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    1. Dazsos 10 yrs ago

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You're helping me out here more than you know. And I'm a vulgar masochist who thrives on forcing multiple people to side against me on a debate to truly weed out what's wrong in both sides.

So the barrier shouldn't just be blanked out by any prepped attack, because it's a high tier, high grade ability. It's a one-trick pony, but it's very effective, and it was accepted by my opponent before the match started. There's my vice grip, here's my calloused hand.

Psssst... hey, hey Melon... you're still using aspects of time in your explanations. Also, I'd give your crude humor a 6.8/10. If you used the word feces, or the rather elusive ejectamenta, you'd surely earn more points on my sphincter scale.
See this is where I don't like the idea that 'specific rules' overpower fundamental reality. That barrier shouldn't just be 'overpowered' because someone held their urine in for an extra couple seconds, so that the delayed effect is a more powerful blast of piss. Human excrete is vastly inferior to my amazing and beautifully invisible spacial barrier, regardless of how prepped they were with their willies, and how truly horrible my analogies and metaphors are.

Ultimately I'm still not convinced how preps aren't relative to time; if there was a 1-prep per turn rule, then it is - hands down - only a byproduct of time and energy. Again the word preparation really explains everything.

We're talking in absolutes in terms of the rules, when that just doesn't work, and I've even been told that those who used T1E weren't as anal about enforcing every single rule across tiers, or in the face of loopholes. Boosting a character's action speed should indeed increase how quickly they're able to charge a powerful attack. Time is time, perhaps a figment of human imagination, but we're convinced it's real, and keep track of it thusly.

Oh hey there, @Starfall. Welcome to the debate! Would you like to pick a side? Perhaps I can offer you some popcorn. Hopefully you like crude humor, because I implement a lot of it in my rants. My apologies for the horrible setback on my post for our fight... I've become so immersed in this battle of spell, wit, and passive aggression, that it's captured all of the brain cells I have left from years of rum guzzling piracy.
Given the circumstances, I've admitted that Myron's shield has a weakness... however I've put certain cogs in to motion which fortify it's vulnerability. And I'm not willing to indulge on the specifics of its weakness due to trust issues. Can we get back to the matter at hand, Melon? I'm sure your scent glands are going haywire by now.

If the prep system isn't based on 'time,' at all, which has been your argument from the get go... then I don't see how time manipulation would not give a buff to something like cast time? Aggrieve logic all you wish, it's the key and lock, you cannot convince me to abjure.

No I didn't enter under the impression that T1 Eden was the appropriate rule set. It's just widely accepted, and many other forms similar to it exist. I've played the game long enough to understand it, and have followed generalized unspoken rules, which is why I'm not against having it. It's just imperfect, just like all of us.

My analogy was horrible! I admitted to that right away. But it's not far from the truth...

Sorry to somersault away at the most climatic and enjoyable arc of this debate, but this weekend is going to be extremely busy for me. I've got plans all the way up till the 19th, and Mon-Tues I'll likely be completely unavailable. Tomorrow and Sunday I can post at odd hours, hopefully this issue is resolved.

Oh right, most important thing last. Synopsis time. I'm willing to make T1 Eden the default (it slightly was already); you guys can be the ones to figure out how time manipulation glitches the mechanics of your beloved rulebook.
Gee golly, this got out of hand, faster than the pace in which the road runner aptly avoids his coyote pursuer each and every time the camera shines on him and his rocky outcrop of a homeland.

It seems I forgot to imply my old rule of 'put the most important detail at the very end of your post, because that's the one they'll remember and respond to.' Instead I put it in the beginning. I said I was fine with a 1-prep rule, however, however, under the circumstances given... Myron is in a magicked zone where time is incredibly sped up for him. Based on this, I assume it'd be stupid if he wasn't able to pull off at least one extra prep vs Corban's singular; otherwise what use do I have for such an absurdly powerful ability? Nobody seemed to join in on this argument... which was my most important damned question!

"What you want to do is quick-cast, but it seems you are interpreting quick casting as prepping." I... I... no, I'm not. I'm boggled that my words made you think that. I will now assess my language skills in greater depth.

I did say "One that is 'enhanced' and empowered over time?" When referring to preps, noting to my understanding of the system, but relative to how it's tricky when applied to every spell imaginable. I get what you mean by a prep, I'm just tugging on the puppet strings connected to its many letters.

As the argument progressed, I'm pretty sure the ultimatum I discovered was indeed the problem.

Myron is not capable of charging his basic runes with extra power, the power they contain is nearly always the same, unless grown to a humongous size, or altered with a plethora of additional runes. So if we say the process of writing the rune isn't the prep, because he can obviously write multiple runes at once, then he should indeed be allowed to write all the runes he has been with minimal stress, and several at a time. We can perhaps assume that his only real preps are supersized runes, enchantments, and in-depth idioms, which require multiple rune combinations, and thus, extra... what's the word... hmm... preparation? Yeah, that's it. I had in mind a rune that powers up other runes effects, I'll apply it to Myron's skillset so that he's capable of prepping minor runes.

Now last but not least, since I've stated myself as willing to accept T1 Eden rules (and I was in fact following them, don't get me wrong)... here's my real problem. I do not think every prepped ability should oust every non-prepped ability. Myron has some minor spells, like the barrier, which can essentially block many things prepped or not... but it wouldn't count as a prep, right? Logic, science, whatever the hell smart people use should be the go-to on attack effects. Extreme strictness of the rules perceived through outdated text, regardless of morality or common sense is the very basis in which the Templars and ISIS operates. Yes... I'm using ISIS to relate to this, in an attempt to make anyone feel bad if they argue or disagree with this final statement. I know, I can be a bit of a testicular vice-grip at times, I'm terrible... oh well.
I feel that under the circumstances given, certain buffs should raise the cap on preps.

Nearly all of Myron's abilities require some sort of preparation. (Slang: Prep?) Swiftly cast spells, the kind Corban is more skilled at, can only be applied to a few things Myron does magically, such as form control & shaping of water, or activating formerly prepared runes.

Now we backtrack to the problem of what a prep really is? A prepared ability? One that is 'enhanced' and empowered over time? A trap of some kind? Either all of Myron's runic spells require a prep, (which shouldn't take long at all, really. Some runes are in other runes!) or he is completely incapable of actually making preps altogether, his basic runes just won't count as preps. This is the ultimatum I see, in which Eden Era's more primitive set of rules redden my character's anus. The fix for this is either making exceptions for Myron, or having me state which of his runes is the 'big prep' every single time, during every post. Strenuous unnecessary excess effort. This is why I see Eden Era as not only imperfect, but not fairly catered to a broader spectrum of combat styles.

In short, if Myron isn't allowed to ideally 'prep' multiple spells while buffed (or if he's even capable of preps!), then the rules unfairly punish him for having a non-traditional spell casting style. I'm willing to work on exceptions and adjustments to the rules Divinity deems acceptable, but I don't plan on swearing an oath to Eden Era's patchy policies.
Knees deep in pixel grime, through struggle, arguments, how often spit from cusses had to be wiped off many a shirt... I feel rather committed to seeing this fight to some end. I'd rather a loss, over void, because the effort was real, and I tried. So, Melon, I wouldn't readily accept that either myself or Divinity be let off without verdict of a winner. There was definitely enough fighting to constitute a real ranked fight, and much of the issues were resolved.

Given the circumstances, I do accept much of what can be found in the Eden Era ruleset, however not everything written, if beyond the throes of logic. To use it like religious text in the hands of a radical, I would renounce it's usage. However, if the same prep vs non-prep argument was used against me, I'd willingly, albeit reluctantly, accept damage. Right now, I simply do not agree with the concept of 'one post, one prep.' I don't even believe the current Eden Era enforces that in this tier of combat.

I'm not bribing you to stay, or pushing you to leave, Divinity. If you wish to continue, I'm still here, readying a riposte.
Under the magnifying glass, I'm not actually breaking the rules of T1 Eden. One full spell has been fully prepped & activated on that turn, the rest are a biproduct of spare time from other posts, or information leaked on the beginning of another prep that would begin the next turn (or, with time on my side, that turn.). I do recognize Eden as a reasonable method of specifying damage, since without a rulebook on the matter, fights can be dragged on forever without any injuries being dealt.

On another note, I didn't start this fight under T1 Eden. Although I recognize it as good, I never agreed to a ruleset beyond having a Judge medium issues for us. Although Eden's rules were brought up many a time to try and dispel my spell preps, and ultimately did help form a reason as to why Corban should've taken damage, it was never set in stone to be the default go-to; It is simply a mutually understood and respected basis.
#4, the Time-Space Paradox is the only thing that would be prepped and matured in one turn. The halo was created prior, as was the barrier, and the arsenal is in a time statis, where it's not matured as of yet.

The barrier fully covers Myron in a perfect sphere, which has a width of roughly 50 feet.

For sure, Eden Era rules are a good guideline, but it's far from perfect for high tier battles like ours. Say a character is given buffs that would improve how many spells he's able to conjure in one turn - the exact situation I'm in - logically, that should mitigate restrictive limits, which is why Myron has been a faster caster as of late.

The the idea that only one 'thing' can be prepared at once is preposterous, some spells obviously take longer than others, some actions take a single synapse to activate, and by jeeves, if a profile states they can multitask, best expect they will. Both of our characters have been caught manipulating multiple spells in tight timeframes.

The way I see it, actions and spells all have a given lapse of time, and working posts in to those timeframes are how we come to progress a fight. Actions are not based on set rules, but by a mutual understanding of time between both fighter's actions. End motif, the ruleset I play by is logic and collective agreement.
Uhhh yes, various different things are going on simultaneously, and others in tandem. Since Myron can control several magical instruments at once, it may seem confusing when he does so. Also he made sure that every action had virtually no time delay in-between.

So as a synopsis, but just of the recent post & a slight bit prior.

1. Throw 3 pre-enchanted cards. Flash-freeze some water to catch one.
2. Hurl vortex halo under the tornado. (At the same time as #1.)
3. Unlock a barrier rune. (Created in a previous post.)
4. Claw a second series of black circles to form & activate a Time-Paradox rune out of one.

- Everything beyond this point wouldn't have finished yet, however the time-space paradox would explain that: since Myron's actions would suddenly be super-sped up, it'd be easier for him to complete such a difficult task within strict timeframes.

5. Begin crafting an arsenal of shields, stalves, armour, and even another halo.

Five includes so much because I'm not sure how quickly Crystal/Corban will be able to break down Myron's fortifications. So if it takes him a while, Myron would've easily finished his enchantments. If not, I can have Myron surprised mid-craft.
I fully understand, and am in the same predicament right now. I only posted on my other fight first because the fella' had been complaining about my absence. I figure this is more of a laid back, post whenever available kind of fight? Totally fine by me, that fits in to my agenda.

Sometime this week I'll try and post. Obviously I haven't forgotten you, either!
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