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    1. Daemyn Sterk 10 yrs ago

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Sauron The Dark Lord said
^That's not what you said in your original statement.


What do you mean? I don't believe I said anything different ;-;
VarionusNW said
Well that screams "Look at me i'm special", but yea, a character can have magical abilities pre-ritual, but I did express my disdain for it. The thing about magic being used for non-war purposes is just an idea, I mean, it isn't war all the time.By the way, the reason the other dorms got filled up is because they didn't know how many students there was going to be, AKA, your the first students at this school. ever.


So would you be against me using a history such as that? The character wouldn't have any training or anything of the such, and wouldn't be any different in skill than other students, but if you're against it I'm all for changing it up and doing a different bio.
A question, is there a such thing as innate magical abilities, like before the celestial bond? I see on the celestial bond section it says that powers are gained after that has gone through, but a few other bits confuse me. It says that the bond was created by an archmage, so that means there's already magic without the bond. And the part about some magic being used for fishing and agriculture, I just can't see a mage and a battle-toned knight employed in the fishery business. Is that magic something you're born with or something learned over time?

I'm asking this because my idea for the character I want to play as is that he was born with magical abilities, albeit uncontrollable and wild, which causes his mother to hide him away in fear of something happening. And then maybe he goes to the school and makes the celestial bond to try and learn control over it all. That's just a bit of it, but if this is illogical I'm all up for going for a different background, I just wanted to run this by here before I wrote another bio up.
Ink-berry said
Alright, I'll be waiting for that, then.~ :3 So do you want to figure out how their abilities are going to compliment each other now, or should I just improvise while making my form?


I have ideas for my character's magical abilities, but I'll leave it blank for now and we can figure it out. I'll get the first part of my bio down, just a bit that needs to be a part of his character, but after that I can do whatever with him and we can figure out how the characters met each other and all that herr-ba-blerr. Almost done, so I'll send it over soon! :3
Ink-berry said
I've been stalking this thread for a few days now, soooo... yep. Hello, people.Also, Daemyn Sterk, would you be alright if I made a character to pair up with yours? I have the perfect idea for one (he / she's probably going to be quite the jerk, though, so just a warning beforehand). xP


Sure, sounds like fun! If you'd like I can write up the app and PM it to you, and then we can figure the bond out and stuffs.
Oo, I'd like to make a mage character if anyone's interested in partnering. I have most of my ideas for the character down, I'd just need a partner to start up a CS. He'd be a cheery/optimistic character for the most part, adventurous and curious about the world around him, though on the inside he'd be self-conscious and hesitant in his actions. So yeah, if anyone who wants to play as a knight is interested in pairing up, tell me. :p
Bump
Bump! I'll post my CS soon.
Hello, hello, and welcome to you all! This is a roleplay based upon Final Fantasy VI, with a bit of an altered timeline. More will be explained after the intro, but for now read on! And for anyone that doesn't know much about Final Fantasy VI, you may want to skip ahead to the information section before reading the intro.

The Gestahlian Empire
The Empire was formed 735 years ago where it had declared its independence from the world as a military state and intended to create a global police force. Gestahl was born as heir to a military family. The empire experienced a military coup 13 years later. Little is known about the coup other than Gestahl's father being heavily involved. The Imperial Palace was constructed 21 years afterward as the Emperor was facing increasing pressure to expand its armaments. Gestahl becomes Emperor 18 years later, and mutual peace was later agreed upon, although Narshe refused to sell coal to the invading Gestahlian Empire with armed resistance. Two years later, the Gestahlian Empire started its first military campaign, conquering the entire south continent. During this time Emperor Gestahl captured the espers that fuel Magitek with the Magitek Research Facility being developed shortly thereafter. The technology was developed by Cid Del Norte Marquez, the Empire's chief engineer, after Gestahl led a band of soldiers into the Esper World and brought back numerous espers to Vector, where Cid developed a technique for extracting the magic out of them. He tested this technology on Kefka Palazzo, but the process was still in development and was rudimentary — it shattered Kefka's mind and left him a psychopath. Six years afterwards the military's command structure was restructured and the initial results of the research facility were published by the Empire.

The Magitek process was refined and the Empire began to mass-produce Magitek weapons. Magic was granted to the Empire's elite soldiers, who became known as Magitek Knights, including General Celes Chere. Four years after the initial results, the Empire commenced its second military campaign, conquering the Western continent due largely to the deployment of the experimental Magitek Armors, the main Magitek weapon in use. Magitek Armor is a large armored machine piloted by an Imperial soldier who can channel beams of magical energy. Various other Magitek machines were created, including the Imperial Air Force, and the Empire's strongest weapon, the Guardian. Seven years on the Gestahlian Empire got into skirmishes with Doma, with the former pursuing a third military campaign a year later. With Magitek's unequaled power, the Gestahlian Empire began to conquer the entire world. The other nations on the southern continent where Vector is located — Tzen, Albrook and Maranda — were conquered one by one, and the Empire begins pushing into the north.

The Half Esper
Years before, a human woman unknowingly stumbled upon the world of the espers. She was badly wounded, and near death when she was found by the confused espers. An esper, Maduin, nursed the woman back to health and eventually they fell in love. This union led to the production of a half esper child by the name of Terra.

Two years after the birth of the half esper, an army led by the emperor Gestahl found it way to the world of the espers. Pillaging the land of the espers and capturing all that stood in their way, the overwhelming numbers of the imperial army crushed the espers and many were taken to become slaves. With his power, the Elder of the Esper World cast a seal to prevent any humans from ever entering the land again. Madeline escaped from the world with her child, though close to death. Gestahl discovered the dying woman and took the child, fascinated by the prospect of a half esper. The half esper was raised as a living weapon by the emperor, her magical abilities of the highest power.

The Imperial general Kefka Palazzo took an interest in her and placed a slave crown on her, forcing her to obey his orders directly. Among them was the order to annihilate fifty of the Empire's finest soldiers to gauge the extent of her powers and the slave crown's effectiveness.

Approximately twenty years after their initial invasion of the Esper World, the Empire dispatches Terra Branford with two soldiers to raid Narshe and capture the frozen esper the town had dug up in a new mine shaft. The raid fails, and the Slave Crown controlling Terra is damaged, and she regains her free will and sides with a rebel faction, the Returners. This marks the turning of the tide against the Empire.

The Warring Triad
The Returners decide that it is time to launch an all-out attack on the Empire, and the leader asks Terra to attempt contacting the espers' land in order to gain their support. Terra succeeds in making contact, and when the espers learn that the others captured by the Empire previously have now perished, they become infuriated and enter the human world, where they destroy much of Vector. When the Returners arrive in the capital, they find Emperor Gestahl claiming to no longer have the will to fight, inviting the Returners to a banquet to negotiate peace. Gestahl asks Terra to deliver a truce to the espers on his behalf, to which she agrees.

Soon, they find the espers and Terra convinces them to accept a truce with Gestahl. However, during the negotiations, Kefka attacks the espers, killing each of those still alive and capturing the magicite that remains from their essence. The Returners reunite, now aware that the peace was a ploy for Gestahl to obtain magicite and the stone statue remains of the Warring Triad within the espers' now-unsealed land. Kefka and Gestahl travel through the open gate to the esper world, find the Warring Triad, and prompt the island on which the esper world is located to detach and fly in the sky as an ominous Floating Continent. The Returners attempt to stop them from causing further damage, but despite their efforts, they are unable to prevent Kefka and Gestahl from gaining the power of the statues. Now empowered, Kefka promptly kills Gestahl and moves the statues out of their proper alignment, upsetting the balance of magical power and causing the destruction of most of the surface world.

The World of Ruin
Kefka now rules over the ruined world with an iron fist, using the power of the Triad to crush any resistance. Terra, the half esper, and a group of returners reunite and start one last, final assault upon Kefka, one last fateful battle. Victory seems sure for the Returners, but at the last moment Kefka ends his life and unleashes his wrath upon the group, ending their lives. The power of the espers stored within him is spread across the ruined world, unknowingly spreading magic throughout the land. Though rare, certain few in the world are empowered with newfound magical ability.

After the deaths of Kefka and the Returners, a disciple of Kefka by the name of Aga Ferrer seizes control of the power of the Warring Triad, taking Kefka's place as the power of the land. He rules with the same iron-fist that Kefka did though more intelligent and logical in his choices. Aga establishes the Ferrer Empire, proclaiming himself empire. And now, a new rebel group has established in the land, calling themselves the Returners. The cycle has begun again, but who will come out victorious?
The Warring Triad reaches out to certain wanderers across the world, unconsciously influencing them towards one place where they can communicate their wishes - The Train of Phantoms. Will these unlikely heroes be able to free the land from the iron fist of the Ferrer Empire, or will they fall like the rest? Only time will tell.
Still interested? Well, the roleplay will start off with a group of unlikely heroes meeting upon the Phantom Train. They have unconsciously arrived at the location from the influence of the Warring Triad, who have used their last ounces of freewill to call out to these different people. Though it wasn't the Warring Triad that chose them, it was fate. The Phantom Train is a place of mystery, where the spiritual and physical worlds meet. A place that will allow the Triad to openly communicate with the heroes. The roleplay will develop from there as the heroes set off to fight against the tyrannous empire.
Rules:
-Don't metagame, godmode, cheat, or control anyone elses character. Y'know, the stuff that any roleplayer should know.
-For posts, any intros or big action posts should be at least 2 or 3 paragraphs minimum. Some casual points where just conversation is going on and you can pass off with 1 paragraph, but more is still recommended.
-Don't be an asshat, be nice to everyone and don't argue. Debates are alright, though if I intervene my decision will be final.
-Romance is alright, and encouraged too, but keep anything PG-13.
-Have fun, yo.
-Wait a couple posts or so before writing a response, don't wanna leave anyone behind.
-Not much else, just y'know, follow your gut I guess.

Map of the land

The world was pulled apart after the power of the Warring Triad was released. The phantom train can appear anywhere in the world due to its etheral connections, and its always associated with an eerie forest.


Information~ (Just some stuff for you to read up on, if you want full history you're going to have to do that research yourself.)








I hope this starts up one way or another, I was really looking forward to it. :c
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