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    1. Danko 10 yrs ago

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Hi there, I'd like to find one or two writing partners for some one on one games. I don't find I have enough time for group roleplays but I don't want to stop altogether. So I'm looking for some stories to keep me going. A bit about myself, I'm 27 and male. I've been roleplaying for about 12 years or so on and off and consider myself to be advanced, I expect my partner to be likewise. I live in Scotland so I'm GMT time zone. I roleplay over email so if you're interested in writing with me please send me an email at thelibertine12@gmail.com, I rarely check here unless I'm bumping this post.

I have a few ideas so I'll go ahead and list them below and then I can add/subtract as my mood changes.

Something I'm really interested in at the moment is a story set in Brian McClellan's Powder Mage universe from his books. If anyone has read them and is interested in the setting please let me know.

I would also be interested in writing something in Robert E. Howard's Conan the Barbarian universe, I've always been a big fan of this setting. The ancient history fantasy setting is really appealing to me.

I had an idea of an original setting for a story. It would be a mix of western and martial arts film styles with some fantasy added but at it's heart it'll be an adventure story. I'm open to romance being present if the opposite character is female (mine will be male). Basically we would play characters in an original world that is a mix of the old American west and China or Japan of the same or maybe slightly earlier period. There would be various super powers (for lack of a better word) that warriors in this world can use although some choose to use firearms instead of training in the martial arts related to these powers.

Another original setting would be set in the 1980s in a small town in swamps of Louisiana, my inspiration for this is a mix of Stranger Things, True Detective and maybe some old X-files thrown in as well. Basically my character is the county sheriff and there are strange supernatural happenings going on in the area and he gets mixed up in it. Further details can be collaborated with any interested parties.

Yet another original setting, a dieselpunk/post apocalyptic setting. The world has had a nuclear war which has wiped out most of humanity but those who survive have set up towns and settlements in what is now a desert. Some of the pre-apocalypse machines still work but they are all from the 1950s and before. So WW2 tanks maybe some planes as well, weaponry is the same.

An alternative history world/pulp adventure story set mainly in the Mediterranean Sea in an alternative version of 1916 where there is no World War 1, instead there is a cold war of sorts. Britain, France, Spain, Portugal and Russia are in a close alliance as are Germany, Austria-Hungary, The Ottoman Empire, Rumania and Bulgaria. Belgium, the Netherlands and Switzerland are all officially neutral however their sympathy lies heavily with Britain and their allies. Serbia, Montenegro and Albania are under pressure from their neighbours to join the alliance with Germany however they have yet to do so; Scandinavia, Denmark in particular, is under similar pressure. Italy is under pressure from both sides to join alliances due to their strategic position in the heart of the Mediterranean. Bi-winged sea planes filled with pirates, bounty hunters, soldiers, gangs and slavers rule the skies while the waters are frequented by large liner ships usually transporting goods or slaves between the countries of the Mediterranean. Long distance passenger travel is usually conducted by large zeppelins. Slaves are the most valuable commodity in this area of the world and people pay high prices for healthy slaves and the Mediterranean is the place where most of the slave trade exists making it a highly sought after area by the powers of Europe.

Something set in the Star Wars universe, in the era surrounding the original trilogy/Rogue One. I would prefer if it was about non-force users as I find playing jedis a bit tedious so maybe rebel pilots or smugglers or something along those lines. Again, we can discuss.

A Victorian era adventure story, something like Space 1889 if anyone knows the setting, with airships and space travel. Like Victorian sci-fi essentially. Alternatively a Victorian era lovecraftian horror setting.

So those are my ideas for now, please email me at thelibertine12@gmail.com if you're interested.
-Name: Sir Gerold the Dusk Knight

-Age: 27



-Gender: Male

-Background: Gerold was born as the second son in an old and proud, but much diminished house who's lands were located on the eastern coast of England, just above the welsh border. His father was a proud man who was doing his best to keep his now barren lands afloat financially. Although he had many allies at court and among the other lords of the land he would not ask them for any assistance though it is likely they would have given this gladly. He had been a chivalrous and noble knight in his youth and was still an honourable man but taking handouts or charity as he saw it was not something he was willing to do.

Gerold and his older brother were both trained as knights by their father, who took an active role in raising them, partly because he lacked the funds to employ masters who would teach his sons to the level he felt befitted his family but also because he genuinly wished the best for his children and wanted them to be knights like him. While his brother became more interested in the aspect of managing lands and bureaucracy Gerold truly loved the martial pursuits. He learned to use the lance and sword as well as how to lead men on a battlefield. He greatly admired his father and wished to become a great hero like he had been in his youth.

When Gerold turned 12 he was sent by his father to squire with one King Arthur's Knights of the Round Table, Sir Bors de Ganis, whose father had been a comrade and ally of Gerold's own. During this time he took part in many battles against the Saxons and came to be recognised as a skilled swordsman as well as a stalwart ally to Sir Bors and his companions.

One winter, while on an extended campaign to rid the eastern coast of Saxons, Gerold fell ill with a fever and was left by Sir Bors in a small castle under the care of the local lord, who was to elderly to join the war party. Sir Bors and his companions took their army onwards to continue driving the Saxons out while Gerold recovered. No long after his strength had returned Irish raiders, who had been taking advantage of the disarray caused by the Saxon invasion, attacked the lord's lands and became raiding and murdering their way inland.

All the lords knights had gone off to fight against the Saxons so there was nobody to lead the local militia against the raiders. Gerold, at this time only 16 years of age, volunteered to lead the militia and drive the Irish back to the sea. He waited until the sun began to set and launched a surprise attack on the raider's camp using the sun which was low in the sky to blind his enemy he managed to scatter their forces as they retreated back to their ships and fled.

The lord praised Gerold on his return and relayed his deeds to Sir Bors who brought Gerold to King Arthur himself to be knighted. Due to his tactics during the battle against the Irish he was dubbed the “Dusk Knight” by his companions and he served the rest of the campaign and many more against the Saxons until finally a peace was reached. He returned to his father's land to help his brother and now elderly father. His father expressed his pride in Gerold's deeds which were by now spreading across the land and granting him some measure of fame. He used this fame to attract lords and knights to his father's lands which in turn brought wealth and allowed his father to make improvements that would allow his house to gain some of the prestige it had lost over the years.

When Sir Lancelot became regent and was tasked with bringing together knights to aid him at court his cousin sir Bors suggested his former squire, Sir Gerold, as a suitable choice. A letter was sent to Sir Gerold who left for court at once.

-Traits of Avalon:

∞-The Wolf’s Teeth: Your swordsmanship is the stuff of legend. An average foe that is at the tip of your blade can expect to taste its fatal bite.

∞-The Lion’s Roar: You exude an air of command, confidence, skill, and righteous purpose. Your enemies are hesitant to engage you upon the battlefield, and they grow anxious at the mere mention of your name.
-Name: Sir Gerold the Dusk Knight

-Age: 27



-Gender: Male

-Background: Gerold was born as the second son in an old and proud, but much diminished house who's lands were located on the eastern coast of England, just above the welsh border. His father was a proud man who was doing his best to keep his now barren lands afloat financially. Although he had many allies at court and among the other lords of the land he would not ask them for any assistance though it is likely they would have given this gladly. He had been a chivalrous and noble knight in his youth and was still an honourable man but taking handouts or charity as he saw it was not something he was willing to do.

Gerold and his older brother were both trained as knights by their father, who took an active role in raising them, partly because he lacked the funds to employ masters who would teach his sons to the level he felt befitted his family but also because he genuinly wished the best for his children and wanted them to be knights like him. While his brother became more interested in the aspect of managing lands and bureaucracy Gerold truly loved the martial pursuits. He learned to use the lance and sword as well as how to lead men on a battlefield. He greatly admired his father and wished to become a great hero like he had been in his youth.

When Gerold turned 12 he was sent by his father to squire with one King Arthur's Knights of the Round Table, Sir Bors de Ganis, whose father had been a comrade and ally of Gerold's own. During this time he took part in many battles against the Saxons and came to be recognised as a skilled swordsman as well as a stalwart ally to Sir Bors and his companions.

One winter, while on an extended campaign to rid the eastern coast of Saxons, Gerold fell ill with a fever and was left by Sir Bors in a small castle under the care of the local lord, who was to elderly to join the war party. Sir Bors and his companions took their army onwards to continue driving the Saxons out while Gerold recovered. No long after his strength had returned Irish raiders, who had been taking advantage of the disarray caused by the Saxon invasion, attacked the lord's lands and became raiding and murdering their way inland.

All the lords knights had gone off to fight against the Saxons so there was nobody to lead the local militia against the raiders. Gerold, at this time only 16 years of age, volunteered to lead the militia and drive the Irish back to the sea. He waited until the sun began to set and launched a surprise attack on the raider's camp using the sun which was low in the sky to blind his enemy he managed to scatter their forces as they retreated back to their ships and fled.

The lord praised Gerold on his return and relayed his deeds to Sir Bors who brought Gerold to King Arthur himself to be knighted. Due to his tactics during the battle against the Irish he was dubbed the “Dusk Knight” by his companions and he served the rest of the campaign and many more against the Saxons until finally a peace was reached. He returned to his father's land to help his brother and now elderly father. His father expressed his pride in Gerold's deeds which were by now spreading across the land and granting him some measure of fame. He used this fame to attract lords and knights to his father's lands which in turn brought wealth and allowed his father to make improvements that would allow his house to gain some of the prestige it had lost over the years.

When Sir Lancelot became regent and was tasked with bringing together knights to aid him at court his cousin sir Bors suggested his former squire, Sir Gerold, as a suitable choice. A letter was sent to Sir Gerold who left for court at once.

-Traits of Avalon:

∞-The Wolf’s Teeth: Your swordsmanship is the stuff of legend. An average foe that is at the tip of your blade can expect to taste its fatal bite.

∞-The Lion’s Roar: You exude an air of command, confidence, skill, and righteous purpose. Your enemies are hesitant to engage you upon the battlefield, and they grow anxious at the mere mention of your name.
If you get some more interest I'd be up for playing a detective in this.
I'd be interested too.
I would definitely be interested in this if it starts up.
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