Avatar of TruthHurts22

Status

Recent Statuses

4 mos ago
Current If you think you can't handle the truth, how do you think I feel?
2 likes
10 mos ago
Watch Across the Spider-Verse. You did? Do it again. You already did? AGAIN.
2 likes
3 yrs ago
If ya can't handle the heat, don't go burning your bridges.
2 likes

Bio

User has no bio, yet

Most Recent Posts







@canaryrose Looks good! Put her on over to the Character tab. Welcome to the team, Meredith.
Let's give this another shot, eh?

I'm going with a sorta amalgam here, taking aspects of the character from both the first and second game, not a lot of changes - allowing powers from the first game that didn't come over the second, and keeping a plot point that had been resolved at the end of the second, but still changes nonetheless!

@WindsOfFate Jeim looks good, got put 'im over into the characters tab. Though you do still need to get the details on the archetype down, it's not so pressing to stop it from being accepted.
@Raylah Looks good for the most part! I would like to discuss her powers a touch, though. Knowing when someone is lying and if they're about to lie seems like a bit much, especially since she can't directly read minds. You could say she's got an intuitiveness (not a psychic one but a real one) to it since her time as an "interrogator". Also might want a bit of clarification on the Desires/Fears thing. By 'instinctively' do you mean that it all comes to her no matter what she's doing, or will she still need to but a bit of concentrated effort into probing them? I'm not sure if this is what you were already going for but I think it'd be nice if, seeing how you're going for a "feel, don't think" vibe, that she doesn't get clear desires or fears, just, well, the feelings for it. Share a craving for ice-cream or get hairs on the back of her neck when a topic comes up, that sorta stuff.

Adding to that, the way that power would work when in a Dive might need some changing, depending on how you mean to use it. How would manipulating fears and desires work, exactly? The manifesting might play out differently, since Dives take place in the person's materialized psyches already, but I wanna get your thoughts on that too before making changes.
Taken Archetypes
As a character's Archetype is pretty important, I'd rather not have too much doubling-up. Try to coordinate with your fellow players, and if that fails, check the list below.

The Innocent:
The Sage:
The Explorer: Morris "Shaggy" Ginuac
The Outlaw:
The Magician: Jeim-Seu Kang
The Hero:
The Lover: Emily Dawson
The Jester: Declan Fulbear
The Everyman: Ethan Agnello
The Caregiver: Meredith Li
The Ruler:
The Artist:
Added a new section at the bottom of the Character tab! Your characters will be able to get fun new tools as things progress, so go give it a peek.
@artexercise Really like the sheet, Morris seems like an interesting guy. Couple of things that need a bit of tweaking, though. For starters, he can only really have one Speciality - manipulation of fate and 'Dream Connection' don't feel, like, close enough to both be allowed. On that note, an explanation on what Dream Connection is, since you kind've dropped the name and never said what that actually entailed. I also feel like some of his standard Powers might be a bit much, though that depends on what you see them as being like, the procognition, remote viewing, etc.

Secondly is the Archetype. You really only need to say the big one, not all the ones that could feasibly be assigned to them, since that would end up muddling the waters. Also, a description of how the archetype would look and behave, the "simplified" version of Morris, is needed.

This last part isn't something that I think is a problem, exactly, but is the Agent Beth in your history meant to be the same person Morris had Dived, or a generic member of the ESP?
Hmhmm... I don't wanna just squash your idea right off the bat, feels like a bad omen to me. How's about you write up your sheet with that idea in mind and if the end result still isn't fitting quite right, you can make some changes to it, while trying to keep the overall concept?
Like, what I meant was the parts about the Diving, being detained, etc. It's different if your character is already buddy buddy with the ESP and didn't do the big thing. Also, part of why I would rather not have less-than-young-adults like that is because the ESP wouldn't use children for their powers like that.
© 2007-2024
BBCode Cheatsheet