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    1. Grisette 9 yrs ago

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mank demes

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The United Valaran Empire






Technology: The Empire possesses what can be described as 'adequate' technology. They are particularly important exporters of life-enhancing and prolonging technologies. Their inter-galactic level space travel is also well developed, as promoted by the Kirr.

Military Structure: The military is led ultimately by the High-General, a position traditionally dominated by the Kirr. The High-General oversees three Grand-Generals, one from each race, who themselves are in charge of organising the race's defence forces.
I'd also like to express interest!
Finally added all the relationships for Nasharia, sorry if it is a bit late! I've made them detailed to compensate. If anyone has any problems or think I've misunderstood their character a tad, please let me know and we can edit accordingly.
Well, finished writing mah sign-up sheet.
Seuss, tell me if it fits with the thematic style of the rest of the game. I was really just wanting to play as a wuxia hero.
Sorry about the short story of backstory.
Grisette, hopefully me sharing the mountain range is okay.


It's more than ok - it's great! That will really add a dimension between our characters.
Well, if anyone would like to suggest any prior impressions their character may have had of mine that could be useful.
Name: Nasharia the Verdant (The Green Woman)
Age: 44
Gender: Female
Race: Human

Physical Description:
Nasharia stands at a relatively diminutive stature at 5'7, but has a proud and unyielding air about her. Her skin is a coppery colour, while her long hair - once fully jet black - now has a streak of silver shot through it. Her eyes are a piercing green colour in stark opposition to the rest of her colouration. Her dress is usually relatively conservative - she favours long, form hiding robes and dresses embroided with elaborate patterns and designs, some of them bearing resemblance to the tapestries of her nomadic homeland, and others in the style of the Daran upper classes. Jewels are sparse but well placed - a golden bangle in the shape of a snake on her wrist, a pair of emerald earrings, and a long gold necklace studded with various tribalist trinkets that jingle amiably as she walks. Her hair is most often worn up, held in place with broaches and various hairpieces. Despite all of this finery, the woman still possesses a lithe and ready stance, the only remnant of her previous life as a hero.


Skillset:
Originally, Nasharia was a herbalist and a healer of great skill. She was adept with fighting, too, using a short wooden stave to beat blows effectively. She still possesses her herbalism and frequently produces tonics and potions of various kinds for use by the various healers of Dara, but since the defeat of Pykas she has branched out into the world of politics, trade and intrigue. She possesses a low cunning and has been a well known trade mogul in Dara for over a decade now, moving spices, weapons and gemstones through the city. Accumulating a small trade empire, she has also acquired the skills of management and stewardship, as well as the ability to survive in the often cut-throat world of politics and trade. She is also an adept public speaker and writer, with an eloquence that has won her many favours.


Far Ancestry:
Thousands of years ago, the lands now occupied by the scattered tribes of the Karavani mountain pass were said to be the home of a great Emerald Kingdom, the Karash'Tala. Oral tradition dictates that this Kingdom's streets were paved with emeralds, and each man lived in a great palace with a thousand goats to his person. The legend goes that their last king, whose name is lost to time, decided that he would build a tower so tall that he could claim the Sun as his own prize and bring it down to his palace. The people laboured for decades to build this great tower from sandstone, but one day a violent sandstorm swept the Kingdom. The sands raged for hundreds of days, engulfing all settlements and sweeping the tower from its foundations. As it collapses, the sand swept for miles outwards, creating the desert plains that the people of the pass know as their home today and destroying Karash'Tala in its entirety. The Karavani hill tribes speak of a chosen Queen known as the 'Ish'Tala' - the Emerald Queen - to bring them once again back to prosperity. This woman will come adorned in emeralds, and will ride from the east on a golden steed with a hundred thousand builders. She will be descended from the last king.


Character History:
Nasharia's history is far less exciting than someone as gregarious as herself would probably have liked. She was born to a couple of traveling herbalists who raised her in the tradition of the hill tribes from which they had both originated, though Nasharia herself has never actually visited them. The family travelled, selling their wares in the various city states around Dara, for many years, peddling herbalist concoctions for a variety of ailments and protections (not all of them legitimate). When she was twenty, Nasharia watched her parents hanged before her by the authorities in Selander. Swearing vengeance on King Pykas, she disappeared into the dusty countryside. She sabotaged caravans and poisoned local officials with herbal concoctions. Eventually the woman known by the King's spymasters as 'The Green Woman' found her way into the ragtag band that would see itself facing off against the rulers of Selander themselves.

Since the death of Pykas and the disappearance of Cyrabassis, Nasharia has largely abstained from mercenary activities and seems to have hung up her adventurer boots. She immediately gained a great deal fame for being the herbalist amongst the group that saved Dara, and so her concoctions were in high demand by the Daran nobility and the lower classes alike - and she was eager to sell. Underestimated occasionally by those who saw her as a simple herbalist from the far off hill tribes, she clawed her way up into the complicated and treacherous world of Daran politics, acquiring a large trade base through coercion, deceit as well as old-fashioned business acumen. One of the city's foremost traders in spice, she eventually gained a magistrate's seat - some say by buying off various members of the Daran government - and has used it to increase her own public profile. A visible and well known figure in Dara, her taste for extravagance and her reputation for political intrigue is known to all who reside in the city more than incidentally.


Psychological Profile:
The death of her parents awakened a violent, driven spirit in Nasharia. She spent years as a terrorist in an attempt to avenge them, and after King Pykas was dead, she found herself briefly devoid of purpose. Unable to let this purposelessness consume her, and buoyed up by the support and fame that she had accrued by her participation in the King's downfall, she immediately dove into the world of politics and trade in order to further her own ambition. The best way to characterise Nasharia would be ambitious. She does, however, hold a special loyalty to Dara as the city that gave a nomadic nobody a life, a home and fortune, and has embraced many faucets of its culture as her own at the expense of what she sees as the barbaric and uncivilised culture of her heritage.


Equipment:
The battered, golden snake bracelet that she wears on her wrist was a gift from her mother, and was said to have been passed down through her family for generations. Intriguing is that it surpasses the level of craftsmanship observed amongst the tribes of the Karavani pass.


Titles/Holdings/Power Base:
Magistrate - the official 'foot in the door' of Daran politics for Nasharia was a position as a magistrate, a position that she is rumoured to use as a springboard for other, more ambitious schemes. Nonetheless, she performs her duties with a well-honed finesse and skill.

Tradeswoman - the owner of a veritable trade empire, Nasharia operates a variety of trade routes bringing exotic spices, cloths and gemstones through Dara on the way to other markets. From this, she has contacts worldwide that she uses to keep a close eye on what can be known of world affairs.

Nasharia lives in a palatial home in the Nyati district, much to the chagrin of the Purebloods around her. It is well-staffed and welcoming, and is designed with large fountains and entertaining rooms - the purpose of its construction is to provide an area to entertain guests and various banquets, rather than as a defensive structure.


Relationships
Kanros - Nasharia sees past the barbarism of Kanros and both values him as a comrade in the often brutal world of trade and respects him for the bond that they forged those years ago. She is, however, still somewhat wary of his eventual intentions. Nonetheless, she realises that maintaining a friendly correspondence with him is essential to maintaining steady trade.

Erwun - The Green Woman had counted Erwun as a friend during the battle against Pykas; his surgery skills complementing her skills as a herbalist, but has distanced herself somewhat from him since he embarked on his new path of vigilantism. She keeps an eye on his doings but is wary that he will attempt to uncover some of the more grey areas of politics and trade in which Nasharia has partaken.

Landar - Nasharia does not necessarily like Landar, but she does have a respect for him as a man of careful deliberation and planning as opposed to a bloodthirsty brute. She also recognises the value of his many venues, and supplies spice and other foreign luxury imports in exchange for occasional snippets of damning information about her political rivals. This collusion has been one of the reasons why Nasharia has been able to blackmail and scheme her way upwards. She does, however, remain wary about Landar's capacity to ruin her own reputation.

Haljon - She recognises Haljon's importance in maintaining civil order in Dara, but does not seem to believe that he is as politically quick as Landar or Kanros. Nonetheless, Nasharia has a respect for the work that Haljon, even if she considers him (perhaps wrongly) a political non-entity.

Leytan - Nasharia feels especially close to Leytan - their shared heritage and his interest in the return of magic attracted the herbalist to a friendship with the monastic man, whom cultural norms have demanded she respect. She recognises his worth perhaps more than many of the others, and seeks to have him as first and foremost on her side, both for his skills as a warrior and the learning that he is cultivating.

Alaric - Perhaps fittingly, Nasharia had almost forgotten that Alaric still existed in the years between their last meeting and their next. He had fallen off of her radar almost entirely, she having decided that he was too emotionally disturbed by the battle with Pykas to be of any use to her new upward struggle. Nonetheless, she does not dislike him - though, like Haljon, she does seem him as a political non-entity.

Ephraim - Much like with Erwun, Nasharia fears that Ephraim has the capacity to unveil something unsavoury about Nasharia's personal habits - and though any interest in the occult is kept strictly out of the private eye by The Green Woman, she has kept a close eye on the way that Ephraim investigates his crimes. As of yet unsure as to whether it would be possible to use him as a political weapon to distract interest from her own doings at some point, she has in many ways written him off as damaged beyond repair in much the same way as Alaric.

This looks really interesting. I know I'm a newbie, but I would definitely be interested in getting involved too!
Casual is fine too, as long as it isn't one liners then I'm usually happy.
Hi!

I'll keep things brief: I'm mostly interested in the Advanced Section of the forum, as well as having a particular penchant for nation RPs and fantasy RPs. However, I enjoy any RP based on an original universe, be that modern day, sci-fi or whatever. If anyone knows of any such RPs that I could jump into to get the ball rolling, that would be awesome.
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