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    1. Goldmyr 10 yrs ago

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Is this for a system you're making up? If not, what system is it for?
Okay. That's fine, Primal.

Some things that you could get past the guards would be a small dagger or a lockpick. Clerics could try to get a small, secondary holy symbol, but it shouldn't to hard to carve one if you can't get it through. Spellcasters could also try to get a scroll through. Small stuff like that. The DC to get anything through is 14. For every 5 by which you pass the DC you can get another small object through. So Omega wouldn't have gotten anything through. Creativity is useful. If you want to get anything through that I haven't listed, just post what you want to hide.

Unfortunately, Ellri either didn't roll in the right room or something happened to his Sleight of hand roll, and I'm going to have to ask him to roll it again because it's not showing up in the log.
I haven't used it yet, but if you let me know when you're usually on, I could try to catch you on it.

You guys know you can post in the IC section now right?
"I do not speak the tongues of the pink skins," the lizard says in its Draconian tongue. "What is this mutually beneficial offer to be had here? It's really quite simple. You can't be a part of both sides. You need to decide where your allegiances are."
Just make a normal sleight of hand check. There is no failure, in that the guards will not beat the crap out of you. However, you may not get anything in the door (or have anything to get through). For example, a 6 isn't really good enough to get any supplies. On the other hand, a 23 could get some rather useful supplies into a cell.

Correct on both accounts for the Pathfinder default setting.
It's up. The RP is finally up!

http://www.roleplayerguild.com/topics/52792/posts/ooc?page=1#post-1611258
The cuffs around your wrists and ankles are beginning to cut into your skin. "Move along," says one of the guards surrounding you. The person in front gets off the wooden wagon. One by one, your fellow prisoners follow suit. When the convict in front of you gets up, the manacles painfully pull against your skin. After getting out from under the canvas roof of the caravan, you see a large two story wooden building with a large fence made from polished tree trunks. The guards march you into a courtyard. There surrounded by a crowd of inmates, you meet the warden.

"You cretins have been deemed by the government of Korvosa to be criminals, toothless criminals, but law-breakers nonetheless. As you can see, I have a large facility, lots of guards and big walls. Play nice together, and your stay here doesn't have to be unpleasant. Fighting will not be tolerated." He then orders the guards to give you your new prison clothes. You are to change your clothes, here, in front of the rest of the prison. Cheers and laughter rise up from the surrounding criminals, obviously, all of them had done this before.

Make sleight of hand checks to determine what you are able to bring in.
Apparently, "will be up tonight" means spend most of the weekend away from the computer. Sorry about the wait, guys. Backstories involving why you are in prison would be encouraged, and if you want multiple people could be in one backstory.
I'm going to drop out on this one. I've had a change of heart about how much I like the setting.
Character setup so far

Omega-Necrocleric
Gecko-Kirin Monk
Primal-Lizardman Cleric
Skybird-Witch
Assallya (Maybe)-Sorceress
You're the last spot Ellri

Get those character sheets up and finalized. I will have the official post for the campaign up sometime today. Fetchling is fine for race.
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