Avatar of Aurus
  • Last Seen: 8 yrs ago
  • Old Guild Username: Aurus
  • Joined: 10 yrs ago
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    1. Aurus 10 yrs ago

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All the characters look good so far.

Just a general reminder, belonging to a faction isn't necessary, not that I'll complain if everyone is from a faction, might cause some interesting drama.
I'll accept both, but please post character sheets into the character section.

@xCRAZYxFACEx
Kind of a weird character for a fantasy setting, but since he's not really much more than a fancy metal golem it's fine.

IC shall be in 3-4 days probably. Stragglers should be able to slide in without much of a problem once started
You may post characters directly into the characters section and update them with edits if necessary. Also I will take suggestions to renaming the other factions if you are better with coming up with faction names than me. xD

@knighthawk
Tieflings should be fine then. I'll treat their magic like clerics and paladins.

@VarionusNW
Faction is fine, will add it to faction list.

@Tricheus
Dragons are a little more susceptible to weaponry, but still have very durable scales (Armor won't really be necessary). The can still cast low-medium level spells naturally (round fireball level). Breath weaponry is weaker but still existent. No thumbs, but living around civilization for 30 years has given them access to customized equipment (Tail spikes, equipment pouches, even armor if they actually feel they need it). Size is around a pickup truck at maximum for older dragons, while youthful 'new generation' dragons would be around the size of a bear.
Only way i could see tieflings retaining their fire abilities is if the source of their magic was the actual demon (who i would consider to have demigod status). The curse not only drains races of their abilities but also drains spells as their being cast. Effectively you have to put in 3-4 times the amount of magic for most spells.

Now if you're saying tiefling are working off borrowed magic from the demon, you could say the demon has more than enough power to spare, thus can easily spare enough magic to overload the 'simple' spells tieflings are using.
http://www.roleplayerguild.com/topics/80104-the-necromancers-curse/ooc

Laptop is acquired so i spent some time on finishing up the ooc. The starting plot shall be a mercenary group hired to test and research new magical devices in a safe location (They don't want anything to blow up in the town again). This group will of course consist of researchers, bodyguards, and spies/supporters from various factions. What happens beyond that will depend on the cast of characters and such. I shall edit the ooc into the first post as well.

There is plenty of room still for those asking. I can split the group on different tasks if necessary.

@VarionusNW
Is possible, though the curse is tied to Vivian so that might be difficult. Also you'd definitely want to keep such motives hidden from the PC group.

@nighthawk
Dwarves and tieflings are welcome, they'd likely be impacted in the same way as humans.
Thirty years ago, a great war erupted between the many races on planet Asteria. A bloody battle on both sides that was dragged out for a few years before an almost immediate peace happened overnight. The cause was a massive blast of black magical energy from the north. A necromancer who refers to herself as Lady Vivian unleashed a primal and forbidden magic that ripped the magic from all beings over almost the entire continent to power a curse of monumental proportions. Those with low magical abilities would lose their magic completely and become cursed by the lingering magic, others would find the magic had very jarring side effects. To make things worse, the power was used to raise a massive army of undead, enough to threaten all of civilization with seemingly every intent to destroy it. From this day on, every body would raise as undead within 48 hours.

Thirty years later, the truce remains and a valiant effort of all races has pushed back the undead to a more manageable state, the heaviest undead activity now in the north. 2 Cities have fallen (North of course) and have been converted into massive undead fortresses. Most races now live together in guarded settlements in an uneasy peace.

---

Stronger races, such as dragons have been hit hard. Being heavily magical, their very form has been sapped, shrinking the largest of dragons down to the size of a horse and greatly weakening them. In order to survive now, they must depend on other races. The are however one of the few races left with any real magical abilities, however culture and once powerful forms never gave their race much experience in war tactics or working together against foes. Also, as a race, dragons have never really had the population to fight an army at their new size. However, they still retain their natural armor-like scales, natural fire breath (Very effective against undead I will add), and have a moderate amount of magical ability left.

Humans are in a rather interesting state. Being able to take a dragon in a one on one fight is quite nice, but they now have to live without magic. Fortunately, their large numbers, standing army, and tactical war knowledge have allowed them to keep their cities under control while many other races have been forced to become refugees in them. Humans are well know for being very adaptable and inventive, so of course without magic and all these races to pull knowledge from their whole civilization has been advancing quite quickly. Powerful new weaponry for combating undead has already been developed. With a magical races help these can also be enchanted. Experimental firearms that use black powder are also starting to make rare appearances on the field.

Since it's 30 years, there are still many war veterans that don't exactly get along with eachother, but there's also a generation from each race that has been born and raised in the mixed society.

Plot:
Characters will be a member of a magic research squad, a mix of races hired to assist in research for new methods of circumventing the curse’s anti-magic properties. Due to a couple unfortunate explosions all further tests are to be performed outside the protected walls of civilization. Both the circle of mages and the government are deeply interested though and of course have sent members of their circles.





Due to computer troubles the OOC will be a bit delayed. Sorry guys. New laptop is in the mail and I have a draft. Should go up shortly after I get it.

Not sure how warlords really differentiate from other magic users! But think of it this way. The curse sucks a significant amount of magic out of every spell cast. Simple spells take as much power as the most powerful of spells used to. Humans have developed a way around this through enchantment. It's safer to gather if the large amount of magic and store it into chargeable objects like wands and rings than try to fight the curse in the midst of combat. So in order to cast a spell now you must have enough magical ability to have not been drained completely be the curse, then you must summon up about four times the magic (and be able to control it all) that it would normally take to cast the spell. Finding other ways around it IC may happen.
Everything mentioned is fine, though i'd prefer a vampire over a lich as they can easily keep up appearances.

Combat will be freeform, most undead would be considered fodder class while generals and major undead would be considered npcs.

I'll finish that OOC soon.
Sound good! Just gotta get a couple more people though.
(Apologies for auto corrects. On tablet since my laptop broke)

I could flex things around with the undead. Undead that existed before the curse would not be controlled by it. Also Vivian developed a ritual to bring free willed undead as generals. Main thing you have to worry about is much of the play may take place in civilized areas and the town guard is not going to give much thought before attacking undead under most situations

Some mages do exist still among humans. As long as the proper wards are maintained they can keep the curse from affecting them. Heavily magical races have their magical aability weakened. However, the art of enchanted weaponry has progressed rapidly via the now magicless races. Wands, artifacts, sspellcasting equipment, and such things are much more common now.

Divine magic I suppose would be unaffected as it would probably work against the curse if stolen by it. However the curse would probably weaken all holy type magic. Think of it as a radiation field of dark magic.

Lastly, non humanoid races are encouraged. Dragons included of course.
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