Avatar of Stitches
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    1. Stitches 10 yrs ago
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Thanks! I'll get a PM to you soon.
No problems,that sort of thing happens. Oh and @TypicalI forgot to say! You can definitely slap a church in there with any NPCs that you'd like. Just put a few lines here giving us the vibe of it (as I've done with the other locations) and I'll copy paste it into the thread.
Hello everyone!

I've added in a few encounters to get the ball rolling. Potential applicants should consider making their sheets (they don't have to be fancy or long) so I can start PMing you into the interview phase. @lunera I'm waiting on you to reply in the PM!

@Typical more college aged girls means a bigger squad for Abigail, which I'm hype about. Go ahead and make her though on a more general note we could do with some older characters and a few more men.
Fair enough! Once we get a few accepted sheets I'll put one up. Until then, what sort of characters are you guys thinking of making? Maybe it'll inspire me to slap down some locations.
Not sure if I'm going to make a discord or not, unless by popular demand. And if I do, it'll most likely be restricted to accepted members only. Would you guys like that?
Of course! I'm more than willing to work with you guys. Once you've been accepted, the town's your oyster; the only reason I'm firm on the no visitors rule is because you'd have to ditch your character after a few rounds, and that sucks. Feel free to drop a sheet here.
Well you don't have to be born here either. The difference between a visitor and a resident is that visitors are more like tourists. They don't feel that pull, they aren't wanted in the town and after the Horror feels like they've seen enough, it'll start psychologically pushing them away, making DH seem unappealing to the person and annoying them until they leave.

Residents don't even have to have arrived by the start of the story (though they should be arriving imminently, since we only really RP in the town). Residents are lured in by the Horror. They want to live there forever. It's the opposite of a visitor, who arrives on their own volition and leaves after being shooed by the Horror. Most residents don't even get why they did it but they showed up anyway. Most can't leave without looping back to the town thanks to the fog. But some do get to leave, like spores from a mushroom, to seek out new victims and lure them in too.

Edit: okay, I've asked a bunch of other people too about the difference. I think I get where the confusion lies, so I'll put it as plain as I can.

Residents = characters who intend to (or presently) live in the town. They're the ones allowed to stay. In fact, they're not even allowed to leave. You can roleplay your character at any point in the moving process but they will eventually end up in DH to stay.

Visitors = characters who visit the town of their own volition. Outsiders. Typically NPCs. Cannot stay in the town for more than a couple weeks. Unable to get involved in the larger plot nor take part in encounters, because the Horror makes them leave before they discover anything interesting.

Delville Heights maintains its secrecy that way. If everyone was able to come and go as they please, I'd have given it two months before the government quarantined the area.
Man idk what the fascination is with visitors. They're actually the worst character to play because they can't stay in the town. I'm putting my foot down and say no visitors purely because we need residents here. You can play a newcomer if you'd prefer?
Good question. I think if some of them feel they can lure in new people, and the Horror (being almost godlike in its abilities) knows they'll come back, then they can leave. Co-GM agrees and thinks that maybe certain residents are sent out for up to years at a time, even starting families, with that inexorable tug to return once they need to find somewhere to 'settle down'.

I'd want to restrict visitor applications if possible and go for residents. Visitors don't have as much of a presence in the story and it'll make things clunky as we progress, because the Horror will almost definitely start making visitors move out once it smells trouble.
Added a few new locations - a school, a town hall and a jail/police station. Not too sure how to organise the Encounters though. Should I do it by cue, or categorise them into things like monsters, hauntings, parallel universes?
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