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    1. Figen 10 yrs ago

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>Set Location.spawn {player="Smynx"} StartSpawn >Spawn {player="Smynx"}
>set location.spawn {Player="Teo"} start spawn >spawn {Player="Teo"}
>Create.player="The Silver Paladin" >Setclass {player="The Silver Paladin"} Pyaladin(1) >Give {player="The Silver Paladin"} item.sworddefault item.shieldsecondary >Set {player.color="The Silver Paladin"} primary="Silver" >Set {player.color="The Silver Paladin"} secondary="Red"
"Smink, Teo, and The Silver Paladin appear on the dirt road."
>Cast "Confusion Wave" >Move.player "Melkor" South
"The hunter armed with a dagger collapses on the ground moments after you cast the spell. The other hunter fires an arrow toward you. It narrowly misses. He begins drunkenly reloading his bow."
>Punch Slime
"You punch the slime, clearly doing some damage. However, they appear to have an acidic body, dead skin falls off of your hand, and it turns red."
>player.cast "Fireball" target.nearest_enemy
"The fireball smashes into the slime, it gets instantly burnt and crushed by the sudden impact." >attack slime.largest "The sword deals the final blow to the largest enemy." "A guard quickly ends the final slime. All that is left are burning gray and green piles of goo. The middle guard looks at the newcomers. "Please, come with us to the king's castle in the middle of the town. He requires help from any able warriors."
I edited my post, if it's too late and you've begun then I can edit it back.
yeah sorry, I forgot to change it in time.
Edit da
The update will be up tomorrow, I just have to do some other stuff, and plus there's a few new characters
This is awesome. GM Figen
holy praise from Mahz
@figen I was serious. You inspired e to do one.
Oh cool, thanks
>Move.player "Melkor" North >Interact.player "Melkor" with "Hunter_1" >Cast "Mind Trap" on "Hunter_2" >Command "Hunter_2" attack.nonplayer "Hunter_1"
"The hunter stops for a moment, but then begins to walk toward his partner. However, the weak power of the default staff is not enough to control him. He soon struggles back into reality. The first hunter readies his bow, while the other brandishes a dagger, and stumbles toward you, still recovering from the spell. The dog is now alert and is barking. You have only a moment to react."
@figen >player.cast "Wave of Fire" @Target."Slimes"
"The surprise attack singes a slime, and sends it flying from the blast, it is clearly defeated. The rest are wounded, but scatter and begin attacking guards. The smallest one turns and prepares to jump at you." >player.attack(targets.slime.largest) "The sword enters the largest slime, severly wounding it." (I changed the grass color so the slimes would be visible in the grass)
Your pixel art is beautiful.
Thanks, if you aren't being sarcastic
>move.player "east"
>Move east "Figen and Aeon arrive at the outskirts of the village. They see a pack of slimes ready to attack the town's guards."
>Move.player "Melkor" North
"You see two hunters and their dog gathered around an unlit fire pit. They haven't noticed you, and you are unsure if they are hostile."
>Cast "Fireball" at "Signpost"
"The flimsy wood of the signpost falls over with a thump from the sudden blast, flames slowly die." >Read signpost "The signpost, now fallen from the fireball, reads the following:" "East: Town of YellowSeed" "West: White Oak Forest"
Anyone is allowed to join at anytime. There is one action per update allowed If people want to use custom weapons I will allow it if they are not overpowered. Better weapons will be found as treasures during the adventure. Updates will probably be made every 1-4 days. >Create World "Region_1" >print (getWeaponInfo) "Default Weapons: 'Short Sword', 'Axe', 'bow', 'Dagger', 'Staff'" >Create Player Name: "Figen" Primary Color: Green Secondary Color: Brown Default Weapon: Short sword >Go south
In test 9 yrs ago Forum: Test Forum
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This thread is rated T for cartoon violence and comic mischief
This thread is so assinine
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