Avatar of Willy Vereb
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    1. Willy Vereb 10 yrs ago

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8 yrs ago
I'll be away on a trip for a few days so my activity will be low
9 yrs ago
I'll be on vacation for a few days so my activity will be low

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@Willy Vereb As of right now its mostly assuming canon positions on the Warhammer Fantasy Map. You playing high elves?
I play high elves in two other fantasy games.
I play as the Mongorks here but in case location is an issue I'll come from Araby.

Hmm, do we have any maps?
And yes, working on my profile.
I am still intending to do my Mongork faction, just got busy this week.
How's the game progressing? Can we make an OOC?
<Snipped quote by Willy Vereb>

I am fully aware there is not a single ounce of experimental data on negative energy, but I have accepted it's existence as a must for the RP so we can have the warp drive and handicap FTL as needed, not that I am restricting anyone to the warp drive however.

I am also aware the LHC has produced antimatter, but that is in such minuscule amounts that I don't think that justifies having antimatter in a space-faring Empire. Also, as far as I am aware, we don't have data on the strength of the electromagnetic fields we need to contain antimatter.

Again, antimatter tends to be a very powerful tool in Sci-Fi and at least in my mind does not fit with a young nations mindset.
You made negative energy which only theoretically supposed to exist okay for a low tech nation by what is essentially GM fiat. And then consider limited use of antimatter to which we actually have scientists working on and have known examples of as "too powerful".
Seriously, read over what you wrote and then consider the implications.

Antimatter is a staple of hard science fiction and for a good reason. Yes, it's energetic as hell. But also you don't have metric fucktons of it so that means they're not a power source, they are closer to a "battery". Or a capacitor if you want a simple way to unleash a lot of power for an energy-demanding application. Actually that's their simplest and most important use which is also studied in real life. Generating antimatter requires more energy than it provides, this cannot change unless you use some kind of pseudoscience in the setting. Antimatter can be extracted from the "nature", though. Only in a very limited amount,mind you. It's suggested that the Jupiter's orbit attracts enough antimatter we can perhaps get a few miligrams of it per year. That might seem small but when currently the cost of antimatter is at billions per gram it's acually a worthwhile enterprise.

Anyways, in my case Todderstern is actually producing much more antimatter due to its eccentric nature after the Kilonova Disaster. I agree it's a slight stretch to accept it but basically my people live in suffering from it so things seem to be balanced out. My aim is that making antimatter my trade goods as well as a potential resource others might wish to conquer me. As for how much? A lot more than miligrams but you'll be hard pressed to run a single small reactor with all the antimatter I produce. Which means it's pointless to be used that way since you can just have a trillionth of that amount to start up a large nuclear reactor which outdoes it.

What I can change that I can alter lore so antimatter nukes were never used (I don't even intend to use them in game anyways since they're wasting too much resources for a bang that can be nearly matched by a thermonuclear device). I can also nix PASERs albeit I find them unique and atmospheric as they are pitifully weak against almost any kind of shielding or countermeasure while giving a bit of WW1 feel to my infantry. Even if there are no special protection against it PASERs don't one-shot or even seriously threaten armored vehicles like tanks. So they should be safe.
But sure, I can nix those.
Antimatter capacitors? There's no point. Basically anyone can have that and may even do since you need lots of peak power for FTL and there's hardly any lower tech method that can fit the bill. If your negative energy alone can do that then by nature they're perhaps like antimatter in power, BTW. So yeah...
<Snipped quote by Willy Vereb>

The description that has been given for antimatter capacitors still seems to imply that the Morteans have the capability to use pure antimatter as a fuel source.

I would make the argument that antimatter would be much more difficult to work with and contain then negative energy(what with the whole will explode and destroy everything).
We can produce antimatter even in the modern days, LHC for example did experiments with that. We don't have the faintest idea how to even generate negative energy, actually we can't even prove it exists. Antimatter is actually damn easy to use in comparison as it's really just getting it to react with normal matter in a controlled form. Containment also only requires electromagnetic fields. Sure, accomplishing that in modern times is hit with issues but that doesn't even approach the problem of containing a type of energy that we don't even have any experimental data on.
Antimatter catalyzed fusion reactions are about as down to Earth as you can get for sci-fi power generation.

Long story short antimatter batteries and capacitors are hilariously low tech. Their point is also not to get net energy gain but to earn an instantaneous power surge or just have a compact energy storage at hand. Now if you have Star Trek style antimatter reactors then that's a whole other can of worms and I suppose you are thinking of that.

<Snipped quote by Willy Vereb>
Off the top of my head..

Anti-matter is a bit above the tech level we've established for the RPG at present. :)
You have the Federation producing negative energy. Compared to that antimatter is actually minuscule.
Besides I don't use antimatter as my outright reactor source but more as a way to initiate nuclear fusion and such in my Atomic Reactors. Antimatter is generally used as a catalyst or high energy "battery" in a way.

I think my Hyperdrive is more of a problem. The interest thread's OP didn't have the FTL limitation so I only realized this after I made my NS. Well, easy to solve, though. Morte discovering a gate is a better idea anyways.



I'll either go with a reimagination of Krugstahl (no human civ prior is needed) or a modified Morte Imperium.
Any of my other concepts don't work. And why I want these instead of a new one? Because it saves time and more importantly I never ever got to RP out any of these factions in earnest.
BTW, is it fine if I already had (NPC) alien contact?
I'll probably join with the Morteans this time.
My other alternatives are more fit for different style of games. It's fine if I had prior contact with NPC aliens, right?
@ClocktowerEchosYour previous version allowed nations like my Mongorks who were nothing like the WHFB orcs.
This time it seems we adhere closer to the canon. I am not sure if a radical faction like mine would be viable here so for now it's not that likely I can re-join this NRP.
Either way, I wish the best for you and everyone who wishes to participate.
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