Though many regions revere their own private gods, there are only seven true deities in the world; the others are either fiction or imposters. These seven are comparable to forces of nature; they simply exist, beyond the mortal world, everywhere and nowhere at the same time. They wage private wars amongst each other that have lasted since before the world existed. In these divine squabbles, the mortal races are pawns and game pieces, to be used and discarded.
The gods are not necessarily omniscient, nor omnipotent. To them, the mortal world is covered in fog, and they can only see through the lens of their annointed clergy. Occasionally, they may take physical form in the mythlands, but this is an arduous process which robs them of much of their strength afterwards, requiring a long period of recuperation afterwards to accumulate power once more.
There were once more than seven. Some say there were ten, or thirteen, or fifteen, but regardless they were once many more than they are now. Conflict first arose amongst the gods when the world was created, a decision which was not unanimous amongst their kind. And when some gods created life, there was a split amongst those who approved, and those who saw the mortal races as abominations. The schism ended in war, a terrible war that ravaged the earth and nearly wiped out intelligent life. But those gods that defended life used it as a weapon, sacrificing mortals to empower themselves enough to smash their opponents. The defeated gods, known as the Old Ones, were locked away beyond even the reach of a god, ending their interference in the world.
This war, known as the Sacrilege, ended with seven gods standing and the rest banished. As soon as it ended, however, conflict erupted between the victors, which has lasted to this day. In fact, some refer to the current divine conflict as the Second Sacrilege. Though this implies a similar war between two defined sides, in truth the current conflict is a quagmire of small alliances, the balance of power constantly shifting as gods rise and fall in prominence. Writ large, the main impetus of the war is the friction between the four Angels (Tarnis, Horomund, Lysvita, and Nergal), whose views on mortals are generally benign if not always considerate, and the three Demons (Sidhe, Anat, and Pathar), who view mortals as tools and slaves, to use and throw away.
The gods and their domains are as follows:
- Taranis, god of order, civilization, and tyranny
- Horomund, god of chaos, passion, and the wild
- Lysvita, goddess of life and rebirth
- Nergal, god of death and decay
- Sidhe, goddess of plots, trickery, and oathbreaking
- Anat, god of sadism, cruelty, and malice
- Pathar, god of honor, war, and bloody violence
Below is a graph representing the web of relationships between them, with blue representing good relations, gray representing ambivalence, and red standing for hatred.