STATUS:
Just heard the news about Woojin from Stray Kids. I'm so devastated and literally shaking. This feels like a really sick joke, but I hope he and the other 8 members are okay. #ThankYouWoojin
4 yrs ago
Current
Just heard the news about Woojin from Stray Kids. I'm so devastated and literally shaking. This feels like a really sick joke, but I hope he and the other 8 members are okay. #ThankYouWoojin
4 yrs ago
For any kind of wound, there's always some kind of medicine or treatment.
1
like
5 yrs ago
Remember kids, never let anyone convince you to take college physics over the summer! :'D
(⠉⠁⠏⠑⠇⠇⠁ ⠭⠊⠝⠛) location: Near Aether's Remains, making his way to Solaris Universatas (Friday Morning) tag(s): Victoria @PrinceAlexus mention(s): None
The smell of burning material was pretty evident in the air, it being enough to make the blonde boy want to cover his nose as he hurried his way over to catch the bus. It was honestly days like this when he wished he could drive or live closer to school. Going his normal route meant he'd have to pass by Aether Club, and that was probably the last place he wanted to be at the time. Thankfully, and probably the only good thing about this whole overnight fiasco, it meant that not that many people were outside, or at least no one was bothering him with questions of assistance and were more focused on trying to figure out what was going on.
Oh how he wished he could slip on a pair of headphones and just forget about everything around him, but unfortunately he didn't have that luxury. He even thought about texting his friend Wendy about the songs they'd get to choose from for evaluations, but that would have to wait until he got on the bus. This unfortunately lead to him focusing on the smell that just seemed to permeate the area, growing stronger and weaker as the wind carried the scent who knows where. He knew he could feel a headache coming, one that would bother him until he got home, but that would honestly be better than havi--
"Hm...?" Capella's train of thought, as well as his body, came to an immediate halt as he felt a small figure brush into him. Reflective eyes blinked twice before attempting to focus on the figure now next to him. Judging by the voice, she didn't sound like she was from here, and while she held an air of maturity about her, her stature left a lot to be desired; not that he'd say any of this out loud though. "O-Oh, um, don't worry about it, we all have something we can't control." He spoke politely, still unsure of if this girl (woman? petite lady? let's go with that) was even old enough to out at this time.
It was a little hard to get past the accent, but once the lady spoke again, Capella tilted his head. What the heck was Vatu? Was it a type of dance or music? He really wanted to ask, but felt like if he did, it would put his priorities in the wrong place. He'd have to check it out later... "Yeah, I didn't go there often, but it does suck for whoever was in charge of the place. Wonder...wonder what happened..." The reflective eyed boy trailed as he used his free hand to reach into his pocket to check the time. It took a bit of squinting and his phone's built in 'tap-to-speak' program, but once he got it, Capella let out a quiet gasp. "Ah, I'm about to miss the bus. See you, Miss!" He called with a small smile before making his way down the street. There was no way he was missing this evaluation, even if it killed him.
Moving from the North Providences down was definitely a culture shock, if that was even was the right word to describe it. For one thing, aside from Stathford, there were a lot more buildings than the small fairy had expected. Of course she was so use to seeing trees and flowers at every turn, it was to be expected that Loona was a bit out of her element. Because of that, the wingless creature hovered above the sea of people making their way into the Red Hood keep, making sure not to slack behind the group nor be too close to the front. It was much easier to see where she was going while also being able to get a better look at who could be her potential allies; plus, who knows what would try to grab her if she stayed down there with the rest of them?
To her front was definitely where she belonged, as if the shackles restraining the ones behind her didn't give enough of a clue. And while she was clearly nervous about the idea of working with terrible people sentenced to this line of work, it was just something she'd have to live with. With one hand clutching on the silver colored hourglass necklace and the other resting on the hilt of her little fencer sword, Loona ventured onward, being sure to not accidentally wander off. She floated smoothly into the crimson hall, wincing slightly at all the noises bouncing off the walls. With the added Red Hoods present to watch, and maybe even act as security guards, Loona unconsciously lowered herself to blend in more with the crow around her. Why did they have to stare like that? Was she going to end up acting like them one day?
Shaking her head quickly in attempts to rid the anxiety crawling under her skin, Loona tried to focus her attention forward at the three figures silently awaiting attention from the crowd, her gaze shifting to look around her every now and again due to force of habit.
(⠉⠁⠏⠑⠇⠇⠁ ⠭⠊⠝⠛) location: Home in Park View, about to make his way to Solaris Universatas (Friday Morning) tag(s): None, Open mention(s): His mother, Toasty
"I think I should dye my hair blue. Or is that too bright maybe? Maybe dark blue? ...Hm. Yeah you're right, warm colors might be better." Capella hummed as he stared at himself in the bathroom mirror. Like every weekday, the blonde was up early so that he could make it to his classes on time, but with today being one of those good days were he could actually make out figures and colors with the right light, he'd been stuck in the bathroom just staring at himself and pulling gently at his hair. "Ma! ...Mom! MA!!" After a bit of shuffling around in the other room, Capella stared as the door opened, the black hair of his mother being the first thing he noticed.
"Did you have to yell? You knew I was in the other room." "More important question! Can I dye my hair?" "Even more important question! Can you hurry up and get ready?" "That--" "We're not talking about this right now, Capella." This caused the boy shut his mouth almost immediately. She never called him by his full name unless he was in trouble or she was stressed out about something. "Honestly, with the news about Club Aether and that fire, I wish you could just stay home or come with me to go and pick up Toasty from the vet. You said you had an exam, yes? The faster you get ready means the faster you leave which means the faster you come back home, so hurry up, please."
She...she had a point, Capella admitted internally as he gave the shorter woman an exasperated sigh then a short nod and followed her out of the bathroom before heading into his room to get dressed. The boy wasn't really the type to pay attention to the news, mostly because he always felt so removed from it. Bad things happened to people every day. Sooner or later, it's gets to a point where it's almost hard to really care for what's going on around the area or even the world. Aside from his eye disease, nothing particularly bad has happened to Capella, so it was hard to be really scared or stressed about the events going on so close to home. Nothing bad could happen to him, so there's nothing he needed to be particularly afraid of...right? So he simply did as he was told and got himself dressed.
Putting on his favorite long sleeved shirt (one that was made out of two different fabrics, solid gray on the left and red flannel on the right) for good luck, jeans, and black converse, of course he contemplated wearing a hat to cover up his unruly head, settling for a black beanie. Stumbling over to get his walking stick and putting on his backpack, Capella quietly made his way into the living and towards the door. This would have been the time that kissed his mother goodbye and all that jazz, but after the little scolding he got a few minutes ago for a mostly innocent question, his mood had effectively dropped. Already having breakfast prior to heading to the bathroom to freshen up, the blonde expertly unclasps his walking stick and opened the front door to head out.
"I'm going to school." "No wacky colors..." The strange statement had the boy almost trip over himself, only halfway out the door at that point. "Uh..." He trailed, not sure how to respond. "What did you just say?" "No wacky colors...and be careful out there, okay?" A look of surprise was quickly replaced with an excitable smile before saluting and hurrying out of the door.
Written Description: Tiz is a tall young adult standing just under 6 feet with unruly silver-brown hair that can at times hide one of his brown eyes if not kept somewhat. He's known for wearing a wide variety of clothing depending on the asterisk in his possession, but he normally has on his Freelancer attire which consists of two variants. The first variant is a white collared shirt with crests on the shoulders, brown leather gloves, a belt with potions and satchels attached to it, tight-fitting brown trousers and knee-high boots. His second variant is a pair of white overalls with black belts around his arms and legs. He also wears red gloves and brown boots with red tips. As mentioned earlier, when using the asterisks, Tiz's appearance changes according to which job he is using.
Personality: Tiz has a strong sense of duty to anything he sets his mind to. He tends to be rather overprotective, especially after the loss of his brother, who fell into the Great Chasm that was once their home Norende. But aside from those two traits that mostly define him, Tiz is probably as normal as normal can be. He's kind, understanding, easily flustered, and very sociable. Honesty is his main policy as he has never told a lie in his life; clearly this has gotten him to some trouble down the line, but his friends are normally there to help him out. One quirk about Tiz would also be that, growing on the farm has made him lose touch of the outside world resulting in there being times were he reacts to things much differently then one would expect for his age.
Game: Bravely Default / Bravely Second
Current Story: After waking from his forceful sleep saving Anges yet again from the Kaiser, Tiz's body was put to slumber once again as the player (the actual player of the game is what keeps Tiz alive and mentally there) bid their farewell, erasing all the skills he once knew, and halting his life with his friends, and especially Anges, his soon to be wife. After falling asleep for a second time in such a manner, everyone had faith that Tiz would wake up once again. And at the player's return, he did, but with an adventure and purpose to fulfill. Would this hopefully be the third and final time he's needed?
Weapon(s):Dagger -- A standard, light, double-edged dagger. Comes with the Freelancer asterisk.
Asterisks
Fixed Command: Miscellany Specialty: Late Bloomer -- Increases all stats by 1 for every mastered job (Currently Mastered: 0)
Ability List Examine: Gain insight on enemy information, including elemental weakness, mental state, 'HP', and the like. Takes 1 turn of set up.
Lv. 1 : Asterisk Evolution After the completion of a mission, Tiz will acquire an asterisk. This will be in the order of the game he originates from. Each asterisk will also level up along with him so long as it was used prior to him leveling up, granting him with an ability after each level up. For example, if Tiz used the Dark Knight and Red Mage before hitting level 5 and no other asterisk, then only those two classes will level up along with him. Since asterisks are job classes, he can only have one asterisk equipped per mission.
Lv. 2: Brave and Default A mechanic that allows him to take extra turns in battle earlier at the expense of not being able to use those turns later on. Tiz would run on a system of stocked points called "BP" which he uses to gain extra turns. The "Default" command skips a turn to stock a BP (up to three can be stored at a time), and the "Brave" command uses that BP to move up to four times. Tiz can drop down to -4 BP, which will result in a combo of turns from him; but it leaves Tiz unable to do anything until his BP returns to 0. However, if he Defaults up to four BP (takes no action for four turns straight), Tiz will be able to Brave 4 times and still act during the next turn.
Lv. 3 -> Onwards: Spells and Weapons Depending on the situation and the asterisks in his possession, Tiz will either opt to obtain spells like Blizzard and Thunder, or gain access to weapon classes like Bows and Katanas.
Special Abilities
Slot One.
Items
Slot One. Slot Two. Slot Three.
Strengths
Integrity -- Tiz is a boy of honesty, but not exactly trust. He can see right through liars and those that believe they can get the slip on him.
Brave and Default -- Tiz's way of fighting can be seen as a weakness to some, but when used in moderation, it can be the key to victory.
Versatility -- Asterisks allow Tiz to become almost anything you want him to be. Need a White Mage? Just let him know before a mission. How about a Summoner? He's got it covered. Maybe a Merchant?
Great with People -- Tiz is pretty hard to dislike and has enough charisma to charm those around him long enough to produce a well team or get something that he needs.
Weaknesses
Player Dependent -- Tiz would probably be invincible now if it hadn't been for the player leaving him. His body isn't exactly the strongest because of this.
Oblivious -- Despite his age (19), Tiz is rather oblivious to anything that isn't right in front of his face or said directly to him. This can be his downfall during very important times.
Over Reliance on the Asterisks -- There are times where Tiz might pick the wrong job for the task at hand and would ultimately leave him being completely useless otherwise to the team.
Sex"I'm a girl. Um, female. ...Two X chromosomes? I...I don't know how else to explain it..."
Age"I'm sorry, I don't really remember. I know in my grown up form, I look about 18 or 19? Yeah, let's go with that."
Height"About three inches when I'm small and about five feet when I'm big."
Species"...F-Fairy."
Volunteered or Sentenced to join the Red Hoods"I didn't really have a choice, but I'd say I still v-volunteered."
Physical abnormalities (tattoos, scars, etc)"I have a few scars on my back, in between my shoulder blades. And I have freckles that are only really noticeable when I'm bigger. ...Oh, would my eyes count? They're really, um...fairies have really intense eyes, mine are no different."
Anything else we need to know about you right off the bat (optional)"...I like to sit on people's shoulders or head if I like them. I hope it doesn't put anyone off..."
Fairies (+ Miscellaneous) -- Fairies each get their power from different things and are often named after their main source of power and fairy dust. -- Wearing a fairy's wings somewhere on your person either denotes someone of high standing, immense beauty, or daunting strength. -- Fairy wings normally carry fairy dust, and when they're ripped off, the veins turn solid black while the color of the fairy's dust becomes a crystalline version of itself, covering the translucent parts of the wings. -- Wings are almost as important as a name in fairy culture. They are a good way to know who's who when within a lot of fairies. Losing them is a big deal, some clans disowning or exiling them if it does happen. -- Specific charms with four leaf clovers, bells, and things like that, as well as homemade bread and wearing clothes inside out will keep Loona a good five meters away from you. -- Fairy dust promotes life in all living things and has the power to replenish, but not to revive, as well as other things -- Loona can also shrink down and enlarge inanimate objects, like her wand and fencing sword.
Edit: Added some info about the fairy species and other miscellaneous things.
@Holy SoldierHere's Tiz, let me know if I have to nerf him down or anything. I tried to make him more of a character that will gradually become somewhat to par with how he is in his own game, but let me know if I should change anything.
Character Name: Tiz Arrior
Title: None
Kingdom: Square Enix
Written Description: Tiz is a tall young adult standing just under 6 feet with unruly silver-brown hair that can at times hide one of his brown eyes if not kept somewhat. He's known for wearing a wide variety of clothing depending on the asterisk in his possession, but he normally has on his Freelancer attire which consists of two variants. The first variant is a white collared shirt with crests on the shoulders, brown leather gloves, a belt with potions and satchels attached to it, tight-fitting brown trousers and knee-high boots. His second variant is a pair of white overalls with black belts around his arms and legs. He also wears red gloves and brown boots with red tips. As mentioned earlier, when using the asterisks, Tiz's appearance changes according to which job he is using.
Personality: Tiz has a strong sense of duty to anything he sets his mind to. He tends to be rather overprotective, especially after the loss of his brother, who fell into the Great Chasm that was once their home Norende. But aside from those two traits that mostly define him, Tiz is probably as normal as normal can be. He's kind, understanding, easily flustered, and very sociable. Honesty is his main policy as he has never told a lie in his life; clearly this has gotten him to some trouble down the line, but his friends are normally there to help him out. One quirk about Tiz would also be that, growing on the farm has made him lose touch of the outside world resulting in there being times were he reacts to things much differently then one would expect for his age.
Game: Bravely Default / Bravely Second
Current Story: After waking from his forceful sleep saving Anges yet again from the Kaiser, Tiz's body was put to slumber once again as the player (the actual player of the game is what keeps Tiz alive and mentally there) bid their farewell, erasing all the skills he once knew, and halting his life with his friends, and especially Anges, his soon to be wife. After falling asleep for a second time in such a manner, everyone had faith that Tiz would wake up once again. And at the player's return, he did, but with an adventure and purpose to fulfill. Would this hopefully be the third and final time he's needed?
Weapon(s):Dagger -- A standard, light, double-edged dagger. Comes with the Freelancer asterisk.
Asterisks
Fixed Command: Miscellany Specialty: Late Bloomer -- Increases all stats by 1 for every mastered job (Currently Mastered: 0)
Ability List Examine: Gain insight on enemy information, including elemental weakness, mental state, 'HP', and the like. Takes 1 turn of set up.
Lv. 1 : Asterisk Evolution After the completion of a mission, Tiz will acquire an asterisk. This will be in the order of the game he originates from. Each asterisk will also level up along with him so long as it was used prior to him leveling up, granting him with an ability after each level up. For example, if Tiz used the Dark Knight and Red Mage before hitting level 5 and no other asterisk, then only those two classes will level up along with him. Since asterisks are job classes, he can only have one asterisk equipped per mission.
Lv. 2: Brave and Default A mechanic that allows him to take extra turns in battle earlier at the expense of not being able to use those turns later on. Tiz would run on a system of stocked points called "BP" which he uses to gain extra turns. The "Default" command skips a turn to stock a BP (up to three can be stored at a time), and the "Brave" command uses that BP to move up to four times. Tiz can drop down to -4 BP, which will result in a combo of turns from him; but it leaves Tiz unable to do anything until his BP returns to 0. However, if he Defaults up to four BP (takes no action for four turns straight), Tiz will be able to Brave 4 times and still act during the next turn.
Lv. 3 -> Onwards: Spells and Weapons Depending on the situation and the asterisks in his possession, Tiz will either opt to obtain spells like Blizzard and Thunder, or gain access to weapon classes like Bows and Katanas.
Special Abilities
Slot One.
Items
Slot One. Slot Two. Slot Three.
Strengths
Integrity -- Tiz is a boy of honesty, but not exactly trust. He can see right through liars and those that believe they can get the slip on him.
Brave and Default -- Tiz's way of fighting can be seen as a weakness to some, but when used in moderation, it can be the key to victory.
Versatility -- Asterisks allow Tiz to become almost anything you want him to be. Need a White Mage? Just let him know before a mission. How about a Summoner? He's got it covered. Maybe a Merchant?
Great with People -- Tiz is pretty hard to dislike and has enough charisma to charm those around him long enough to produce a well team or get something that he needs.
Weaknesses
Player Dependent -- Tiz would probably be invincible now if it hadn't been for the player leaving him. His body isn't exactly the strongest because of this.
Oblivious -- Despite his age (19), Tiz is rather oblivious to anything that isn't right in front of his face or said directly to him. This can be his downfall during very important times.
Over Reliance on the Asterisks -- There are times where Tiz might pick the wrong job for the task at hand and would ultimately leave him being completely useless otherwise to the team.
Sex"I'm a girl. Um, female. ...Two X chromosomes? I...I don't know how else to explain it..."
Age"I'm sorry, I don't really remember. I know in my grown up form, I look about 18 or 19? Yeah, let's go with that."
Height"About three inches when I'm small and about five feet when I'm big."
Species"...F-Fairy."
Volunteered or Sentenced to join the Red Hoods"I didn't really have a choice, but I'd say I still v-volunteered."
Physical abnormalities (tattoos, scars, etc)"I have a few scars on my back, in between my shoulder blades. And I have freckles that are only really noticeable when I'm bigger. ...Oh, would my eyes count? They're really, um...fairies have really intense eyes, mine are no different."
Anything else we need to know about you right off the bat (optional)"...I like to sit on people's shoulders or head if I like them. I hope it doesn't put anyone off..."
|| Akira Kurusu || Day Three || Boo's Castle || WC: 439 || Level 3 || || Six @Majoras End, The Heavy @ONL, Slayer @Lugubrious || Experience: |||||||||||||||||||| (18/30)
As the torch's flame died out from excessive use, Akira rolled out from under King Boo's form, mostly to ensure that he wouldn't get hit by Six or Heavy's attack. And while he did want to see what the others had in store for the ghostly being, the phantom thief couldn't spend time gawked and needed to instead prepare for what would likely be the lead up final blow. With his persona, the gentleman thief Arsene, perched behind him with his arms crossed, Arika sprinted to the closest wall. Since his little torch idea had been coming along pretty well, a lot better than he thought it would, he wasn't going to stop there. Keeping King Boo from moving around would be key to finishing this as quickly as possible.
Much like the first time, the teen grabbed two torches, one in each hand. His gaze then moved back to his Persona, who hadn't said a word since the mission began. "You ready? We're going full blast to finish this." The gentleman thief let out a low chuckle at Akira's comment, the closest thing to a smile adorning to demonic being's face. "But of course, I told you from day one that our power is fueled by your anger and commitment. It's a shame you expected me to go soft on you. Now enough talk, tear that excuse for a shadow piece by piece!" The raven haired boy could only roll his eyes as his gruesome companion, especially when the later had a deeper version of his own voice. It wasn't even their job this time to end it after all, they were the support, so no tearing needed. "Let's go." Akira didn't feel the need to correct him though as he was already off, running back towards King Boo with a purpose. His eyes slowly shifted to Slayer as he released a series punches followed by an attack from above.
As the dandy man took a step back, the phantom thief along with his persona were quick to take his place, using the momentum from his sprint to push himself up into the air. With little wasted time, the masked boy pulled his mask off his face and let it rest on the top of his head before pointing both torches down on the ghost king and let out the spell. "Eiha!" He shouted, the blue flame shifting to black and expanding down almost like a lampshade, hoping to keep King Boo still for his comrades. The force had been so strong that it managed to keep Akira airborne as he balanced on the torches in his hands.