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    1. Yam I Am 5 yrs ago

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Recent Statuses

7 mos ago
Current This site's like Old Broadway...I'm seeing a young man sittin' in an old man's bar, waitin' for his turn to die.
11 mos ago
I would sooner face outright phobia again than be given a half-hearted apology by the same systems which did nothing in the face of injustice and to now seek to make profit from our suffering.
1 like
11 mos ago
I will never celebrate Pride Month for being stabbed in the leg and shot in the neck while it is sponsored by Chase. I will never mistake complacency for forgiveness nor acceptance.
1 like
11 mos ago
Pride Month is celebrate by those who have never struggled. Those of us who have - those who have been harassed, assulted, detained and debased - have no such pride in it. There is only ire and spite.
1 like
11 mos ago
So sorry if I'm not enthused. It's just that there's nothing to be happy about now, and people just buy rainbow stuff from the same corps who need us kept down to sell them in the first place.
2 likes

Bio

“There was a time when I was master of the universe. As I was staying ageless and motionless before my computer, flying untouched over human frenzy, cities rose and crumbled under my thumb, tiny people ran hurriedly to their death on the roads I had built and time flew at my command.

Then it all stopped, and I had to become one of those running specks. They call it 'life.'”

Nicolas Combrexelle

Most Recent Posts



"Komment ça çtaja?" (How are you faring?)

Leokadra scoffed. The mere fact he was to be in attendance for this charade would sour the mood of any Yuravian.

"Naja." (So-so.) The chieftain bit his tongue. His colleague sagely nodded back, only choosing to make eye contact for as brief a moment as he could.

From a strictly Yuravian perspective, Chief Leokadra's position was one of unenviable delegation; A far cry from the "honored guest" status their missive may have suggested. It might be assumed that, from their involvement in the Third Rebellion, the relations between the two might consist of nothing shy of open hostility. Yet, if to describe some affair as "bittersweet" would be to do so in a semi-positive tone, then their association could be compounded into the expression, "sour-sweet".

Time immemorial marked the great clash of cultures which would define Arkronian-Yuravian relations. From a fundamental standpoint, there was seemingly no pleasing the one without the expense of the other. Leokadra, the poor soul, made no effort to appear pleased at his request for attendance, for it was that Leokadra held the unanimous opinion of the Yuravian concerning Arkronian endeavors: That such constructs were a waste of time. The uniform roads, the towering spires, the rippleless gardens which laborer toiled without recourse to maintain...What manner of buffoon would think it a good idea to discard so much time to these creations? Did Mother Nature not already provide infinite order, her will of life, death, and rebirth? Did she not already give bountiful beauty in all her creations to all her children on her fair Earth? For reason undefinable, the greyskins were far too fond of their lust for domination, and so far was this psyche extended that they even incarcerated their very own lives.


"Aç âozit?" (Have you heard?) the old chief's aide murmured, "Zo prïnza çere malâde din mourt." (The prince has fallen deathly ill.)

"Çu çere leurs secrét perâo guardâija." (It is their worst-kept secret.) He plainly responded.

Word throughout Yuravia spread quite quickly for any matter. A loquacious bunch, paired with their traditions of nomadism, and what resulted was a state in which a common joke was that it was impossible to keep something a secret for any period longer than 10 days, by which time chiming wives would find themselves chatting about the Tênuar's new affair with Cor as if it were the day's weather.


"E?" (And?) the aide expressed, "Né deturioneuç inkuienteneuç?" (Shouldn't we be concerned?)

The chieftain scarcely made his response known. His shoulders rolled in so minor a fashion that to call such a maneuver a "shrug" suggested it could be more than possible accident. Two deep, stone-bleached eyes wearily gazed the young translator aside, scrolling in such fashion apropos a musty library scroll, the likes of which had not been unfurled for decades.

"Zaç afačeriux din çu koruna né affligineuç." (The affairs of that crown afflict us not.)

"E kê açêa homê din zo Mâçon din Razkozïkan?" (And what of that man from House Rhaskozikan?)

"Bah! Çeç parubulaux né çeren dar bêtiçe." (Bah! His words are nothing but hot air.) Leokadra waved, his scoffing huff utterly dismissive of any such sentiments in that militant aristocracy.

Lucinêa sighed. The gaunt man had few qualms with serving as the translator of this well-respected grouch, for the ride to Arkronia wasn't one with the fullest beauty of Mycordia in gaze, with which he planned as a pleasant distraction to its fullest extent. Even - perhaps uncharacteristic for a Yuravian - the fact he was to be in attendance of an Arkronian mandate upset him little, for there, Lucinêa knew too well that there, he was to be in the good company of his fellow boredomites. No, his greatest pains came from that of guiding his horses about, as for the eighth time this hour, his prized companionss had developed selective hearing in tandem with a desire to graze upon what few grasses remained along the Kaledian frontiers.

Such inklings he hoped would remain as his sole concern.


"Avï!" (Hail!)

Leokadra gestured. His finger extended, two long figures in the distance. Lucinêa squinted, peering out with the guidance of the chief. Soon after, he clicked and whistled. By miracle, his black stallions neighed and followed.

"Çalut."

"Good day to you." Lucinêa interpreted. He halted his horses just before the embassy, his bright eyes gesturing their intended use as the envoy's transport.

"I trust you have been keeping well?" Lucinêa inquired, his light voice hopeful to ignite at least passive conversation. Darting his head quickly to his right, the translator made quick contact with his elder. The man to his side had a face to put caverns to shame, cracks to make the parched stones of Leed mere chips in comparison. In Ascerian standard, Chief Leokadra, then, was far older than perhaps any living creature had a right to be, yet it was in the face of such adversity that this same elder had the strength to shatter any lesser man.

"We in the Gardinâ have received your letter," Lucinêa prompted, "and we would be most gracious to accept your proposal of a rekindled friendship. Yet...forgive me. I believe I am...getting ahead of myself."

"Come along. We have matters to discuss on the long road ahead, correct?"


@gowia
@Milkman IMO it'd help; I'm usually a lot more active over Discord than I am here
Allegiance: Rebellion
gowia


Oh yeah, Rebel Gang roll up

In all seriousness though...I would imagine Skekaria's position of being sandwiched between two Rebellious powers to be understandably nerve-wracking.




Name:

Yuravian Confederation (Yuravian: "Konféderatïe Juravïanâ")

Description:

Yuravia is a semi-nomadic tribal alliance united by common language and culture, nestled in a realm with an equally diverse array of climates. From the thick woodlands of the Southwest to the hills of the North, and the great alps of the south, the great diversity too perpetuates a wide variety of dialects within Yuravia.

Known for a fierce affinity for trade and war, Yuravia has long existed as something of a thorn in Arkron's side, owing to their disperse nature as well as significant cultural differences. As it stands, Yuravia has long held their eyes upon the renegotiation of the tribute system. The prospect of a fully unified Yuravia is a terrifying one, and with the news of the Arkronian Epidemic, fears run rampant that the Wolves of the East smell blood in the water...


The side your nation was on during the 3th rebellion:

In the Third Rebellion, the tribes of Yuravia sided with The Rebels for a variety of reasons. The primary factor is the overwhelming feeling that direct vasselage to the Arkronian Crown was, at best, needless and at worst, actively degrading to their relationship. Arkron was a continent away and had few bearings on the day-to-day affairs of Yuravia, and when coupled with their levvying of tribute as well as their restrictions on maritime technology, this has long stipulated a sensation of inequality between the states, to where the duty of tribute is referred to as, Zo Taxe Inézale, or "The Unequal Tax".

Population / Races:

Endemic to Yuravia, Ascarians are a hardy folk. Ascarians are identifiable from the other races of men through their pointed ears, typically extending to a length of approximately 14 centimeters. Derivative from their nomadic ancestry, Acsarians typically possess a more tightly-built frame, typically amassing tone over raw mass as they make the most of every muscle. They are also noted for their complex set of pupils, Ascarians are gifted with very keen eyesight, able to discern objects with much greater clarity at extreme distances. Most Ascarains possess skin tones that range from snowy pale to rich redwood, though for those with mixed ancestry, it is possible for them to possess a skin tone that is much more bluish or dark than usual. Though gifted with long lifespans - with many a healthy Ascarian recorded to have reached 300 years - it's more typical that an Ascarian first die to disease, violence, or health complications before reaching so prime an age. On average, an Ascarian will stand at approximately 180cm, with deviations being based more heavily on ancestry as opposed to sexual dimorphism.

Though a majority of the population is Ascarian, there exist sizable portions of other races within Yuravia as well; Part of this stemmed as early on, as the Pre-Arkon practice of absorbing and assimilating vanquished tribes was common throughout much of Yuravia. Their children would be raised with the cultural values of their Ascarian takers, and would eventually become fully-fledged tribesmen. Thus, the term "Yuravian" refers to all inhabitants of the domain who practice the same indigenous culture; "Ascarian" is specifically reserved as a racial term.


Culture / Society:

The ambulatory nature of the Yuravian has changed very little since the arrival of the Arkronians. An overwhelming majority of its populus continues to live semi-nomadically, in which they stay in settlements or buildings for perhaps a few weeks or a month at a time, then continue to move onwards with the changing of the winds. Many locations are, as a result, attributed with extreme population flux, whereas a town will be a bustling beacon of activity one week and in the next will find itself barren. This love for travel (Yuravian: "Amostea D' Marćer", lit. "Love of Walking") is deeply rooted in Yuravian common belief, such that the act of walking and moving with "new airs" is essential to the maintenance of one's mind, body, and spirit; A sedentary life is told to become like a still pond, in which refuse and mold grows within it, until the waters are irreparably plagued. Such volksgeist pervades near every aspect of Yuravian society, from its economy to its infrastructure.

Accordingly, Yuravians are intrepid merchants and avid explorers. Found in virtually every corner of Mycoria, Yuravian traders are as ubiquitous as they are keen. An initial impression of a Yuravian will harken to one their fondness for jewelry, for gilded rings and argent piercings adorn their ears, lips, noses, and fingers with the regularity of fields of flowers in spring. Their natural ambulant drive urges Yuravians to see all corners of the Earth, and accordingly bring many of those baubles back with them on the return home.

True to this spirit, horses are of principal import to Yuravia, not only culturally, but economically and socially. Every Yuravian can be expected to own a handful of horses on their own, of which they serve as incredibly versatile companions; Horses in Yuravia are swift enough for riding, sturdy enough for pulling moderate loads, and provide vital milk which is regularly consumed throughout Yuravia.

Yuravian society has a profound respect for skill; Honorifics are referred to via one's abilities or accomplishments rather than any hereditary title. Yuravian folklore likens the development of crafts as absolutely essential to life, apropos the branches of a tree soon bearing fruit, which will feed its world and spread forth another seed of life. The most noteworthy extension of such skills branch toward a love of all things martial, and so it is that martial prowess is among the most respected of traits to be found in Yuravia. Famously so. To such a great degree does there exist an affinity for the martial is that, when paired with its history, is there an immediate image of a Yuravian that it has become the spitting image of the nation's people itself. Such claims to belligerence are purported to such heights that the common image of Yuravia is that of a perpetual state of warfare.

Another depth to Yuravia's vox populae lay in its affinity for the humanities. A deep love for storytelling is common throughout Yuravia, for the effects of song and dance upon Yuravian society at large cannot be overstated; So greatly are tales and performances exalted that the dancer and the chronicler receive the same prestige as the warrior and the chieftain. The most famed exhibits of these feats are in the form of the Povéstï, a traveling troupe similar in some ways to a circus. Each Povéstï can be seen as a combination of a circus and an opera. Consisting of several performers and an accompanying orchestra, the Povéstï travels from land to land, sharing and collecting famed tales and legends of old, set on reenacting the grandest of acts throughout folklore.

Families in Yuravian culture subscribe to very few conventional models typical - and in many ways, required - of a usual society. Yuravians form very large, intertwined families via a system of conjoined marriage. Persons typically take multiple spouses, each with children of their own, who in turn have their own spouses independently. Therein, it is entirely possible to be "married by association" or "half-married" depending on position within that particular family. There exists no hereditary inheritance system on the basis of age or bloodline, and upon a parent's passing, any items in their possession are distributed via their wishes as dictated in their diće, or will. Accordingly, there is no position of "Head of Family" or "Patriarch", owed to Yuravia's strongly-ingrained belief of skill serving as the basis of one's person, not birthright.


Religion:

Shamans known as Dricérin tend to the spiritual needs of Yuravia. Chiefly among their duties was that of divination, as it was commonly perceived that communication with the deceased would reveal insights, prophecies, or simply words of wisdom. Principally, they are the most inclined with any and all magical elements, and largely serve as the greatest body of thurmaturgical knowledge within Yuravia.

Yuravian Folk Religion consists of a large body of spirits and Patron Saints, known by a veritable assortment of names depending on region and dialect. As such, the direction of patronage is more commonly addressed in terms of their domain rather than their name proper, as the prevailing belief is that the peoples of the world worship the same Gods under different names. There exist no permanent structures of worship surrounding Yuravian Folk Religion, such as churches or shrines, though several chants and incantations exist for the purposes of practice.


History:

The exact origins of the Ascarians remain shrouded in myth and mystery, with many such records being lost to conflict or having simply died out as historiography evolved. With a long history of nomadic propensity, it is widely believed among anthropologists that the Ascarian's ancestors migrated extensively, as artifacts and Ascarian arrowheads can be found in all locations of the continent.

Prior to the arrival of the Arkronians, conflict between neighboring tribes was widespread, but limited in scale due to the extremely simplistic structure of each tribe making more organized attempts at warfare difficult at best and impractical at worst. It was, however, universal practice for the vanquished tribe to be integrated into the victor, thus substantially increasing the size and power of each tribe with each successive victory. If one tribe grew extremely powerful, however, common alliances between tribes would arise as a means of containment as an ensurance that no one tribe would come to dominate all the others.

Just prior to the arrival of the Arkronians, it was at the height of a particular campaign where the tribal alliances could be convened for what was, according to verbal accounts, the first time in centuries. Following a fateful battle upon the northern plains, the first Gardinâ in several hundred years was assembled, wherein the chieftains appointed the current Čaptâin, a woman named Aurielin, to become the first Čévdinčévi, as a great chieftain and ruler of all Yuravia.

Relations between the Arkronians were, at first, lukewarm, but when it became clear that the desires of the Men Across the Sea and the Men of the Kureathian Range would clash, the call to arms rang across all Yuravia. Aurelin waged many campaigns against the Arkronians to great success; She knew very well that while the Arkronians could quite easily beat them at sea, on land, they would be comparatively slow on the draw, and thus, she devised many clever faked retreats, baits, and supply strikes, even earning the nickname, Çanglêroza Rein, or "The Bloody Queen".

Their momentum, however great, would not last forever; Soon after, the famed Aurelin was fatefully found comatose in her bed, and despite the best efforts of her medičes, she would soon succumb to poison. Nobody concretely knew who the perpetrator was. Paranoia and a sense of betrayal ran rampart throughout the Yuravians, each clan and family convinced another had something to do with her sudden death. Yet, no matter the cause, the writing was on the wall: With no clear successor in place, it would only be a matter of time before the Arkronians could regroup, and with it, bring forth a force to bear much better-organized than they could scramble up. The disorganized Yuravians soon sought peace, one by one submitting beneath treaty and codex.

Aurelin had become a hero, sanctified as one to make the world tremble. So great is her influence that her legacy prevails throughout all Yuravia, beckoning to all who train in the incandescent image of One to Make the Seas Tremble. Yuravia has far from forgotten their history of inequality beneath the Sea, and like the mighty Sea Serpent, the hearts of its people know that, one day, it will part the seas themselves as it rises from the depths.

That day may soon be upon us.


Government:

Yuravia is organized around a confederated system, with much of its power being dispersed throughout its varied participating tribes. Nationally, they are governed through an Tribal Council called the Gardinâ, an assembly of designated representatives of each and every tribe, known as Tênuars. In truth, the Gardinâ holds little sway over the daily workings of affairs in Yuravia, and it is up to the responsibility of each Tênuar to affirm the agreements made at each congregation to their respective chieftains. Failure to adhere to dictums made in the Gardinâ widely varied based upon their severity; If there were no consequences to their neglect, or if the legislature in question was extremely minor, it is customary for the offending tribe to give compensation to other tribes. In more severe cases, however, the response is universally swift: War.

In times of great importance - or, more commonly, when tribes are united together during war - a singular leader is elected through the Gardinâ to serve as the de jure ruler of Yuravia. This ruler is known as a Čévdinčévi, or a "Chief of Chieftains". The meeting and subsequent election of the Čévdinčévi must be approved by consensus and not simply a majority vote, meaning delegation can last for quite some time before a leader is finally chosen...or not.


Economy:

Yuravia lacks complex systems of bureaucracy or guilds because, simply, there is no need for them. The majority of Yuravians continue to practice a system of self-sustenance to pair with their semi-nomadic lifestyles, and as a result, agriculture has a tendency to be limited in scale, although animal husbandry is quite popular. Trade is quite vibrant due to their culture of wanderlust, and goods from Yuravia can be found all over Mycoria.

Military:

With a highly mobile culture and a long-held affinity for the martial, the hordes and armies of Yuravia make for a fierce fighting force. Possessing a wide body of knowledge in the art of war, Yuravian warriors are swift, cunning veterans of several campaigns. Children often learn how to use at least one weapon from a young age; Typically, these include the bow (Yuravian: Arča), the saber (Yuravian: Çabre), or a chained set of hammerheads which are thrown, similar to a bolo (Yuravian: Čevrotïe). It is virtually unheard of for a Yuravian not to have access to horses, though in many cases, warriors dismount in the face of difficult terrain.

Warriors can be divided into two distinct camps, depending on professionalism. The first of which are known as Katiora, who dedicated professional to the martial arts roughly equivocal to a man-at-arms. Katiora regularly travel throughout the continent in service to others, acting as mercenaries in exchange for payment and experience. In times of tribal warfare, or when the convening of the Gardinâ for an appointment, it is expected that Katiora return home for attendance. Each Katiora is well armed and armored, acquiring their own equipment throughout campaigns, which is typically either purchased with their payment or scavenged from vanquished foes. Particularly famed Katiora prove their mastery at tournaments, where, if victorious, may earn the title Mâitru, or "Master". These veterans are expected to take up responsibilities in leading Yuravian armies, in addition to providing tutelage to younger Katiora, ensuring that their knowledge gained through their times is never lost to the ages.

In addition, an unprofessional title of warriors exist, known as Taçinara. Somewhere between conscripts and volunteers, Taçinara are called upon by Chieftans or Katiora during calls to arms. Despite their unprofessional status as soldiers, Taçinara are of vital import to a Yuravian force, for each Taçinara are expected to lend their expertise in their other trades in the war effort, such as medicine, construction, or chronicling. In calls to arms, the leader of the force, known as the Čaptâin, issues a need for men-at-arms, where each server is promised a share of the battlefield spoils. Often, an experienced or well-connected Čaptâin will first acquire arms and armor for each respective Taçinara force, who, in turn, will likely own light weapons of their own.

As a Yuravian force will often acquire additional arms along their warpath, a veritable assortment of weapons will be in the hands of their newfound masters. Yet, of every weapon in their employ, none is more important than the bow. Of compound make, the Yuravian bow is ubiquitous throughout the military, for swarms of arrows fired from fast-moving targets regularly soften up their opponents before a decisive charge is called. A weapon indigenous to Yuravia is known as the Bombe Din Feu, an incendiary device ignited via spark or torch with ceramic composition. Slung from rope either in singles or conjoined pairs, on contact with its unsuspecting foe, they are coated in a noxious burning tar, liberally peppering their foes in incendiary and engulfing their nearby allies in an acrid smoke. Such tools are employed as a means to break up infantry formations at close range before or during a charge.


Territory:



Factions:

To be developed...

Characters:

To be developed...
@Milkman The responsibilities of foreign relations was handled through an appointee of the Gardinâ, which was usually only done on a need-be basis. Typically, this would be a merchant from the same tribe or clan as the designated tribe responsible for tribute toward the Arkronian crown, or if this message was extremely important, a tribal chieftain. If Arkron requested diplomatic action from Yuravia, a courier could be dispatched to a Tênuar who in turn would call for the meeting of a Gardinâ.

Also, the death of Aurielin is less THE BETRAYAL! and more The Betrayal[Citation Needed]. While everyone were all clearly aware that the cause of Aurielin's death was via poisoning, it remains to be known how this was done, by whom, or for what reason. It's more of a great mystery with multiple theories than something that is clear-cut. Because of this, there is a much greater emphasis in Yuravian Historiography on the aftermath and fallout of her death than her death itself.






@Milkman This is what I got thus far. Thoughts?
Socialist Federation of the Union of Vilturia



Geography:


|Geographical Location of Country:|



|Country Size:| 3,449,603 Square Kilometers
|Cities:| Self-explanatory, I hope. Important cities, basically.
|Natural Resources:|
The Republics within the Federation are vast and many, and the immense variety of climates and terrains within Vilturia produce a wide range of resources for the harvest. From the rubber plantations of Vatn to the lush fields of Oran where sorghum grows like weeds, Vilturia has made plentiful use of its varied landscapes. With no shortage of metals nor lumber, the internal market of Viltura's construction resources has been able to keep up with the demanding needs of the Ministry of Industry; After all, to produce more requires to build more, and the wheels of progress cannot halt.

Unlike many of its neighbors, Vilturia possesses only adequate deposits of oil; A far cry from the Dominion to the north or Geisel to the southwest, Vilturia's oil reserves are remain both within difficult lands, beneath scores of porous rock which collapses easily, and do not nearly reach the immense depths that the Dominion boasts about. Widespread expansion of the most prominent oil deposits in Macha and Helia would be an invasive and costly procedure, to say little of the ruination of its surrounding lands which rely greatly on pasture-based agriculture. As such, what would otherwise be the most prominent deposits in all of the Union remain exploited only to a fraction of their potential.

In turn, Vilturia has taken upon itself to do its best with alternate sources of energy: The rich volcanic ranges along the Skadtin Mountains which span across much of the country provide ready sources of geothermal electricity, and the wide-reaching development projects of the First Ten Year Plan have steadily led to a series of dams and reservoirs, which in turn provide much of what was once undeveloped countryside into new industrial cities with electricity and water. To accommodate for the pressed supply of oil, a linked urbanization initiative was undertaken, instead incentivizing citizens to use mass transit options. Urban rail lines, walking, and cycling are all the most numerous means of transport; Almost no citizens who reside within urban spaces own automobiles, and only agricultural laborers on them for the sake of their work. A majority of Vilturian gasoline is synthetically produced or refined; E-50 (50% petrol, 50% ethanol) and E-100 gasoline are the most frequently-utilized fuels, and Vilturia's immense agricultural yields have ensured that - no matter what - a steady source of cheap, plant mass-based fuel will always be ready.

People & Culture:


|Population:| 453,662,114 (1930 Census)
|Demographics:|


|Government:| Officially, the Union of Vilturia regards itself as a Unitary Multi-Party Federative Socialist Republic. Unlike their socialist or social-democratic brothers, the Union is opposed to a liberal concept of democratic government: They believe that a strong Vanguard of the most class-conscious people can best run society like the mild leadership of a conductor of an orchestra, and appropriately have taken it upon themselves to ensure that any counter-revolutionary elements in the post-revolutionary Vilturian society have no say in the affairs of the government. Instead, a selection of approved political parties are allowed to organize and engage in elections, themselves preferred to be organized on a municipal basis.

|Ruler:| The Revolutionary Union Congress acts as the primary legislative and executive party of the Vilturian Union. It is composed of elected officials, first from the six Federative Republics of the Union, then from each individual district within (itself based upon population).
|Volksgeist:|
Revolution is not simply a one-time event. It is a continuous process by which the wheels of history must churn, and for such wheels of history to turn as they do, the revolution - by its very namesake - must turn as well.

Socialism, in turn, is not merely a means of governance or economics.
|Religion:| Following the Revolution of 1911, officially the Vilturian Union has adopted an atheistic state policy, and as such actively decries religion as illegitimate.

|History:|

Give me something meaty to work with here.

|Armed Forces:|


|Vilturian Revolutionary Army:|
Forged in the fires of the Eilíftirian Civil War, the modern VRA traces its ancestry back to the hardened guerilla fighters of the Eilíft Peasant's and Worker's Red Army. In bloody ideological struggle the foundations of the VRA were forged, and has since tirelessly marched forwards into the present. Transformed from their humble beginnings as a simple peasant militia, the VRA has come far from its scattered beginnings, and now stands as the sword and shield of the Worker's Revolution.






|Vilturian Revolutionary Navy:|
For much of Vilturia's history, the Navy received the lion's share of the defense budget. Considering the raw naval potential of neighboring Sairish Empire to be one of their largest threats - the still-young Vilturian Union still reeling from civil war - the choice for the Navy's prioritization in turn was spurred by a scare within the population at large that opportunists within the Empire's Expansionist Party would push for quick land grabs during the revolutionary period. At the conclusion of the First People's Congress, it was soon after decided that a serious effort at naval buildup would be necessary to deter any would-be powers. Outlined in the First Ten Year Plan, the priority of the VRN would be to:

  • Establish a surface fleet that was capable of defending the Union's vast coastline.
  • Create a naval force that was - at bare minimum - capable of withstanding an assault effort from Geisel or the Sairish Empire.
  • Have a fleet capable of power projection across the Southern and Eastern Oceans.

With the conclusion of the First Ten Year Plan in 1925, budget reallotments - as well as the creation of the Vilturian Revolutionary Air Force - largely signaled the conclusion of Vilturia's period of naval buildup. The resulting conclusion heralded the VRN's status as one of the most impressive naval forces in the world; A novel fleet, unrestrained by past doctrine or tonnage. Yet as it stood, the Vilturian Navy faced a crossroad of design philosophy: Some proponents of the school of power projection suggested the development of an aircraft-carrier focused battlefleet, supplanted by cruiser and destroyer screens that could easily strike well above their weight while having an operational range that surpassed any naval gun known. Others insisted on a more traditional-styled battleship focused fleet, in which the VRN would be engaged in a tonnage race with the Sairish Empire's mightiest vessels. As of 1930, the former's design philosophy has edged over the latter's, as the Union has pushed the majority of their efforts into their carrier fleets. All this said, the VRN remains nothing short of thoroughly impressive.


|Vilturian Revolutionary Air Force:|
After the onset of the Revolution of 1911, the Revolutionary Army was swift to notice the ever-more increasing importance of air power on the modern battlefield. Initially organized as a subdivision of the Vilturian Revolutionary Army, eventually the subdivision itself grew too large to be considered such for much longer, and was reorganized into the Vilturian Revolutionary Air Force in 1921.



|People of Interest:|


POV characters. A short description as well. Feel free to update this as you want to.

Stats:
Cool! Count me in.
Suppose i'll put mine in as well; I'd like these lands if possible.

I'm game. Though I have to ask; What are the limits on the delegation of power that is typical of a tributary state? As in, what actions are allowed to be taken just by the state proper, and which ones require the expressed consent of the Arkronains?
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