Avatar of Carnevile
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
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    1. Carnevile 9 yrs ago

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Recent Statuses

8 yrs ago
Current Okay THIS TIME I'm awake!
8 yrs ago
I awaken, again.
9 yrs ago
roleplayerguild.com/topics/8.. The Damned stand ready, the Council rises as our enemies fall.
9 yrs ago
Cereal is cold soup.
9 yrs ago
Well, time to write some stuph!

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Most Recent Posts

They call the fear of Centipedes "Chilopodophobia", but I call it common fucking sense. Those things make me cringe and pull my feet out from under the desk 'cause the slightest touch on my feet makes me think that there's one on me, eeuuggh. They're even worse than spiders.
Currently in the process of making the map, here's the first "version", so to speak... took me 3 minutes to create the basic draft, I've yet to put an immense amount of detail into it; cities, rivers, forests etc.

postimg.org/image/bgy224bht
Left - Karanos
Middle - Sornatis
Top right - Aeolus
Bottom right - Unik
Bottom right corner - Mana (Submerged)

I've done the basic outline of Karanos so far (left), gotta do the others yet.


Name:
Aleksander Percival Ozi

Age:
16

Race:
Human

Gender:
Male

Affiliation:
N/A

Height:
5ft 8"

Weight:
49Kg | 108lbs

Backstory:

N/A

(Will be added later in the storyline)

Flaws:

[NPC]
Harbingers of Chaos

Left - Markus Bayne | Right - Jesse Stagner

This isn't so much a "character", though they are an important part of the series; as well as two primary characters being Harbingers of Chaos. These constructs have no living flesh; their previous mortal form has been shattered and disintigrated, their soul and essence however is taken and placed into a Black Gold shell, as well as being charged with an immense amount of Fel energy. This Fel energy powers the suit in order for it to be used for it's full potential. The Harbingers of Chaos cannot be physically killed, they are the Council's immortal soldiers, so to speak. Their armor may be destroyed, but if their essence is untouched, then they may serve the Council once again in a new metal body. However, the Fel that is merged with their soul can be cancelled out by Aether or Mortis, thus destroying their soul.

Most Harbingers of Chaos are identical, the more unique they are, the higher ranking they are; they are also crafted from a magic tempered material named "Black Gold", a dark substance that has been corrupted by Mortis, but not enough that it can't be touched by mortals. The Black Gold is heated to an extraordinary temperature with Fel and Mortis, until it is at a liquid state; then it is poured into a mould, and for only a few minutes it can be shaped before it hardens; and the more times it is reheated and hardened, the harder it is to revert it back to it's liquid state.

Now onto the prime subjects; Stagner and Bayne, possibly the two most formidable fighters within the Council. Bayne being the more serious of the two, taking even the smallest of situations with a straightforward attitude, and though he is extremely tactical and whatnot, he isn't the best fighter of the two; Markus Bayne wields a towering spiked shield alongside a hooked blade primarily used for hooking into the enemy's flesh or armor before slamming them into his shield; speaking of his shield, it's purpose wasn't entirely for defence, the spikes covering the dark shield would penetrate the flesh of whatever it happened to be rammed into. Now onto Jesse Stagner. Jesse likes to, shall we say, "play with his food". He wields the same shield as Bayne, but in the other hand equips an extremely long trident, or any other spear or polearm; whatever he can get his hands on. However, at times, Stagner likes to abandon his shield and apply all his strength into his spear. Oddly enough he is highly and amazingly efficient with spear-like weaponry. Stagner has a general personality almost mimicking Lithoth, psychopathic, "pisses about", and yet despite his nature he proves to be one of the greatest fighters.

Aydin Nerov in fact has a small armada of these Harbingers of Chaos; having Stagner and Bayne as their Commanders, seeing as they were the first Harbingers of Chaos to come to existance. Almost 800 of these Harbingers have been crafted over the last 10 years, and they are indeed powerful.

Flaws:
1. Can be destroyed by Mortis or Aether. (Though takes alot of effort)
2. Extremely difficult to craft.
3. Not very sneaky...
People are still able to join the IC if they're still interested.
The Orcish scout came sprinting back panting, heading straight towards Cahlou; he seemed to be covered in numerous severe burns that seemed to be imprinted chain marks. "Chief!" He howled. The scout stumbled before collapsing to the floor, or most likely tripped accidentally, he was clearly the only one who made it back. The scout was lifted to his feet, barely summoning the strength to stand as the searing pain of these unknown burns coarsed through his body.

"There... are four nearby towns; all swarming with Paladins... though..." He took a moment to catch his breath before continuing, "... they are recruits, weaklings, unskilled wretches." The scout gazed down, staring at the scorch marks on his torso before gazing back up at his famed Chief. "Exorcists... several of them guard these villages... they... butchered us, some of us may still be alive... but... scattered." He finished his report before barely maintaining his balance.

Exorcists are nasty fuckers, creations of the Order of the Three Lights, or so it seems. Crafted by the High Scarlet, as well as possibly outside help. They are psychologically and physically tortured to months on end, chains wrapped around one of their arms; holy ones in fact, tampered with fury and hatred. And secondly, a retractable blade embedded in the other arm, essentially wedged into their bones. Exorcists are the bane of the Council, and the bane of the living, they are stripped of all recognition of their previous selves, and charged with the order of annihilating anything that opposes them, holy or unholy. Exorcists are not to be taken dead on, they require tactics in order to defeat them properly; failing to do so will result in a slow, and agonizing death, and even if you do happen to survive an Exorcist... the after effects are catastrophic.
[NPC]
Xelhobin




"Do you reckon if I split a Dwarf in half with my blade, ale will burst out everywhere?"

Name:
Xelhobin (Spirit) | Inaarak (Host)

Age:
Unknown

Race:
Shadow demon (Spirit) | Human-Shadowbeast Hybrid (Host)

Gender:
Male

Affiliation:
Council of the Damned

Height:
Freeform (Spirit) | 6ft 4" (Host)

Weight:
Weightless (Spirit) | 91Kg | 200lbs (Host)

Backstory:

Xelhobin himself is just as ancient as Arkus, crafted by the Gods on Welfall as the Host of Shadow. He held a feud with the Dragon Goddess named Tjecel, they fought for millennia, and after all that time Xelhobin was annihilated before being cast through a newly created rift leading to Arkus. The rift, known as the "Abyssal Maw", was opened up in the middle of the Drowning Expanse, almost above where Nykrileth resides. Things could go through the rift to Arkus, but they couldn't return; and thus Dragons were introduced to Arkus. It's odd to comprehend that Dragons, famed beasts of Arkus, are in fact an alien race.

Anywho, ever since Xelhobin was cast through the rift, his godly status was ripped straight from him, shattering his previous form and weakening him to merely a fraction of his original power. For millennia he wandered Arkus as a mere shadow, that was until the Council of the Damned awakened. He saw the opportunity to regain a portion of his power, and he took it, in fact he was specially selected by Ko'roth to fill in the position. However, in order to stabilize his current spectre form, he had to take control of a host; possess a living being and take him/her for his own to use for many purposes. Inaarak, a Blademaster that originated from Unik, offered himself as a mortal "sacrifice" so to speak, directly for Xelhobin. The two work in synergy together, though it's mostly Xelhobin taking control, the only time Inaarak has control is when Xelhobin is forced out of his shell.

Flaws:
1. Easily separated from his host
2. Physically unstable
3. Highly reactive to Aether when exposed
Right, I'm back, kinda; time for you lot to wake up. :v
I'll be back on my computer tomorrow afternoon, and as soon as I get back in Ill get back to finishing the Lore, NPCs and continue the IC. In the meantime, some of you could search around if anyone would like to join this RP, since I can't really do much except wait until I'm free from this chaotic nightmare.
I am very much interested. :>
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