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The Island Nation of Balruba


I. Game Mechanics & Rules

1. Each Turn in the game represents 1 Month.
2. Every Turn, every player receives 1 Personal Action and 1 Faction Action. A Personal Action reflects something their character does, IE: give a speech, hold a meeting, etc. A Faction action is related to your faction, IE: A military faction action would be declaring war, launching an assault. A business faction action would be opening a new business, announcing a new product.






II. The Budget

- 1947 Budget: Not Passed.

III. The Government

- Government Type: Pending.
- Next Elections: Pending.
- Legislative Branch: Pending.
- Executive Branch: Pending.
- Judicial Branch: Pending.
- Head of State: Pending.
- Cabinet: Pending.
  • Foreign Minister
  • Minister of Defense
  • Minister of Justice
  • Minister of Health
  • Minister of Trade & Finance
  • Minister of Education
  • Minister of Health
  • Minister of Labor
  • Minister of Transportation


IV. The Economy

GDP: $3,518,640,000
GDP per Capita: $1,629
GDP Growth: -1.7% (1946)
GDP, Composition by Sector
  • Agriculture: 71%
  • Industry: 16%
  • Services: 13%

Labor Force: 820,000
Median Income: $1,091
Income Tax: 15%
Corporate Tax: 25%
Payroll Tax: 20%
Budget:
Public Debt:
Surplus/Deficit:
Inflation Rate:


V. National Stats

- Population: 2,160,000 (est. 1946)
- Nationality: Balruban (adjective: Balruban)
- Ethnic Groups:
  • 91.4% Balruban
  • 5.0% Venezuelan
  • 3.6% Other
Languages: English, Portuguese, Spanish
Religions:
  • 94.2% Protestant
  • 4.2% Catholic
  • 1.6% Other
Population Growth: -0.05% (est. 1946)
Urbanization: 33.1% of total population (est. 1946)
Literacy: 63.5% of total population (est 1946)
Unemployment: 24.5% of total population (est 1946)

Character Name: Trevar Rothington
Character Age: 36
Character's BranchBalruban Army
Brief History: Trevar early life is very unnoticeable he did nothing exciting nor noticeable that would draw attention to himself or political enemies. Trevar went to school studying political science hoping he could garner a career in politics however when he saw the military and just how organized and disciplined they were he decided that would be his career. After graduating and being given a commission of Lieutenant he joined the military. He slowly made his way up the ranks, eventually when world war 2 started he assisted in the defenses of Balruban. However he never offically saw combat he was able to make it to the rank of Lieutenant Colonel by the wars end.

Eventually after world war two Trevar became a leading figure in the movement against the british. This would be his first chance to get combat awareness and he found he was quiet good at it. Never losing a battle with his men he was nicknamed The Raptor, for his use of small unit tactics and quick movement.


Accepted. You will begin the game as General of the Balruban Army.
WIP

William "Billy Boy" McMiles


Character Age: 46

Corruption: 15 (Corporate Stooge, State Department Pawn)

Character's Portfolio: - Foreign Investor. William McMiles, an American businessman, is either the luckiest sonofabitch in the whole Traverse Hotel Line, or he has the worst oversight in the business. After serving in the United States War Department organizing barracks and billeting for the mass mobilization effort, William found peacetime work in the hotel industry, developing resorts for tourists hungry to enjoy the fruits of peace in more stable climes. While all of his contemporaries are looking to Cuba to create their playgrounds, Willy has set his sights on the newly-independent nation of Balruba.

William landed at the Balruba international airport three days before hostilities were formally ended, but by that point the war was done. Armed with a corporate bank account and a friendly "driver" with ties to the American Intelligence Community, William is looking at land across the island to develop a new hotel for American tourism. The fact that the hotel may be turned into a hotbed for anti-communist operations is just a small little detail in the big picture. Balruba's beaches can stand to make a lot of money if they're able to come to some sort of arrangement with Willy's corporate backers...


Accepted. Will start with $3,500,000 in Liquid Capital and 0 Assets.

Accepted. Interesting backstory. He will begin the game as General of the Balruban Air Force.


The Island Nation of Balruba


Timeline
February 17th, 1947
Elements of the British 14th Brigade under General Kunacker officially surrender at Fort Salàna, and the Balruban Free Army (BFA) take 480 men prisoner. The battle here is the last official engagement between British and Balruban forces on the island--following eighteen months of intense guerrilla warfare and nearly six months of standalone fighting. This day is also considered the birth day of the Balruban Navy, when Balruban guerrillas boarded the HMS Cornwall, a U-class British destroyer and christened her the BNS Mejos.

February 22nd, 1947
Delegates between the Balruban Free State and the United Kingdom arrive in the capitol of Bagha and discuss the terms of the end of the Balruban War of Independence. This is canonized in the Treaty of Bagha, where the United Kingdom and all the relevant nations in the Allied Powers recognize the independence of Balruba as an independent and free nation. Similarly, within thirty-six hours, the United States, Soviet Union and neighboring Brazil all requested foreign embassies to be established in the capitol city.

March 1st, 1947
The Constitutional Conference began in Balruba. Held by the Founding Brothers, those esteemed statesmen, military minded individuals and businessmen who helped Balruba earn it's own independence, would now write it's own constitution.

Constitutional Conference
- The Constitutional Conference is the set up for Balruba, with the Founding Brothers helping to determine what form of government and what laws Balruba will take.
- Influence: Every character has a starting influence.
* State Faction characters start with 50 Influence + X Influence (X being their age - 25).
* Military Faction characters start with 30 Influence.
* Business Faction characters start with 10 Influence and can spend $1 Million to buy 3 Influence. (Must determine how much influence they purchase on their first action).

Constitution
- The Constitution will have Seven Sections. Each section has three options. Each turn, which represents 1 in-game day, players will post IC and represent their views and ideologies and then privately PM how much influence they will spend and on which option. The option with the most influence is selected and embedded into the Constitution.
- For the Legislative, Judiciary and Executive Branch. For every +1 Influence a State Faction character has over any other, will be granted preference during Government Set Up.
- In the case of a tie, the option with the most influence from State Faction characters is selected.

Issues to be Discussed
- Legislative Branch is the branch that authors and writes legislature.
- Judiciary Branch is the branch that interprets laws in the country.
- Executive Branch is the Head of State and determines how strong it's powers are.
- Armed Forces is the Army, Navy, Air Force and Security Ministry of Balruba.
- Voting Rights determine who can vote.
- State & Religion determine whether Balruba is a secular or religious state.
- Separation of Powers determine checks and balances.



March 2nd, 1947
The first day of the Constitutional Conference took place on March 2nd, 1947 in Bagha, the capitol of Balruba. While it remained the principal and guiding minds of the Founding Brothers to dictate the future of Balruba, it was an amalgamation of nearly 500 different writers, statesmen, former and current soldiers, businessmen and entrepreneurs who would all have a hand in the Constitution.


The Constitutional Conference begins, 1947


Thus, the first issue of the Constitution of Balruba was the decision of it's Legislative Branch.



[Players may now Post IC and PM their Influence Expenditure. Private discussions and conversations are encouraged.]
[Posting IC will give you a +1 Influence toward your selected choice, for free.]


Prologue
The Balruban War of Independence (1945-1947) is over. Following nearly a decade of intrepid insurgency and civil protest, the war of independence started following the end of the Second World War (1939-1945), where the weakened imperialist reach of the British Empire shifted colonial forces back to the homeland. The combined wits of former British Colonial Army soldiers, proclaiming their loyalty to the Balruban state, dedicated civilian and state politicians as well as nationalist business magnates all colluded together to help direct the war effort again the imperialists.

Following the end of the war however, which was formally ended with the Treaty of Bagha (1947), the Balruban state knows little of which government and ideology it will follow. A Constitutional Assembly was called, and those prominent personalities responsible for leading the war effort were called together into a six day conference to assemble the Balruban constitution and to help form a government. The future of Balruba depends on the success of this constitution.
The task follows to those prominent figures of Balruba, the Founding Brothers--those who came together, from different backgrounds, to first oppose the British, then fight them, and throw them out of Balruba.


Balrubans celebrate their Day of Independence, 1947

The Game
You represent elements of one of three factions: The State factions represent politicians, anywhere from the President of Balruba down to the locally represented officials, the Military who defends Balruba, invades it's enemies if ordered, and could potentially stage it's own coup and the Business faction, who are private entrepreneurs, investors and business owners that will start and run their own companies.

The State faction handles the nuances of day to day politics. They will pass a budget, vote on laws and edicts and ultimately decide the government of Balruba. They bear the most power, but their hold on power is tenuous--as the Military faction can attempt a coup if the State factions potentially goes off the rails, and if pressed too hard, the Business faction may spend it's dollars on the Foreign Market.

The Military faction will have you representing a general or admiral and overseeing a branch of the armed forces. You are responsible for training, deployment and strategy during war time. They are not responsible for their budget, and they may not be responsible for what their budget gets spent on. If they wish, they may attempt to garner loyalty of their own and other branches and attempt a coup d'etat.

The Business faction consists of private financiers, entrepreneurs and investors that will spend their cash on businesses. Their only goal is to create as much wealth as possible. They should work hand-in-hand with the State faction to get laws passed that benefit them, but can always spend their money in Foreign Markets if the Balruban state is found to be too oppressive.

As a player, you select one of these factions and will participate in a game where you attempt to advance your own personal agenda, the desires of your own faction, and support the Balruban state. Balruba is a fictional island nation in the Caribbean off the coast of Venezuela that was owned by the British and home to a military garrison that eventually attempted to resist Balruban independence. This is an interest check to see how everyone else feels about a game like this.








So we have six total? We can make that work!

Here's the OOC: roleplayerguild.com/topics/176989-sta…
Probably would try to join as a business if this launches.


If we get someone to join the State faction, we could probably get started.
That's one. Let's see if anyone else is interested.


Prologue
The Balruban War of Independence (1945-1947) is over. Following nearly a decade of intrepid insurgency and civil protest, the war of independence started following the end of the Second World War (1939-1945), where the weakened imperialist reach of the British Empire shifted colonial forces back to the homeland. The combined wits of former British Colonial Army soldiers, proclaiming their loyalty to the Balruban state, dedicated civilian and state politicians as well as nationalist business magnates all colluded together to help direct the war effort again the imperialists.

Following the end of the war however, which was formally ended with the Treaty of Bagha (1947), the Balruban state knows little of which government and ideology it will follow. A Constitutional Assembly was called, and those prominent personalities responsible for leading the war effort were called together into a six day conference to assemble the Balruban constitution and to help form a government. The future of Balruba depends on the success of this constitution.
The task follows to those prominent figures of Balruba, the Founding Brothers--those who came together, from different backgrounds, to first oppose the British, then fight them, and throw them out of Balruba.


Balrubans celebrate their Day of Independence, 1947

The Game
You represent elements of one of three factions: The State factions represent politicians, anywhere from the President of Balruba down to the locally represented officials, the Military who defends Balruba, invades it's enemies if ordered, and could potentially stage it's own coup and the Business faction, who are private entrepreneurs, investors and business owners that will start and run their own companies.

The State faction handles the nuances of day to day politics. They will pass a budget, vote on laws and edicts and ultimately decide the government of Balruba. They bear the most power, but their hold on power is tenuous--as the Military faction can attempt a coup if the State factions potentially goes off the rails, and if pressed too hard, the Business faction may spend it's dollars on the Foreign Market.

The Military faction will have you representing a general or admiral and overseeing a branch of the armed forces. You are responsible for training, deployment and strategy during war time. They are not responsible for their budget, and they may not be responsible for what their budget gets spent on. If they wish, they may attempt to garner loyalty of their own and other branches and attempt a coup d'etat.

The Business faction consists of private financiers, entrepreneurs and investors that will spend their cash on businesses. Their only goal is to create as much wealth as possible. They should work hand-in-hand with the State faction to get laws passed that benefit them, but can always spend their money in Foreign Markets if the Balruban state is found to be too oppressive.

As a player, you select one of these factions and will participate in a game where you attempt to advance your own personal agenda, the desires of your own faction, and support the Balruban state. Balruba is a fictional island nation in the Caribbean off the coast of Venezuela that was owned by the British and home to a military garrison that eventually attempted to resist Balruban independence. This is an interest check to see how everyone else feels about a game like this.
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