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Recent Statuses

1 yr ago
Current When it is time to write, I want to worldbuild. When it is time to worldbuild, I want to collab. When it is time to collab, I want to write. This is the cycle. These are the rules.
10 likes
1 yr ago
Do not kill the part of you that is cringe. Kill the part that cringes.
5 likes
2 yrs ago
Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
8 likes
2 yrs ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
8 likes
3 yrs ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
4 likes

Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 12 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to worldbuild with, but I'm cool with almost anything. I just like writing.

Most Recent Posts

@Enigmatik

Hahaha yeah no worries, I’ll cut the jokes but it’s largely complete tbh. I was just bored and inserted too much humour into the sheet just cause the concept of talking cows is too much of a low hanging fruit. There are obviously the makings of an absolutely dystopian nation being made there, just sprinkled with too much humour

Edit: I mean, I should cut out the nuclear fission based rockets right? Right? Right?

The fun I’ll have with this nation is that they need to breed to make technological progress haha


Remember how I nicknamed your last guys the Khanapes before any one else got to it?

Well, this is the Cowllective. I gotta get that in writing before someone else says it.
I've got something else to be considered, sort of a meme yet utterly created for my fun mwahahaha


*Moohahaha

<Snipped quote by Tortoise>

If only I had the drive to continue a Khanape story. I always thought about the implications of a nation built up of uplifted cattle where only its upper echelons were aware of the extensive genocide of their predecessor species

That would be funny!


Well, without wanting to ruin the moment, I will put on my GM hat again long enough to remind you that we're always open. And since this second take on Gateways has a much slower pace than the first Gateways did, it's a very chill RP to be involved with. You can post once every two or three months and people will barely blink an eye. So, if any smol part of you is at all interested in taking up the Khanapes again, we could have fun with them ;P
Just an old AFKer and former player of the old Gateways popping by to say that it’s nice to see the new Gateways doing well:) If health issues hadn’t cropped up, I would have stayed to the end of the old one!

Good shit @Enigmatik @Tortoise


Ah! We were just talking about the Khanapes the other day, believe it or not. I can still hear the people sing, singing the song of angry men...
Terilu

Addressing: @Enigmatik, @TimeMaster and the whole Gadricluster


Ha-ha! Here there's enough people for a party. Terilu loves crowds, he loves mingling and the noise and smell of many people. It's a thrill he knows he'll miss like a lost love if ever he reforms himself, irreversibly, into a lich. Terilu looks over at Gadri, about to smirk at his apparently very beloved guide- they must be beloved, to have gathered all these followers- and then stops still when he sees the expression on the old dwarf's face. He watches while Gadri just scowls up at the giant, shields their eyes, and mumbles something irrelevant about prayer-time... and suddenly the bat's heart flutters in a nameless emotion that's between sympathy and sudden revulsion. What, would the old man rather be taking a nap? Ugh. He thinks Gadri might be too dull to spend much time around, after all.

Terilu looks up at the giant himself and is struck with a much better idea. He lets his full wingspan stretch out, ten feet wide, gently pushing annoyed walkers-by away and momentarily covering the city street, until with a monumental batting of his wings he defies his own weight and floats off of the ground. True Eratie are never ashamed to take flight even if it's a strange sight to the skinned. He pumps himself and rises up high until he's at eye level with Galaxor.

Then he sits on Galaxor's shoulder.

With his small size compared to the mountainous stature of a Stoneclaw Giant, he fits more-or-less perfectly, like one fits in a chair. And it's convenient. Who wants to walk or fly when they can ride on the shoulders of giants? He's been getting exhausted by the overheated air in this country. "Come on, my gigantic friend," Terilu says to Galaxor, "let us go onward, somewhere! I'm sure we'll find something more interesting to do in this great city than follow this poor dwarf around. I've heard they have an arena here. Let's some of us go and bet on a fight or something!"

--- ~--( )--~ ---

Athulwin

Addressing: Eni, @Crusader Lord and @Smike


Athulwin is dreaming. He knows this because, though he could never explain why to others, or ever to himself, he's often lucid in his dreams. Not always. Most of the time, his dreams are the same parade of blissful nonsense that almost every one else reports. But in some dreams, and in this dream especially, Athulwin finds himself strangely aware of his own sleeping state. He knows that he is in a world of his own imagination, the Song Beneath the Song, and he knows that he'll remember it perfectly when he wakes. He has had this dream many, many times.

He stands in the forest. Not a forest, the forest: the one where he used to meet Alder, the vampire who feigned so long at caring about Athulwin so that he could try to turn him once he'd achieved real power. The trees in this part of the wood are tall, thick and straight-backed. They looked like a giant's fingers to him as a child and like the bars of a cage to him as an adult. On cue, without fail, Alder steps out from their long shadows. It's twilight.

This time, Alder says, "Your eyes are starting to sink in, Athulwin."

This dream doesn't put on the same performance every night that it comes. It isn't static. It keeps track with the passing of the years. Each time Athulwin dreams it, Alder remarks on his age differently. It's harsher each turn.

"You look the same," replies Athulwin. That's one thing that never changes. Lucid or no, he always, always finds himself saying it. The dream Alder looks at him with something that must be a monster's closest mimicry of pity.

"You could've been like this, too," he says. "For what did you reject me? For an oath? Or out of foolishness? Tell me."

"I loved you," says Athulwin.

"That is no answer. If you had love for me, then why didn't you take my gift?"

The monk sighs. He's so tired. Even in his sleep he is tired. His breath turns visible in the thin air of win-

Athulwin stirs and wakes up in his fabric-heavy Caravan to the smell of fire. That scent wakes him out of the dream and burns the emotion of the whole thing out of his mind in an instant. He's halfway to standing up, aching old knees and all, before he realizes that his mobile home is not actually burning down. The curtains, pillows, blankets, sheets are not ablaze. But one thing is ablaze here and Athulwin knows exactly who it came from.

"Oh," he says to the small wisp of fire hovering in front of his open door. (He'd left it open while he snoozed, not wanting to awaken to a home that had become an oven.) "I see you, creature. Knossos has sent you. I suppose this is my return for sending out the Wind to talk to him. Speak quickly: what did he tell you to say?"

The fiery wisp relays it.

"Ah," says Athulwin. "Return to Knossos, daemon, for I too can speak fire, and tell him that he should whisper into the desert wind when he wishes to speak to his Navigator, instead of sending an unholy thing. And... yes, tell him that I said we should keep on eye, magical or mundane, on the more naïve of the Caravan. There are some who have good intentions but too much passion."

The wisp seems a little offended at this whole thing, Athulwin thinks, but off it burns into the air again, carrying the message back to the old occultist who sent it. Knossos is an interesting breed. Sometimes he's Athulwin's favorite pilgrim, for the knowledge and protective power he brings. Sometimes he's one of Athulwin's least favorites, for the smell of occultism never seems to fully be gone from him. So many times Athulwin has been so close to asking him for help with the Curse. But there is a thing deep inside the monk's soul that just won't let him turn to a veritable warlock for a cure, any more than he could accept Alder's gift of vampirism. He can't chase out darkness with darkness. Evil magic begets only evil things. Of that, more than anything else in the world, more than the sun rising tomorrow, Athulwin feels certain.

His window- a wooden flap in the wall, held open with string connected to the roof- is as open as the door was, and out of it he looks, debating inside himself if he should go about outside and act his role as the Navigator. But then he stops and stares at what he sees. There's a foolish savannah dog out there, that looks like it's about to be eaten by a hyena. This wouldn't be an issue, but the hyena is a gnoll, and the dog is Malleck.

Fine.

Athulwin tries to force himself into a standing position for the second time in not enough minutes, and when he has finally worked his slow way out of the Caravan and across the open space to where the Ainok and the gnoll are staring one another down, he can just hear poor Malleck whimpering. "Please don't kill me."

"She won't," says Athulwin, in a projecting voice. He'd seen Thorzna many times, with her two years in the Caravan. "Don't be afraid, Malleck. Miss Scrapblast is a fine Pilgrim."
Terilu


Terilu feels absurdly happy about being in a city again. It's the wrong kind of city, of course- it's not an Eratie one by any stretch of the imagination, with that sand-colored adobe and the hot air- but still it is undeniably, intrinsically, unmistakably a City. Capitalized. It smells like one. It feels like one in spirit. Terilu half-suspects he could navigate it alone, so familiar he is with the urban wilderness. But his problem is that he likes company too much; far too much, for a necromancer. He catches himself feeling nearly glad when the young half-orc (Terilu has never reasoned out what the other half must be) catches up to him and Gadri. Good. Another young person, another rare breed, has joined their little party.

Terilu wonders if, from the ancient dwarf Gadri's perspective, they're giving a tour to two children. Terilu is half-tempted to whine, "But when are we going to get something to eat?" like he used to whenever one of his fathers took him out of the nest. He doesn't, but he's tempted to. Really, Terilu is glad the orc-whatever-the-other-half-may-be is here. He has no clue what his name is, but he's seen him wandering around the camp, and Terilu always finds it a welcome sight to see someone nearly as small as himself. Then he doesn't feel so dwarfed (ha-ha!) by all the tall skinned races. He'd guess that the orc-boy is still stronger than him, and being weaker than a child is always embarrassing, but there's nothing to be done about it. Orcs are savages.

The savage child says, ""Are all holds this big?"

Terilu laughs at the question. "This isn't big," he says. "Close, but no. New Dawnlit, the capital of Tureiamú? Have you ever been there?" He looks the boy up and down. "No, no I don't think you have, but that's a big city. You learn to fly one day, and I'll give you the proper tour."

He doesn't mention that you can get around New Dawnlit pretty well by walking, so long as you stick to the streets and public areas. Older, bigger and sicker Eratie cannot be expected to fly- the Diviner himself, it's rumored, does not fly- and if foreigners like this one ever do come to Tureiamú, it's always to the gates of New Dawnlit that they come knocking. But the orc-boy doesn't need to know any of that. Terilu just likes reminding people that he can fly and they can't.
Terilu

Addressing: @Enigmatik


Terilu feels a rush during flight. Not at first; only after he's been up in the air, letting his wings strain against the world trying to pull him back down, panting to keep himself cool up over the earth, for some time. The rush is almost identical to the way a long-distance sprinter feels halfway through their run. It's that rewarding high of intense exertion. And the 'high' is very literal, when you're soaring over rooftops.

Terilu is in flight over the parked Caravan now, feeling like a circling vulture, and he wants to never come down. His body is straight like an arrow and the shadow cast by his wingspan consumes caravans; his fellow pilgrims are ants at this height. He feels like he could step on them. But the poor thing about running or about flying is that, when the rush hits you, you're immediately on a timer. At that point you'll never really want to stop, but you only have so long before the buzz fades away and your exhaustion catches up with you far quicker than you could soar away from it. Terilu doesn't wish to burn up before he even enters the clanhold proper. Besides, he hears something down below that interests him: "Heading into the city," says the voice of Gadri, which- like many low, dwarven kinds of voices- seems to carry well even when all they're doing is mumbling. "Anyone feels like seeing what a clanhold is really like... Be happy to show you."

Yes, Terilu feels like seeing it. With some regret at losing flight time, he rocks his body back, lets his feet swing down into a standing-like position, and feels himself slowing and floating downwards.

He's still panting like a dog as his feet hit the sand, right beside Gadri, as if they'd been walking together the whole time. Terilu's aim is always good. A little sandstorm is kicked up by his arrival, spreading golden dust into the air; and that's something you could never get tired of. He takes an almost childlike pleasure in watching the sand twirl. If it wasn't for the heat, and the long days, and the Dinnin themselves, Terilu could get used to this world. The air is so pure. And his fur, plus his usual robe-like attire, is weirdly fit for keeping the worst of the sun off his back. He's not as natural here as he is back home, but from the sad look of all the Pilgrims now sweating in the sunlight, Terilu think he can handle desert better than the skinned races.

Minus, he supposes, the ones who have lived in these kinds of places all their lives. "So," says Terilu to Gadri. "Your home was something like this? It's... impressive. Most places I've seen since I left my home nest are so backwards, like barbarians. I think you Dinnin might be smarter."
didnt finish porting/editing characters from first iteration, just dumping what I got here so I don't lose it
EDIT: Should have all the character stuff done, if they're reaccepted I'll start the worldbuilding stuff!





Approved! I really like Scrapblast and I find myself legit looking forward to interacting with her. Feel free to start posting whenevers
Destination: The Hold of Clan Buraq


Destination Description written by @Enigmatik


The land out here is peculiar and sunbaked, and that is about all that can be said from it. The sand seethes, claws and scratches at the soil and grass that juts up in uneven patches across the parched scrubland. The road beneath the caravan though is strong and well-trodden, hewn with stone and made straight and even across the landscape, belting across to the horizon, where the caravan’s next destination sits.

There’s little else to obscure it after all, with the crowded foliage and verdant greens of the Emerald Forest left so far behind. Instead, there are the mountains that mark out the centre of Clan Busaq’s power. Vast, imposing things that form part of a scattered chain that stretch deep into the desert, all the way to the sacred Jabal Ilah and beyond. As the caravan has pressed closer though, the staggering scale of the hold has become clearer and clearer.

A colossal ochre stone wall bars easy entrance to the hold itself, but even where wall ends and mountain begins, the defences continue. Cut into the rock itself are structures and fortifications – guard posts, murder holes and even springalds, all manned by tiny figures only distinguishable from the mountains themselves thanks to the glints of light from their broad shields and scaled armour.

But this is only the beginning of it. Just outside of the walls, stretched out in the no-mans land between farming estates and the city itself is a sea of tents, wagons, temporary structures and perhaps most astounding of all are the rolling towers and citadels, and the humongous beasts that have been hitched near them.

They stand nearly ten men tall to their shoulders alone, with tremendously long noses that curl and twist like vast snakes. Massive tusks jut from either side of these trunks, banded with steel and affixed with vicious looking blades or vast metal rams at their ends. Mûmakils – Oliphaunts. Their lesser brethren, the elephants, live in Alwyne’s warmer climes, but these are alike them in shape alone: these creatures are the largest warbeasts seen on this continent – indeed, perhaps anywhere on Alwyne.

The caravan is stopped just outside the army encampment and directed to park themselves in a wide-open space, a few other, smaller caravans already circled. With the return of the army, the city is filled to capacity, but travellers are free to come and go as they always have… So long as they follow the Clan’s laws.

--- ~--( )--~ ---

Athulwin


Athulwin believes that deserts are the most naturally spiritual kind of environment. As the Caravan meandered over the smooth road that led them to this great city of a hold, during those bright noontides when old Athulwin would sit in his Caravan watching the world outside from a safely darker place, he kept thinking thoughts about the universe. The wide open-ness of the landscape pulled such thoughts out of him, willingly or otherwise. The vastness of these dry lands makes you think of your place in it all, as the harsh, the unrelenting sunlight seems to preach sermons.

It's no wonder they're fanatics here, Athulwin thinks. He doesn't use the term lightly. Many have called him such, to his face or behind his back. But sometimes a label fits. Athulwin has met only a few followers of the Light-and-Flame, but he's read some of their texts. They are filled with the same breed of fire he sometimes caught in the eyes of the most intense monks back home. A passion to burn the world.

Athulwin is resting now, trying to think philosophically no more for the day. It's only mid-morning; the sun is still rising. He knows it will not have finished its climb towards noon before he has to work again. Sometimes he hates his life. "A mother's work is never done," a silly old saying goes. Athulwin must be a mother, then. The Caravan can never go more than a few breaths without direction from its Navigator.

Athulwin has spent the day, such as there's been of it so far, listening to the Wind. That's another reason to try not to be philosphical. It's the wrong mindset for hearing from Wind. The Stars are philosophical. Even Fire, in a savage way, carries a philosophy of strength. But the Wind is a gossiper, not a thinker. It does things and it talks. Here's the gossip it has brought him today:

There's slaves here, in the Hold of Clan Baraq. Many of them. Not even far from the Caravan- this desert land practices slavery, and does it openly, not as an ashamed secret. The slaves are kept in pens, within the city walls and under supervision of the army. Athulwin has heard that this Clan Basaq the Caravan is visiting has recently won a small war. From the sounds that the Wind carries him, its becoming more and more uncomfortably obvious that the reason there's so many slaves in this city is because many of them are those that the Baraq clan has just conquered. They were defeated in war, taken captive, and now they're learning what it is to be slaves for the first time. Some of them weep.

The Wind says, also, that they're being auctioned off. Stands have been set up for the army to sell excess slaves out to the populace. These people are being treated as wares for the marketplace.

Athulwin already fears certain names in the Caravan- Mergoux, for sure, and possibly Ilyana as well- are going to take issue with that. They know what chains feel like. Will they be able to keep to themselves about it? Athulwin doubts.

But there's also much merchandise of the more normal kind here. The Wind carries the voices of so many merchants to him. Most people here are human, a few dwarves, a few dog-like Ainok like Malleck and more. The city is a hub of trade for all kinds, and it will welcome the travellers from the Caravan in. At last, something for Gru to do beside whine about a lack of milk. You can buy plenty here.

There's also some traders of another race. Not even far from the Caravan has now parked itself, there's a traveling assortment of Baraka. The snake-people. What a diverse land this desert is. The snakes, he senses, have something dangerous to sell, something very valuable, but even the Wind cannot tell him what it is. Perhaps some of the more enterprise-minded of the Caravan will reach out to these fellow travellers and find out what it is.

Regardless.

Athulwin toys with the idea of sending wind-borne messages out to his fellow Caravaneers to try to push them in the right direction, as he did when they first entered the Emerald Forest. To tell Mergoux and Ilyana, "No, leave the slavers alone." Or to tell the others that this is there chance to restock on needful things before the Caravan goes journeying again. But ultimately, Athulwin realizes, these stand-outs in the Caravan are adults, whether they always act like it or not, and they should be able to take care of themselves without the advice from their proverbial mother...

And, with that thought, the aging monk finds himself falling into a nap.
Athulwin


Oh, by Frowen, there are two of them. Athulwin can't keep the grimace from his face when a second fox-human eases his way out into the open. They come from a fallen star, Athulwin's internal monologue thinks in a tone of awe. How many others fell with them? He manages to keep the word 'invasion' out of his mind, but only just. They look too shaken for that. She- the woman- looks too upset.

This is... what, a horrible accident? Athulwin does not know what sort of obscene travel there must be between the stars for such a thing to happen. The universe feels seems suddenly larger than before, at that thought, and Athulwin feels strangely smaller.

The other fox-human has less tails, down to the thankfully normal number of just one. He's a he. He's, to Athulwin's eyes, attractive. Athulwin finds that irrationally annoying. He won't let his thoughts become so muddled now.

The woman looks back at the other fox, too, who is standing behind her now, and something silent seems to pass between them. Encouragement? They truly are worried. "Fu-mi-ko," she speaks, motioning at herself.

Athulwin gets it. He returns in kind. "Ath-ul-win." His hand to his chest. Almost by instinct he wants to introduce himself as 'Navigator,' that title that's morphed into part of his name through the years, but he knows that would be quite silly.

The fox, Fumiko, signs frustration at the fallen star. Her hands thrown up into the air, just like a pilgrim whose caravan has a broken wagon wheel trying to let everyone else know that he's as upset about the hold-up as they are. He guesses it to have the same meaning. They're stuck.

Athulwin sighs. He took an oath. He won't allow himself to defy it even for whatever insane, unknowable circumstances brought these two creatures to his doorstep. If they are drifters, if they need help and have no other place...

He tells Malleck and the others, in the common tongue, to let the strangers come along with them. He signs to 'Fumiko' and the other to follow him. The not-Beyonders will be brought back to the Caravan.
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