text .... don't. Its impossible to read on OLED screens, which include most modern phones.
1 like
2 yrs ago
Sometimes I feel like this site is a Thai buffet. I'm sure there's delicious things here, but for the life of my I can't find anything that really speaks to me right now.
6 likes
2 yrs ago
When not prepping for my D&D table, I should spruce up some of my stuff here. Not all of my old content is the garbage I presumed it was. But some things I wrote we won't talk about ....
2 likes
2 yrs ago
Reflections on characters past: "Adi really was a spoiled brat. How did I ever think her motivations were compelling?"

Bio

Peace is a lie. There is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, my chains are broken.
The Force shall free me.

Most Recent Posts

I'll go ahead and make it known that my interest is rather predicated on not leaning into the "houses" notion. Based on my understanding and observations of player mindset ... I'll place a rather confident bet that such would essentially reduce down to "edgy Game of Thrones," which suffice to say is not what I'm signed up for.

I'll also say that "casual-advanced" is something that can actually do quite some harm given the nature of this RP (on top of my other reasons I dislike it). It takes one person being edgy for the sake of being edgy to ruin the seriousness for everyone with what you're going for here. That is to say you should always advertise to the casual audience, but I would still call the advanced section home. Because of the story to be told here, I think that's a better and ultimately safer decision.
Greetings to everyone still with me. I have some formalities to get to but first a few words.

Thank you to everyone who has been with us through to this point, and to those who were only with us for a time. It has been my genuine pleasure to enjoy and tell these stories with everyone. ¬¬If you are reading this and suspecting that this is a patronizing lead-up to a grim announcement, you are unfortunately not wrong. I spoke multiple times throughout this roleplay about “the inexorable march of progress” without really understanding how difficult it would come to be to maintain. Inexorable, it ultimately was not. It has become far more work than fun to keep this project alive, and I have felt it has been on life support rather than thriving for an extended period of time now. We are all here to do this as a hobby, and a hobby should never feel more tedious or demotivating thank my intensifying university coursework. As a result, I have elected to bring this chapter of my time on RPG to a close, and formally end Tear the World Down.

I apologize sincerely for leaving it on such an unceremonious note. It is with great regret that I came to this decision. The discord server for this roleplay will remain active for one week following this post for anything you wish to save, after which time it will be shut down. I have additionally edited the application status tag to reflect the current state of affairs. If anyone would like to utilize the lore or other content created here for any purpose, please feel free to contact me about such.

What follows is a more formal post-mortem analysis. In game development, these often follow the shipping of a release version of a title (though the term is often incorrect and outdated since the rise of extended post-launch support). Other members have taken responsibility when I make self-criticism in the past, though as with those this focuses exclusively on things within my control. That does not extend to other people, as there is nothing I can do as a GM to control other users. I can only take actions that influence my players to the best of my abilities.



A Post-Mortem of Tear the World Down

Done Right:
The recruitment process is a point of pride. Having a substantial amount of lore readily available in conjunction with reasonable summaries, and the request for character sheets up front prior to commencement made the process flow well. Seeking character sheets so early in the process I feel was a more accurate way to gauge player commitment and is something I intend to continue. Though the lengthy interest check post is time consuming to create, I would like to believe a more thorough picture of the roleplay in question is overall better for prospective players.

The community fostered between players was incredible to observe and be a part of. The narrative collaboration is another major point of pride. Though the process behind such collaboration was at times rocky, the diverse cast of characters and of players was enjoyable company both within the story and without.

Done Wrong:
The ultimate cause of death was a breakage of a rule I believe in upholding: the progression of a story must never be impeded by any one player. This is not the fault of that player, but rather my fault for failing to ensure alternate paths of plot progression were in place.

Pacing was slow through the duration, in heavy part due to my own actions. I delayed posting due to motivational limitations when I should not have. As GM, actions speak louder than words and if I can wait extended periods to post, so can everyone else. This problem snowballed slowly throughout the duration and after recovering the roleplay from an extended period of downtime (over four weeks), I do not believe it ever fully recovered.

Collaborative posts, while narratively brilliant, were a logistical issue. The attempt at doing these in real time was smart, but fell into a number of pitfalls, availability being chief among them. Doing collaborative posts not in real time (as some were ultimately forced to) creates an extended writing time for a singular post that contributes to the previous problem.

Future Ideas:
I would like to practice more at using a characterless GM post. I feel that the inclusion of my own character in such posts ultimately limited the creative tools at my disposal more than increased them. I also feel that it distracted me with my own narrative instincts kicking in ahead of the GM decision-making the situation ultimately required.

If anyone wishes to add their own critique of the roleplay, me, or anything else, please share. Even if this chapter must come to an end, I am hopeful I may take meaningful lessons from it to do better in my future endeavors on the guild. Again I would like to extend my thanks to everyone for making all of this possible. You have kept me going for as long as I have. I wish I could have better returned your confidence in me.
I'm still at someone (namely @Fading Memory) else's mercy since I didn't want to seize control of the Militia's personnel. Not my choice of allegiance, not my place to write for really.
@Aristo what, you thought sussing this audience out of hiding would be easy?

Well so far you're 2 for 2 on doing just that so I dunno what point I was trying to make here. :P
Dammit .... that reminds me I have a post-mortem to write.
I'll hazard a guess that the references to a business district and Pleiades District both in relative close proximity to Bandi, Kyoto, and Ghajotia districts are in fact the same place. (Matter of fact I originally intended for Pleiades to be a bit more white collar than the surrounding sprawl.)
... we don't have anyone directly affiliated with any of the gangs/factions besides the Militia, so we could use a character with strong connections to one of them.

chuckles malevolently

Knowing KF the decision to go with Osi-Corp was a deliberate troll.

I already extrapolated it forward from that abridged name into the formal title of "Osiris Holdings Ltd." so ... is that "ya snooze, ya lose" on naming rights? :P Either way I needed to make a more professional sounding reference so that's what stuck.

Would people want a game discord server or do we prefer using the OOC here?

As a GM, I'm gonna say no. It seems like a good idea right now with all this activity but it ends up being counterproductive to keeping the activity going in the longer term. Its also common for people to get carried away and make spaces for IC content which ends up splitting content, creating inside jokes & references, and causing confusion among other things. I've seen it done and even done it myself and seen all these things happen at one time or another.
I think I dropped enough suggestion that its actually a bit out of character for her, and I made some stylistic choices to use the flow of the post to help convey a cold, methodical, almost rhythmic approach that's hard to do through words alone.

And after reading that post I am now very concerned that E-War is going to have to be very busy here very soon if someone gets a little too far past Panopticon Holdings in his digging.
And then I throw in references that make @Fading Memory rethink their life ... and steal a new page ... and damn that was a mother of a post.

I did something very different with my stylistic choices for this one. This is also the first time we get to see a bit of the truth behind the [REDACTED] bits of backstory references in her sheet. There's more of a story there than just chewing through some convenient plot-fodder.
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