Avatar of Tearstone

Status

Recent Statuses

26 days ago
Current Driving a sandworm through a pre-school...
1 like
6 mos ago
Remember, punishable by fine means legal for a price.
4 likes
2 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like
2 yrs ago
Does yo' chain hang low? Does it hang down to tha flo'?
1 like
5 yrs ago
I'm still alive, I promise
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

@ZoeMcQueen95 - hey have you looked into Star Fleet It's one of the largest, longest running, and probably best Star Trek RP groups on the net. They have a Discord chat and there are a lot of really great writers there, knowledgeable and friendly folks. If you're trawling through the Advanced section here, you could probably skip the Academy there. If you're interested, I'd happily bring ya in. Or if you're up for wading in alone, just tell them Capt. Samantha "Fox" Haynes (Captain Fox) sent you. There -is- an application process that can take up to 72 hours, but it's not so much getting a job, as figuring out where to put new people. I used to be part of the Personnel dept. Been gone from the club for a bit but people do come and go and cycle back.
This pleases me. When I saw the title I was wondering if it was based off the books or the movies.


Tirasia - The Second Age




Premise

You find yourselves born into a world in which cities dot the landscape with stretches of wilderness. Great nations have risen and fallen. Empires have risen from nothing and crumbled away once more. And now, three hundred years after the last great kingdom, you find yourselves. Spurred on by tales of great works of invention and magic, there are tales of things you can barely comprehend from ages past. As you pick through the ruins, others are as well. Some will fall, and some will rise as they gain experience and grow in power with what they find.



Overview

Setting: Location of the RP - Tirasia, In the Realm of Bergarth, just outside the Bergarth Woods, a couple of weeks away from Haleah - The City of Quests, in the town of Heywood. It is a town of 1500 people, primarily humans, with an integrated mix of dwarves, halflings, some elves, gnomes, and half-elves, and a few stray others. Heywood sits in the shadow of a ruined castle or keep nestled in the fork of a river. The town's buildings are made of large and sturdy stone blocks. It is known for it's silver mining, panning the river. Smelters and smithies work almost round the clock. Others work the quarry. The forges create a smokey haze over the city, this budding spot of industry in a mostly now untamed land.
Time Frame: Early Middle Ages, just after the fall of the Roman Empire (Not Earth, but equivalent for reference purposes.)
Technology Level: Swords & Sorcery fare. Gunpowder has been made and is around, but it's pretty rare. Firearms are -unheard of- tech for most people. Some sages and scholars might know of it.
Starting Season: Early spring.
Magic Availability: Allowed, medium level.
RP Tags: Add in any others that are not available on the forum or if you ran out of spaces here.
Editions: Dungeons & Dragons 5th Edition. (Content from PHB, DMG, Unearthed Arcana, and Volo's guide is currently allowed. See Races list. Anything outside that is subject for approval. Xanthar's Guide when it is released will need to be reviewed. EEPG and SCAG are allowed as well. Homebrews are subject to approval and will need to impress the GM's.)





Rules

Add in what you are expecting as a Gm from your Rpers. How many times they are expected to post. What you will and will not allow. How you plan to handle rule violations. Let your Rpers know what you expect from the start.
  • DM/GM's word is law when it comes to ruling and game mechanics. You can ask questions, and debate, but when it comes down to it, their word is as final is getting crushed by a sixteen ton anvil dropped from the edge of the atmosphere.
  • If we give you an inch, do not try to take a mile. You will have to earn that by proving (not saying but actually proving) your intentions are good, and that you are not going to try to overrun or break the game or RP/story. This is everyone's story, everyone's narrative, not just yours. You -will- have a chance to shine, and will have the spotlight from time to time. You do not need to have it all the time.
  • If you have a concern bring it to us in PM. We will do the same for you, for the first round. Second round, if we have to have a word with you it will be openly public. If it comes to a third time, you will likely be dismissed from the RP with no hard feelings. This is mostly to keep up the quality of life and enjoyment for other players, as well as for our GM/DM's sanity. We're all adults here or presumably adults. We don't have time for drama OOCly. IC drama is great. But OOCly, it sucks the life out of us, and we don't want it.
  • Now that the 'I am GOD' set of things is out of the way... Have fun. That is the most important thing. We want you guys to have fun. We want to have fun. Plot, discuss, come up with ideas, speculate. hang out, chill, be free, and enjoy each other's company.
  • If you build a character make sure that they have a connection to another character played by another player if you can. Two connections to two different characters by two different players is preferable, or even more. It doesn't have to be major history but a passing familiarity or shared event. Even just knowing each other's rep is enough. Why? Party composition. It's easier to work with people you at least know a little bit. And it breeds RP. You will almost always have something to fuel for posting with this. It's a good idea.
  • If you need character imagery or would like edits, such as changing hair color, eye color, and maybe even altering facial features, clothes, or whatnot, you can always request this with an @mention or a PM. I'm happy to find good if not great references, and manipulate and alter and paint as needed.
  • If you have an idea, pitch it to the GMs/DMs in private message (group please), so we can discuss it. Sell us on the idea. Include what you are hoping to gain out of it, as well as how this will benefit your other players. If we say no, leave it at that. IF we say not right now, leave it at that. We may well revisit the topic later. We do appreciate all good ideas though!
  • Fill out your CS completely, or as close to it as you can before you begin play. If you wish to make changes after you start, just reach out so we can approve or just be aware. We understand personalities and things will change during play. Your CS isn't just a starting point. It is a living record. Keep it up to date, please.
  • If you're not having fun, you need to let us know. (In group PM please). We want ot make sure everybody has a good time. We'll do whatever we can to resolve it. Promise.
  • Reality-grounded. Do not expect to take a running start for the cliff of the Grand Canyon, take a flying leap, flap your arms as hard as you can and expect to fly across it. At least without doing anything that would make such a thing possible (Such as a Fly spell, or transforming, or using Levitate, or other means). This place is a world, and one that is built on rules. Rules like gravity. Some rules can be bent. Others may be broken, conditionally.
  • Don't be boring. That sounds mean at first blush. People are risk-averse in their day to day lives, and often end up doing very little of meaning or consequence. They stay in their houses and they are safe. They are not adventurers. Take a risk. Take a chance. Roll the dice. Shake things up. Doesn't have to be with everything, but, even the most timid or shy character should take a stand now and again.
  • Be an adventurer. Your character should not be just someone sitting on the sidelines playing solitaire.



Available Races

Do you have a limit to the type of Races you are allowing in this RP? Is it only humans? Are you limiting it to three elves because the number of elves in the party is too damn high? Can people make up their own race?
  • Elves - Wood, High, Dark/Drow, Eladrin
  • Dwarves - Hill, Stone
  • Humans
  • Dragonborn - All colorations. For coppers, PM the GM and Co-GM
  • Half-elves
  • Half-orcs
  • Catfolk/Tabaxi
  • Gnomes - Forest & Rock
  • Halflings - Lightfoot & Stout
  • Goliaths (giant-kin)
  • Tieflings
  • Aasimar



Character Sheet

Change The Hex Color Code In The CS To The Color Of Your Choice If You Wish To Denote You Speech Text Color. Make sure it is one that is not currently being used by an active member of the RP or white. Must use this Cs - if you do not need a section, this is for on magic users, just place N/A and move on.







Worldbook/Info






Time/Calendar in Tirasea


Year: 372 days
Months: 12 months
  • Winterfall - 31 Days -
  • Chillwind - 31 Days -
  • Last Snow - 31 Days -
  • Thawtime - 31 Days -
  • Greenbud - 31 Days -
  • Blossoming - 31 Days -
  • Planter - 31 Days -
  • Heat Rising - 31 Days -
  • Summer Flame - 31 Days -
  • Good Month - 31 Days -
  • Harvest - 31 Days -
  • Autumn Bounty - 31 Days -


Weekly Information
Days in a Week: 7
  • Moonday
  • Toilday
  • Wealday
  • Oathday
  • Fireday
  • Starday
  • Sunday


Other Info
Moons:
  • Lielik - 28 day cycle
  • Samua - 91 day cycle
  • Rieliah - 29.52 day cycle




The Powers That Be - Gods & Deities
















The Betrayer Gods




Places


Character sheets should be made with the following format. You can copy and paste the coding straight out of the code box here, or from the OOC original post at the bottom of said post. Feel free to add things to the sheet but try to keep similar formatting.

Change The Hex Color Code In The CS To The Color Of Your Choice If You Wish To Denote You Speech Text Color. Make sure it is one that is not currently being used by an active member of the RP or white. Must use this Cs - if you do not need a section, this is for on magic users, just place N/A and move on.

Character Sheet code



When done properly, it will look like this:



Character Name


Theme I/|\Theme II/|\Theme III
~Quote from the Character~


Character Summary



Thora Sigrundotir


Theme I/|\Theme II/|\Theme III
~"I am the storm."~


Character Summary


I volunteer as tribute.
In Maps! 7 yrs ago Forum: Articles & Guides
@Dynamo Frokane

Wellllll... First, are you using Earth as your realm?
Name: Zepheria ‘Zephy’ Daniels
Player: Hakai
Sex: Female
Age: 20
Height: 5ft 8in
Build: Athletic

Appearance:
Tanned and toned, with the physique of a life-long swimmer, giving her powerfully built legs from the waist down, with a tummy in a flat 4-pack, with well defined neck and very strong shoulders and upper chest. Her arms are fairly cut from wrestling with large fish on deep sea lines in battles that can last for over an hour. Living mostly on a marine diet has left her with little body fat, but does leave her deficient in some things.



Family - Status

Mother: Karen Daniels - Unknown
Father: Jacob Daniels - Deceased before Outbreak.

Personality: Independent, strong willed, a bit of a loner, without being anti-social.

Occupation Before: Self Employed: Sports Angler. Recreational Fishing Guide, Freelance Free Diver

Notable skills:
Spending most of her life on a boat she is a strong swimmer, is able to navigate the waters easily. She is able to survive in coastal and oceanic environments fairly comfortably. Fairly good cook when it comes to fish and other marine life.
Coastal & Oceanic Survival Skills:
Deep sea fishing, spear gun fishing, bow fishing. Able to set lobster and crab traps. Knows how to hunt for clams, oysters, octopus and squid. Knows some uses for marine life in a medicinal fashion.
Water extreme sports - surfing, windsurfing, jet-skiing, and water skiing.

Bio:
Being the only child of her parents she spent most of her days with her father on the boat as he ran a small business of taking people out on the weekend trips deep sea fishing. Her mother worked out of the home, handling the office duties for the family business, even after Zephy took over. They were a happy family that allowed their daughter to grow and learn what she wanted. Growing up in Miami she was use to being out in the heat and humidity all the time, though the cooler air on the ocean was always welcoming.
As she grew from a child to a young teen her father gave her more responsibilities on the boat, mainly being in charge of making lunch for the men and women they had on the boat with them. Learning how to prep and cook fish as well as lobster, crab and clams gave her knife handling skills. She picked up free-diving while learning to inspect the hull and for doing minor boat repair. SCUBA diving, spear and bow fishing came later as she got into her late teens, and quickly became a divemaster, adding scuba-diving tours to her father’s business, which soon became her business. Her father passed away in an unfortunate incident on the water with a shark.
Not long after her father passed away, her mother and herself chose to sell their house and invest more into the family business by moving to live on the boat at the marina itself.

In her free time, she took to sport free-diving as well as surfing, windsurfing, and jet-skiing. Needless to say she is almost more comfortable in and on the water than she is on land. It almost doesn’t move right to her.

When word of the outbreak started, Zephy and her mother had pulled away from the marina to seek the safety in the open waters they were use to. After a few days had passed they headed back into the marina to be able to get a few things they needed but didn’t grab. During their resupply trip Karen and Zephy got separated, leaving Zephy to get back to the yacht herself. Returning every so often, hoping to find her mother. She makes a few runs now and again for supplies she can gather from other boats, using the tender boat and leaving her yacht anchored a ways away from shore.

Disability/Fear:
Suffers from Diver’s Ear now and again. She has a healthy fear of large sharks, most over the 5ft she doesn’t tangle with.

Weapon of Choice:
Spear Gun, A dozen spear rods.
Compact Bow with adjustable draw poundage used mostly for bow fishing, generally having somewhere in the range of twenty to thirty fishing arrows at all times.

Vehicle

64' Viking Enclosed Flybridge “Tide Runner” - GM Has info on this
--Watermaker in need of repairs.
--400 Gallons of Fuel Remaining

Equipment:
Deep Sea Fishing Equipment:
6 - G.Loomis Rods, Graphite and glass light weight balanced rods.
Assorted Reels
Assorted Lines and Trolling lines. In assorted poundages.
Assorted Hooks, lures and weights.
Assorted pliers, wire cutters and lip grips for fishing.
Catch Nets of varying sizes
A few Gaff poles for hauling fish in.
Six Crab Traps

Free-diving gear: Flippers, Masks, snorkels and weight belts.
Fish bag for placing speared fish in when diving.

150 gallons Fresh water, stored in on board tank.
20lbs dried Rice
10lbs Dried Beans.
6lbs White Flour
6lbs Corn Meal

Several changes of Clothes

Personal:
Always carrying a Mora stainless steel knife.
When off boat: A pair of bolt cutters, wire cutters, pry bar.
2 - 32oz bottles of water.
A dozen mixed snack bars, energy bars.
Speargun
15 Assorted Arrows.
duffelbag

My apologies folks... I had to move suddenly and didn't really have time to get the word out to everywhere at once... But having just got internet back this morning...
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