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    1. evilpooka 10 yrs ago

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8 yrs ago
Current Back and ready to game! :D

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resiak verdungert said
I had forgotten about the Yuan Ti variant. I think i like that option more especially the abomination part. having arms helps a lot.


Agreed. Extra arms are always handy. Harhar. /Terrible Pun.

Any who, there are Yuan Ti in the first and fourth Monster Manual. Monster Manual IV has some interesting stuff for them, like the Abomination Cult Leader. :)
Nice. Naga are really cool. Were you thinking the standard naga from the Monsters Manual or the a Yuan Ti variant? Or something different?
resiak verdungert said
I like the idea of the second campaign more and i am more familiar with the pathfinder system


What kind of monster would you be interested in playing? :D?
Okay. I've gone through all of the monster manuals. The only other reason I'm kinda tempted by is the Spell Weaver, but I have no idea when I'll get an opportunity again to play a Mind Flayer... Sooo. :D Mind Flayer it is. And, yeah--a wizard. It just makes so much sense. I might do a prestige class, but I'm still looking into that.
Omega said
Made a quick Mind Flayer class, went with wizard HD and skill numbers. It is up for discussion and moving stuff around naturally but as you can see stacking this with another class will make a rather formidable character. I do realize that due to not including HD in the overall CR it means you will get very powerful abilities very fast like plane shift at will at level 8. I do not want to utilize HD as well because HD is even worse of a judge than CR.Mind FlayerHD: D4Skills: Int+2Levels:1: +2 INT, +2 Wis. +1 natural Armor, 2 tentacles 1d4, Telepathy 10 ft2: +2 Cha, +2 Con, Psionics (detect thoughts, levitate) Telepathy 20 ft3: +2 INT. +2 Dex, Mind Blast 1d4 rounds 1/per day (1 target), Telepathy 40 ft, 4: +2 WIs, 3 tentacles 1d4, Improved Grab, Psionics (suggestion), Telepathy 50 ft5: +2 INT. +2 Cha. +1 Natural Armor, Mind Blast 2d4 rounds, 3/per day (10 foot cone), Telepathy 60 ft6: +2 Dex, +2 Str, psionics (charm monster), Spell Resistance 15, Telepathy 70 ft, 7: +2 INT, +2 Wis, 4 tentacles 1d4, Mind Blast 3d4 rounds at will (30 foot cone), Telepathy 90 ft8: +2 Cha. +1 Natural Armor, Extract, Psionics (astral projection, plane shift), Spell Resistance 25, Telepathy 100 ft


This is pretty awesome. :D Thanks so much for building this for me and for the first opportunity to play a mind flayer. :) I'm still looking over some of the other monster manuals, just in case I see something that I want to play more. But, I will let you know my decision soon. Thanks again.
Yay. :D
Omega said
Anyway, Evilpooka if you want we can start taking some monsters you are looking into and work out their level progression while we wait to see if others join.


Sounds like we have a few players interested. :D Yay.

I have started to look over monsters in 3.5. I have about a dozen monsters I really like. I will try to narrow it down a little more. Just of curiosity--just because every other GM ever has said no--can I play a mind flayer? :3
Omega said
Cool, so I take it you would prefer Pathfinder then and the 2nd campaign?


Well, you said that the second idea could work with Pathfinder or 3.5. Pathfinder allows you to build any monster you want, which is nice--since they don't have as many books as 3.5. The race builder also allows you to create levels where you gain a monster ability periodically with your class features. Pathfinder might be the better system for the type of campaign you're thinking of.

Anywho. I'd be fine with both systems. I have all the 3.5 books. :D And there are a few monsters I've been craving to play, but the CRs are so high that I'd be leveling as a monster with one or two hit dice for 5 levels. :( I end up being very squishy with some nifty abilities, which works sometimes but not always. I always play a monster when I can. And either of these campaigns will allow me to do so. ^^ I will be happy with whichever system you choose to run.

Likewise, if you just want to compare systems, I'd be happy to discuss with you. I have played a looooooot of different systems. :) I love my tabletop games. My tabletop games just are always on hold during the summer, because my gaming group does things during the summer. Shock. Lol. I'm here to feed my roleplay addiction.
I'm definitely interested in trying this. I really like the concept of CR-monster leveling bonus with a normal class. I love playing monsters, but I hated taking monster class levels in D&D since my character was usually weaker (hit die wise) than everyone else. Pathfinder made playing monsters, or monster-like characters, a lot easier with their race builder--which is (surprisingly) balanced. Pathfinder is a great system; it fixed a lot of the problems in 3.5, and it's pretty easy to understand. And as a bonus, it's not as clunky as 3.5 in later levels.
VitaVitaAR said
Hmm. While it's better, medical technology still takes a backseat to magic. Things such as closing her head wound and keeping her stable would definitely be mostly magical rather then technological.


Right.The magic is the important binding element here; without magic, it would be steam 'n gears working independently of her body. It's the magic that helps bring metal and flesh together to work harmoniously, mostly. Lots of check ups 'n things are still required to make sure things go right. And, the constructs are interesting in their own right, since there is something powering the constructs that now has to work with Calli... Needless to say, there will probably be some fun side-effects. And as for her head piece, even her engineer guy was like--Uuuuhh, don't know how that worked, but it did. Go mage! :D

So, inclusion, yes--magic is doing most of the work for Calli's prosthetic attachments, but the limbs are still made out of gears, cogs, and springs that allows her to move normally. ;)
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