Personality: Merius tries to keep their personality or their nature somewhat hard to pin down by people who'd try to analyze them; When in combat the Nekomata is cold, analytical, and ruthless, who is used to examining things from afar and evaluating circumstances in order to best take advantage of them, they are even willing to take advantage of lower level players to get ahead or save their own skin at times. Merius also believes that senseless slaughter without reason is counter productive and a waste of time, energy, supplies, it also goes in hand with her belief that wanton destruction without reason is both idiotic and destroys possible look that could be used later down the road.
While among others Merius acts generally friendly and sociable, they put up the act of a bright eyed, happy go lucky, energetic, and cheerful nekomata to fool possible enemies and polite to not generally draw much attention to themselves when having dialog with others. Around friends they only slightly let more and more of their true self around them, slightly worrying about other guild members that are lower level and looking down on others who recklessly move into danger without looking at the other options or possibilities and hates being ignored by people who ask for advice from them.
Bio: Before the Rifle wielding cat Merius, the player behind them was only know as Tatsuo by a handful of other players that knew of them in real life; the ones that really knew of them say that they were an actual sniper for the JSDF, they weren't exactly the best or the worst but fit into a middle group that were better than most others and could hit the smallest targets with their shots and Tatsuo had a likeness of older bolt action rifles that have great range. Once Tatsuo figured out others talked more and more about them they chose to not talk much about themselves as much or at least not talk about themselves as much around people they don't know.
After joining Overzealous' guild and having people at their back during dungeons and giving aid in combat, Merius started feeling the game as boring with the current classes it had the skills it handed out, they even considered dropping the game completely, but when the Valkyrie's Downfall update happened and newer skills arrived into the game. Merius felt a breath of fresh air breathed into the game and noticed the new classes of gunner and rifleman, choosing to change their character completely they underwent the journey to change into into a Nekomata from their former Human class and lost all of their former points going back to zero and dumping them all into the right places to make their character into what they wanted.
Items:
Merius' rifle, a carbine based off the type 30 Arisaka rifle, it holds five shots and like most rifles it holds a single bayonet to double as a lance in close range combat
Named after the former sniper who had a bad habit for not taking care of his bayonet, Ogata's tooth is a bayonet add on to type 30 rifles, due to it's former lack of care it's grown a perma rust poison perk even when polished to shine.
A belt that holds multiple items, such as an ammunition pouch, oil holster for rifle maintenance, Primer pouch, reloading tool, Casings section, Food carrying tin, and bayonet sheathe.
-Head Lamp helmet: A light built into a simple helmet for head protection and some form of style
A great White wolf, formerly a pup before being trained to become a mount and almost a pet, he is summoned when Merius whistles for him.
Skills:
Active-
Debilitating shot: A shot that has the chance to give the enemy bleed or slow to prevent them from feeling and causing great pain.
Repelling Shot: A delivered shot that makes the user take steps back of nearly any distance to gain ground on an opponent
Misery's end: Finishes off targets below 20% in hit points.
True Thrust: A heavy thrust with the bayonet giving the enemy bleed.
Piercing Talon: A piercing jab with the bayonet that ignores armor.
Ricochet: Fire a normal shot that deals 90% damage and then finds another target within 5m. Forks up to 2 times.
First aid: A low healing move that's meant to cure status effects to either allies or self.
Passive-
Agility & Flexability: Being a Nekomata gives Merius bonus evasion and allow her to get back on her feet faster than others if not just land on her hands and feet when falling or jumping, and able to squeeze into smaller places
High ground: In an elevated position, Merius gains a bonus in aim and sniping depending on height of the of high ground
Spotting: Gives allies a boost to their aim and non-range fighting allies better critical chance.
Nine lives: As a Nekomata, Merius can gain back all of her hit points when they drop to zero, but only for that day, it's an ability that can be used once for nine days.
Personality: Merius tries to keep their personality or their nature somewhat hard to pin down by people who'd try to analyze them; When in combat the Nekomata is cold, analytical, and ruthless, who is used to examining things from afar and evaluating circumstances in order to best take advantage of them, they are even willing to take advantage of lower level players to get ahead or save their own skin at times. Merius also believes that senseless slaughter without reason is counter productive and a waste of time, energy, supplies, it also goes in hand with her belief that wanton destruction without reason is both idiotic and destroys possible look that could be used later down the road.
While among others Merius acts generally friendly and sociable, they put up the act of a bright eyed, happy go lucky, energetic, and cheerful nekomata to fool possible enemies and polite to not generally draw much attention to themselves when having dialog with others. Around friends they only slightly let more and more of their true self around them, slightly worrying about other guild members that are lower level and looking down on others who recklessly move into danger without looking at the other options or possibilities and hates being ignored by people who ask for advice from them.
Bio: Before the Rifle wielding cat Merius, the player behind them was only know as Tatsuo by a handful of other players that knew of them in real life; the ones that really knew of them say that they were an actual sniper for the JSDF, they weren't exactly the best or the worst but fit into a middle group that were better than most others and could hit the smallest targets with their shots and Tatsuo had a likeness of older bolt action rifles that have great range. Once Tatsuo figured out others talked more and more about them they chose to not talk much about themselves as much or at least not talk about themselves as much around people they don't know.
After joining Overzealous' guild and having people at their back during dungeons and giving aid in combat, Merius started feeling the game as boring with the current classes it had the skills it handed out, they even considered dropping the game completely, but when the Valkyrie's Downfall update happened and newer skills arrived into the game. Merius felt a breath of fresh air breathed into the game and noticed the new classes of gunner and rifleman, choosing to change their character completely they underwent the journey to change into into a Nekomata from their former Human class and lost all of their former points going back to zero and dumping them all into the right places to make their character into what they wanted.
Items:
Merius' rifle, a carbine based off the type 30 Arisaka rifle, it holds five shots and like most rifles it holds a single bayonet to double as a lance in close range combat
Named after the former sniper who had a bad habit for not taking care of his bayonet, Ogata's tooth is a bayonet add on to type 30 rifles, due to it's former lack of care it's grown a perma rust poison perk even when polished to shine.
A belt that holds multiple items, such as an ammunition pouch, oil holster for rifle maintenance, Primer pouch, reloading tool, Casings section, Food carrying tin, and bayonet sheathe.
-Head Lamp helmet: A light built into a simple helmet for head protection and some form of style
A great White wolf, formerly a pup before being trained to become a mount and almost a pet, he is summoned when Merius whistles for him.
Skills:
Active-
Debilitating shot: A shot that has the chance to give the enemy bleed or slow to prevent them from feeling and causing great pain.
Repelling Shot: A delivered shot that makes the user take steps back of nearly any distance to gain ground on an opponent
Misery's end: Finishes off targets below 20% in hit points.
True Thrust: A heavy thrust with the bayonet giving the enemy bleed.
Piercing Talon: A piercing jab with the bayonet that ignores armor.
Ricochet: Fire a normal shot that deals 90% damage and then finds another target within 5m. Forks up to 2 times.
First aid: A low healing move that's meant to cure status effects to either allies or self.
Passive-
Agility & Flexability: Being a Nekomata gives Merius bonus evasion and allow her to get back on her feet faster than others if not just land on her hands and feet when falling or jumping, and able to squeeze into smaller places
High ground: In an elevated position, Merius gains a bonus in aim and sniping depending on height of the of high ground
Spotting: Gives allies a boost to their aim and non-range fighting allies better critical chance.
Nine lives: As a Nekomata, Merius can gain back all of her hit points when they drop to zero, but only for that day, it's an ability that can be used once for nine days.
I feel we gonna have a konosuba moment where they throw their head into the air to get a view of everyone in a fight and be somewhat well at attacking everyone.
@vancexentan Hey, just wanted to let you know that I'm gonna have to drop from this. Sorry man. I've got writer's block and I don't wanna hold up the group.
Hope you have fun!
I'll see you in Valhalla bud, the drinks will be on you.
Morality is a scaleable thing in the Overlord universe. I simplified it by turning it into the normal DnD. In the universe it goes from -300 to 300 or roughly around that scale which makes it more difficult. Morality can't be scrapped both for mechanical reasons, skills effective against moral type enemies evil, or good, and personality doesn't fully encompass the morality scale. Hassan of Cursed Arm in the Fate/Stay Universe is chaotic/neutral evil yet he stalwartly in media that is not heaven's feel is commonly played out to be a relatively understanding, and or kind person who helps people. Momonga also is technically evil even though he himself has no interest in causing undue pain, and suffering only caring about the end result which could easily cross over into Chaotic Neutral, or even good.
I also move to call your bluff if I make a Cs FOR ALL the characters within non-spoiler limits will you step down from your position for good? I will do it just to end this dicussion for good.
Vance, this is an rp not DnD we aren't doing dice rolls to do attacks, someone can constantly dodge someone else' attacks and run away if they wanted to, I know that the rp takes place in a game that's an rpg game but this isn't a DnD it's rpg, but if you say that our morality will aid us in the future of the rp then I'll simply wait to see it; but I will still say that you should see this as an rp first.
What position? I'm just trying to tell you make a shortened cs for npcs, I don't believe npcs need some of the things in the cs, like the how a normal human would see me, Bio/lore, and personality because right now as you said they don't have a personality or real free will, it would make a little more sense to have the npcs develop their personalities as the rp happens. I'd argue that they wouldn't need morality, but as you said yourself it's a mechanic that will come into play.
@vancexentan Okay I wasn't making you out as a tyrant, how you perceive my words here are up to you really, I can't control how you suspect the tone of my post will be, but I'm not making you out as a tyrant. As for the cses I was meaning it as if you weren't gonna bother using the same cs format for your cs what's the point of making one for an box when the Gm himself isn't gonna bother making one do you understand what I'm saying?
I was gonna suggest you make a shortened version of your normal cs for npcs because i believe that the character sheet kinda has things that it doesnt really need like the morality thing when we have personality, you should be able to get some form of someone's morality through their personality and their actions in their history, not everyone is a cookie cut of the same dough and baked in the same oven.
@vancexentan I was suggesting that you should make a cs for the npcs, because having us go back through the character sheet process with a new character. Yeah I know your the Gm, but not having anything of a sheet for your npcs I know you have a lot of them but I was saying that you should have made something for them instead of a link to images, is it wrong to ask for the skills and abilities or jobs and classes they have and their levels?.
I'm just saying it seems wee bit unfair that you can keep their classes and jobs as unknown and we gotta put our stuff out there for everyone to see. And as a Gm, I'm feeling somewhat unwelcome to the rp Vance, I feel you have some sort of hostility towards me and I'm unsure why.