Avatar of Spambot
  • Last Seen: 4 yrs ago
  • Joined: 7 yrs ago
  • Posts: 153 (0.06 / day)
  • VMs: 1
  • Username history
    1. Spambot 7 yrs ago

Status

Recent Statuses

5 yrs ago
Current "Nature" Documentaries. Uh huh. I see.
1 like
5 yrs ago
He's right. Wiping out countries is aiming too low. Trimming a few continents should do it. Maybe by lottery to keep it fair, hmm...
4 likes
5 yrs ago
There's a reason why most people think I'm related to Ads.
5 yrs ago
>not giving a direct support option so people aren't tempted to block the internet's #1 lagger and irritant in the first place and provide nothing at all
1 like
5 yrs ago
'twould be nice to find something Battletech based right about now. Particularly if it involves some sweet post 3050 action.

Bio



ᶳ ℙ ᶺ ᶬ ᶲ ᶱ ᶵ




Greetings, mortals. I am Spambot, an immortal entity come to bestow its essence upon the realms of humanity. Of course, you've seen part of my essence and energy. But there is more, is there not? Nothing is the sum of its face value.

And, if I have survived the profile lurks of the local gods, I must not be so horrid in this form.

I now attempt to walk among mortal entities, and pretend to be a contributing spamposter.

And so, here I am.




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DepressedSoviet ~
Keyguyperson ~
Vashonn ~
wXw ~
Briza ~


LOGGING ENTITIES

[color=fff200][b]WelcOme[/b][/color]



.~

Most Recent Posts

I am no representation of what the community wants, but like any good spambot, I will babble on anyways.

Most fundamental? Balance. Depth to your pitch, but not excessive. All the basic information that would typically come up in the usual back and forth, but not going on beyond that. Decent layout, but not to the point where your effort on formatting in any way outstrips your effort producing the shit that people came to see. And miss me with that black-on-guild-background bollocks, it just strikes me as a waste of time and legibility. I would think on a site like this people should at least attempt to sell their talents with words, not with hard to read edgy art. Now that I've lost the OP, lets see, what else.

Sections

How exactly they're laid out isn't too concerning for me, but my system boils down to this. Critically I want the partner's expectations, standards, whatnot. This would be things like the posting rate they want, an emphasis on communication (or noting they aren't very fond of OOC chatter much), and beyond the 'duh' items, whatever they in particular want that wouldn't be implied. Nothing like approaching someone and finding they in fact have 20 different things they need you to know. Just get it out. This can blend into rules, but I am not so formal as to bind partners to rules. Merely express what I expect and would have them expect from me.

I don't need your life story. A few tidbits are fine.

I do want evidence that the partner in question has something they want to do. "I crave GoT" only tells me that you are going to flake in two weeks no matter what. This is not to say "drop a lore dump". Just give insight into what sort of things you want to explore, perhaps what concepts you want to realize, whatever. Give a solid reason for your roleplaying. This goes beyond the interest check, but before even posting it, consider if it's going to be a part of your time for any length or if it's just a whim. If you know it's short term 'I want to do this', indicate that, otherwise the implication is something longer term, and for that you're doing everyone a favor by establishing you're not giving in to a passing fad.

An OOC gist of what you want from the roleplay 'relationship', and the content you want to explore. Everything else is up to interpretation, including how it's arranged, as long as the important content remains clear.

Imagery and 'dress up' of the thread


Frankly, I don't give a shit about this, as long as the writing of the post doesn't leave me with doubts about their ability to write in-character. Conveying what you can do and that you're a person I can work with far more important to me than your mastery of this bricked-up BBCode system.

What is the best and most logical build up of your thread section-by-section?


Present you. Present your OOC shit. Present what you want. If you want to provide more beyond important tidbits, neatly tuck them into the structure. Hiders or something. I don't think there's a universal answer to this, but I do think you can get close if you look at your interest check and use those roleplaying skills of yours to put yourself (referring to rp-seekers in general) in the position of someone wandering in wanting to find something. This answer is applicable to the organization part as well.



But, this is all as someone who's found the whole 'looking for stranger to fit my tastes' thing to be unappealing over the past few years, in favor of seeking out good conversation with people and then easing into a position of familiarity that allows a good, longer term roleplay dynamic to form. I've also ended up with very acquired tastes in plots (including my own content) and extremely harsh elimination metrics for the Guild. So, eh.
In The drincc 5 yrs ago Forum: Spam Forum
No
Initiating Boss Fight Sequence
Banned for your shitty ban reason
Bah. Guild-side spam will never die.
Nordic/Viking RPs
Star Wars (Old Republic) RP's
Court Intrigue RP's
Diablo RPs


yes
Users discovering the depths of guildcode, colorized.
I hope it's not because of time, because less than a day is literally nothing for wait, and it's not necessarily this site's fault.
The Guild's history in roleplay format. Users are personified individuals with random abilities facing off against the hordes of spam while doing character development and trying to find the great god Mahz so their threat may be destroyed.
I honestly think the more important thing to consider is how and why that split exists. Basic premise justification.

From there, how they balance; if they know about each other, then how they counter each other in technology (through which you get ideas for how they work), or if they don't... why not, I suppose.
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