• Last Seen: 9 yrs ago
  • Joined: 10 yrs ago
  • Posts: 31 (0.01 / day)
  • VMs: 0
  • Username history
    1. BlueAngel 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

SuperNinjaMagi said
So, from what I've read most, if not all, of the villain's have already met and are starting to build up our evil lair. My vote, really Soren's vote, is for something near the top of a mountain. Maybe a small castle that leads to a large underground facility? Another thought would be each villain having there own floor/area all to them selves since villains generally don't like sharing. Not to mention it would be cool for us each to have our own place in the lair.Also, since there are seven villains now, eight if Kolika is excepted, I propose half go on the recruitment detail and the other half work on fortifying/keeping an eye on the lair.Anyway, your thoughts on the subject would be nice fellow villains.


I vote for Kojika to be the "Interior designer."

I wonder how how effective filling a room with skunks, and pressure plates that make loud noises would be?
I feel like her and Kolika would have a fantastic time together.

Plox don't rip me off though?
Name: Kolika

Concept: Alluring Trap

Role: Villain/dungeon keeper

Age: 14

Sex and Orientation: Kind of female i guess. They breed threw pollen they sneeze, and the flowers in their hair. So in a strange sense? It's another thing about her that's a trap.

Appearance:

yes i know it's cartoonish

Personality:"I"m honestly just a cute innocent girl who want's nothing more then a little name for herself, and sometimes you gotta do things to get them. It's not like I like killing people are all that."

Achoo(How she super duper personality swaps.)

"Now what's really fun is watching the feeole squirm as they beg for mercy. It's no like I need anything but to watch the feeble minded of the world suffer under my foot Kolika for supreme ruler of the world."

Background: Being the daughter of the famous druidic hero Kolika had her whole life ahead of her. That was till the other species hatred for the strong smell her flowers emit when they get excited caused her to be repeatedly ostracized wherever they wen't Se wandered around slowly but surely being driven insane, by there need to be adored constantly being defiled by the smell. It was a living hell. Despite her mix of bad genetics, she managed to find a coping method, of developing two personalities, A incredibly kind, and shy one. As well as a excitable one with a few extra doses of malice, and backbone. This would eventually ot her adopted by a toximancer who molded her into the little cunning evil genius she is today.

Skills: She has 4 extra ordinary skills, and i'l list each individually.

Alchemy/toximancy--Lethal poisons, Deadly explosions, and steroids, Oh my!

Trap setting- She can set amazing traps, and is a real intuitive torturer.

Deception- Even her two faced personalities help this.

Beast summoning-Her worst skill by far, but she does love to summon them, Her favorites include porcupines, skunks, and best of all snakes.

Equipment: She literally has cloths, her oaken staff, and a bag full of alchemy equipment. I'm not even kidding you the girl travels light.

Parent:Molika the mighty druid hero.(It's really hard to find images worthy, Had to edit the main ones skin green)

Inheritance:Kolika is the descendant of a mighty druid who searched the land fighting all of the evils that inhabit it, and collecting many treasures including the staff of green magic she gave Kolika. Despite this her species often gives up their children at a very young age, and she was adopted by a villainous toximancer who taught the girl many ways of setting traps, and mixing chemicals to take all who dare enters treasure. He even taught her a spell to help cover her stench as long as sne could keep emotionally stable..

Notes: She personality switches when she "spreads pollen."

Her plant breed gives off a strong stench when excited, and naturally smell at least a little bad.
She is a villain. Though she might not seem it.

Trap setting is in her characters nature.
Plant people are a pretty standard fantasy race...there just never playable.

So do they count?
Do they have to be human?
Rewrote it some.BTW.

The term chaotic may actually be a big problem here.

A lot of people use it stupidly, and it comes down to some no meaning alignment

A true chaotic character is prone to being spontaneous, not following authority well, and openly murders based on there morality ect....

She has a strong addiction to combat, and open wounds. Meaning healing/combat is almost addictive to her.

Being helpful is not always lols i heal you. Being helpful to her is being a mercenary/slayer(beast).
Primal Conundrum said
feel free to use this thread more if you like for test posting characters.The personality progression of the character doesn't make sense, honestly- "ORPHANED! SHUNNED! SHUNNED AGAIN! Adopted by priests who mysteriously can't pick up on her abilities! Time to go and help people!" Just... not really getting the logic behind that. If she was going to believe in signs of having a purpose, I would picture that she'd look at the powers she was born to wield over the priests who are apparently so inept that for all their mysticism can't pick up on the abilities of a child.


She was adopted by a clergy..... hence she has better morals then the average person.

IT was supposed to be found by a human scout, not adopted...... That's where a lot of poor wording in the original sorry, Rewrote it.
Would this character be alright, Obviously she isn't the strongest, but she isn't very practiced with her powers.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Name:Riaka (Orphaned)
Race:High elf
.Age: 80
Height:6'3"
Title:Blood mage
Alighnment:Chaotic good.

Backstory: Having a alignment to blood magic is usually shunned, and as such Riaka was abandoned at birth. She was lucky enough to be found by human scouts unable to sense her powers. Once Raika returned a older priest would quickly sense the child's powers, and demand she be executed if no one were to keep her in check but being adopted by another member of the same clergy who had better trust that the magic wasn't evil the user was . through his teaching she was taught a more helpful use of blood magic, and a decent code of ethics. Despite this Raika was often shunned by others, making her believe that the ideas of society, and collective thought were just as bad as being evil. Eventually sick of the ostracism at her own home town, she'd set off trying to make her own name as a decent person, and a hero instead of a monster.

Possessions: nothing but her cloths, and her stave currently.


Special traits: Drain- She naturally drains blood from nearby sources, using it to heal wounds, and restore her own subconciously. This is increased if it was caused by one of her own spells, or she touches the blood.
Spells:

Blood spike style 1:Blood spikes shoots small needles of blood from her hand to attack someone.

Transfusion style 1: Uses some of her own blood(which she usually has a excess of to heal a wound, and you know give a little extra blood.

Fever type 1: Uses blood to make someone stronger, sharper, and quicker. This effect only last a couple minutes, and can be incredibly effective. It may start using some of the targets blood pretty heavily if they let the fever control them. (It just feels really good for anyone who has it.)
I want to join, but have a very important question.

Is there a such a thing as like alchemy (elder scrolls style..), and can i play as a hunter/ranger type?
© 2007-2024
BBCode Cheatsheet