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4 yrs ago
Current Time to get back into this! It's been too long.
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7 yrs ago
Creativity is the greatest rebellion in existence.
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@Letter Bee update up ☺
<Snipped quote by DirtyDingo>

Thanks!


Wouldn't dream of expecting RPers to get invested over one paragraph. 😂 It was more to get the CS up so people could start toying with characters if they so desired.
I... I honestly don't like how short the premise is and how most of the OOC OP is the character sheet.

Please forgive me.


Just placeholding now to get things up and running. More will be added later tonight ☺


Sarah Sinclair "The Ghost of Anchorage"


Name: Sarah Sinclair "The Ghost of Anchorage"
Age: 26
Gender: Female
Height: 5'8
Weight: 134lbs

Motto: "Words have power."

Appearance: Born and raised in the cold of the Alaskan wastelands, Sarah has incredibly pale skin which is often plagued by egregious sunburn when she journeys further south into mainland America. Her hair is a muddied dark brown, with striking hazel eyes set in their angled sockets. A pair of large, jagged scars runs perpendicular from each other across her cheek, staring at the bridge her nose and bottom lip, to the right hand side of her face.

Equipment: In terms of ranged weaponry, Sarah carries with her a retrofitted Colt Navy, which has been rechambered in .44 magnum and features a built in block suppressor and laser sight. Whenever she has been questioned about this weapon, she merely signs "Charlotte." and refuses to elaborate any further. In addition to this, she makes use of a scoped Type 24 Chiang Kai-shek sniper rifle. Which belonged to her father.

For when things get up close and personal, a large curved machete is her weapon of choice and she is almost never seen without one on her person.

Pre-war Chinese issue military backpack
Water Flask
12 feet of paracord
Brotherhood of Steel Holotag
Three sachets of vegetarian instant ramen
1 cast iron cooking pot
Tinderbox

Past Affiliations: Brotherhood of Steel.

Likes: Virgil, Charlotte, Nuka Cola, Ramen, The Brotherhood of Steel, Ghouls.

Dislikes: People, Alcohol, The Sun, Music.

Key Character Traits: Sarah is seemingly mute, whether caused by trauma or she simply chooses not to speak; Sarah Sinclair instead communicates through sign language. With her trusty companion bot "V.I.R.G.I.L" translating her communique into words.

Background:

Born in the harsh, frozen wastes of Anchorage, Alaska to nomadic parents. Her father, descended from Chinese soldiers whom were stationed in Alaska when the bombs from both sides fell in the frozen north, and an American mother. The wastes of Alaska were unforgiving, even by post-war standards. With very little in the way of clean water available across the entire state, she and her parents would often be forced to trek across the nuclear tundra and into Little America in order to trade fangs, antlers, pelts and meats for ammunition and water. It was a near never ending cycle, hunting two headed Caribou and fending off the gargantuan mutant wolves known to the Alaskan wasters as Langshen. Before harvesting what they could from the beasts and making the trek once again.

Sarah had supposed she had made this journey some forty times before she was even a woman, but it was on the day of her seventeenth birthday that for the first time, she had begun to question her family's way of life. Her parents had always forbidden her to speak with any of the settlers, their lives were that of nomads, and outsiders could never understand them. Or their way of life. The reverse, was also true. So what was the point of interacting with such people beyond what was necessary? This had always been his narrative. And it had always made sense.

That was, until that day. There had been a ghoul merchant by the name of Handsome Jack, whom she would often take her share of their wares to in the capital of Little America. The ghoul had obviously taken a platonic liking to the young girl whilst they had bartered back and forth over the years; as she had also to him. Although due to Sinclair being barely capable of speaking English, the language barrier had been quite the hurdle. Yet, the two managed to overcome the issue over time through his teaching her of American Sign Language. Which she took to as though it were natural to her.

Eventually, her father discovered the friendship the young womam had formed with Jack and heavily chastised her for the entirety of their journey back into Alaska. Threatening that should she wish to live like a sheep and merely await death in a pen as the settled tribesmen do, that he would happily leave her to such a fate the next time. This set a fury into Sarah's heart, and still in possession of her father's rifle, stormed off back towards the border. Abandoning both her father and mother.

Though, she had not thought very far ahead in her anger. Whilst she was an experienced tracker, and marksman; her father had always been the one to build their shelters. To light their fires. As the black of night began to creep over the Alaskan wasteland, Sarah Sinclair began to realise her mistake. Panic set in, and with great haste she made her way back the way she had came, forgetting all she had been taught to never travel at night, lest she fall prey to the even nastier beasts that hunted in the night time of her homeland. What could be more terrifying than the Langshen? One might ask, but that was a very simple answer. Much like anywhere in the world, Alaska was plagued by the dreaded Deathclaws. However unlike most other places, those in the north were Nocturnal, and their frosted black hides made them impossible to spot in the bitter cold darkness.

The young woman had succumbed entirely to terror, sprinting in bursts with no regard for her stamina or noise profile. Chasing down her parents' tracks in the night. Although her eyes were highly adaptive to the night, as all Alaskan wasters were, without a source of light she may as well have been blind to her surroundings, operating purely on instinct. It was in that moment, that she
was set upon by a nightmarishly large Deathclaw. It's eyes a burning crimson against the black of night. With a single strike across her person: her right orbital, her jaw and her right shoulder were all broken, and Sarah was certain that she was as good as dead.

And the Asian-american would have been, had it not been for the timely intervention of her parents. Her father leapt onto the beast's back, slamming his ice pick into it's head to latch himself to the monster, and repeatedly shoving his knife into it's neck, causing it to begin wildly flailing and bucking, attempting to remove the man from it's back. But to no avail. As the chaos, and frankly idiocy of her father attempting to single handedly kill an Alpha Deathclaw continued, her mother dragged the mortally wounded Sarah away from the fight, before heading back to aid her husband. Letting loose arrow after arrow into the Deathclaw's chest.

Though, any whom know the monstrosity of these creatures, knows that such wounds are nothing to them. Eventually, her father was dismounted, being crushed between an ice cliff and the creature's back. Killing him instantly. Her mother fared no better, being swatted aside like a fly not long after. Profusely bleeding and barely able to move, Sarah had managed to prop her rifle up on her knees, using her left hand to wield it. The second she was able, she pulled the trigger.

The round sunk deep into the Deathclaw's skull, but even still the behemoth lumbered forward. Sarah had thought for certain this would be her death. But as she closed her eyes and awaited death, the spooling of miniguns whirred in the distance, accompanied by the blinding searchlights of a Vertibird. The weapon roared to life, ripping the heavily wounded Deathclaw to shreds. Moments later the aircraft landed, and three figures clad in T-51b power armour. She had been saved by the Anchorage chapter of the Brotherhood of Steel.

-REDACTED: FURTHER AUTHORISATION REQUIRED FOR THIS DOSSIER-

It had not been long before she had found herself promoted to Paladin after a period of time in the Scribes. With Virgil speaking on her behalf. A young woman now, and a member of Task Force Delta; a group dedicated to the clearing of Feral Ghoul infestations. Sarah Sinclair would participate in multiple operations until the Maxon reforms in 2287, having gained extensive experience in the operation of the T-51 Ultracite pattern power armour. Due to the airborne nature of Task Force Delta, she would be reassigned to the Lancers and given the rank of Lancer Sergeant. Her relative skill with computer interfaces thrusting her to the helm of her own bird and away from her friends.

She didn't fly for long after the reforms, her bird was shot down during a raider tribe incident on the border of Anchorage. It was here that -REDACTED: FURTHER AUTHORISATION REQUIRED FOR THIS DOSSIER- her trusty revolver at her side she -REDACTED: FURTHER AUTHORISATION REQUIRED FOR THIS DOSSIER-

In the aftermath of the Anchorage incident, Sarah was transferred to the Citadel in the Capital to work as a scribe once more. It was here that she became disillusioned with her future and the Brotherhood. One day, she simply had enough and set out into the wasteland on her own. Building relative rapport in the NCR, especially among the ranks of First Recon. It's alleged that she has been providing the division and Rangers support. Although such things are simply hearsay.

-REDACTED: FURTHER AUTHORISATION REQUIRED FOR THIS DOSSIER-

SPECIAL: 42 points from Zero. You were chosen for this mission for one reason, you're SPECIAL. Always remember that.

Strength 4
Perception 7
Endurance 5
Charisma 3
Intelligence 6
Agility 8
Luck 9

Skills: 285 From Zero. Min-maxing is not banned, however I will highly discourage it. Folks who aren't well rounded, one way or another; typically don't tend to last too long in the wasteland. Consider that your first, and final warning.

Barter 10
Energy Weapons 5
Explosive 14
Guns 53
Lockpick 35
Medicine 10
Melee Weapons 10
Repair 15
Science 31
Sneak 35
Speech 15
Survival 43
Unarmed 10

Theme Song: White Glove

V.I.R.G.I.L.
Vocalisation and Interpretation Robot, Given in Love

Virgil is a heavily modified EyeBot, complete with a stealth field generator. It's primary function is to translate Sarah's sign language into speech. He speaks with a cartoonish, posh pre-war British accent. Although it's apparent that Virgil can use other voices, it seems to choose this voice to amuse it's master. The name on Virgil's vocal setting is listed as "Marvin the Martian." It seems to lack any form of armament, and exclusively serves reconnaissance and translation purposes.
Dramatis Personae:

Sarah Sinclair - Played by DirtyDingo

Desmond - Played by Th3King0fChaos

Raven Rivers - Played by LetterBee

Jonathan Smith - Played by Athol

Ashe "The Ghoul" - Played by TimeMaster

Katherine Green - Played by Product

Nemet Arann Galea - Played by Ridealgh

Jeremy Kürten - Played by Evildd1984


The year, is 2287. Six years have passed since the second battle of Hoover Dam, where the now infamous "Courier 6" overtook New Vegas with the aid of the enigmatic Artificial Intelligence Yes Man, establishing "The Regime". Defeating the invading Legion, before turning the guns of their cadre of Securitrons and Sentrybots on the NCR troops stationed at the dam. The Mojave is in chaos, with Caesar's Legion, the Great Khans and the various other tribes battling against the Securitrons of the Courier's fascist regime and with new players arriving on the scene...things are looking more bleak than ever.

In his hubris, Caesar had been certain of victory, and marshalled the entirety of his forces, accompanying them to the dam personally. After their assault failed, the remnants of the Legion began their retreat, but were cut off by robots from the Courier's forces. With no option to return to the west, Caesar and his forces were forced to flee deeper into the Mojave. Where they happened upon the territory of the Powder Gangers. Though their forces were splintered and severely weakened, they were still too much for the rabble of former criminals to withstand. Within days, the Powder Gangers were forced out, and subsequently relocated to Nipton. Where ironically, they have thrived and are now more problematic than ever. The same however, cannot be said for the Legion itself. Though they now have a heavily fortified position within the Mojave's heart, and regional support from the White Legs tribe, whom migrated to the Mojave after their defeat at the hands of Joshua Graham and the Dead Horses in Zion Canyon in 2282. They are beset on all sides by the automatons of the Regime.

Despite the proximity of Nellis Air Force Base to New Vegas, the Boomers have fared exceedingly well against the onslaught of the Regime. With the Yes Man AI having "personally" lead numerous assaults against the base but to no avail. The Regime seemingly ceased direct assault operations against the Boomers in 2285. Although the reason for this is still unknown to NCR informants. Graham and his Dead Horses, hellbent on the destruction of the White Legs and hearing of Caesar's defeat, have declared their "Great Crusade" and infiltrated the Mojave, taking the abandoned NCR Ranger Outpost from the small garrison of Securitrons that once held it.

The Mojave chapter of the Brotherhood of Steel has gone completely dark. Whether due to internal policy, loss of access to communications or because they were simply annihilated by the Regime...we do not know. In response to these bleak times, and the threat of synthetic tyranny looming large, the NCR has made new alliances and truces all across America, most notably with the Brotherhood of Steel; and have established a special task group in order to bring peace to the Mojave. By any means necessary. Bonds will be made, bones will be broken; and the plot shall only thicken...the question is: What role will you play?


The Character Sheet: Please choose a colour to type your character's speech in. This will make it easier to discern which characters have said what, when quick refreshers need to occur. Write your character's name with the colour code to claim it.


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I'll set about making an OOC x Characters thread later this afternoon. I have a friend in IRL who may also be interested. Hopefully the thread proper will garner some extra attention, as I'd like a party between 4-6 minimum before I actually start.
<Snipped quote by DirtyDingo>

That sounds fairly good, yes. I presume that the task force isn't just going in to take over Vegas/assassinate the Courier by brute force?


Of course, that would be a little boring in my eyes. But I'm sure there will of course be more than enough time for us to get involved in large scale fights and such should the party decide to.
@Letter Bee I'd love to have people onboard in every capacity. So if you're an exceptionally busy person, the special task group will have the possibility for less "front line" types to be involved. Wherein you could potentially either be a non combatant, a reserve or something more unscrupulous if you were able to join in as and where possible!
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