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    1. Izuriel 9 yrs ago

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Please tell me you still have room? :D
Biddibump
I would be interested in a Harry Potter themed roleplay but I would probably go with a different storyline or tweak the one you have now. I could probably help you co-GM if you want? :)
I think the rest of the action is taking place in the ooc. I posted in both and only got a response in the ooc. And I'm sure some people might drop since the maintenance.
> Plain and simple. Each of us will host 1-2 characters at a time, though there can be an odd # of characters in play. We create a character and battle it out until we get tired of that character and kill it off. If it's a group battle, we'll assign partners beforehand and rotate with either kills or action, or pit half of the people against each other. Very easy going :D Here's the skeleton of the RP: Casual-Advanced to Advanced _I'm really not snooty about the "advanced" part as long as you write well_ Rule #1: Must have grammar skills and able to write action; no god-moddy Rule #2: See rule #1 Rule #3: Decent paragraphs, writer's-block, just one big paragraph regularly is okay too though . . . or write as much as you want! I love them details! World: Desert setting, dunes and rocky (until decided otherwise) I'm really serious about the no-god mod thing, but power-hungry is possible (see below) And learners are appreciated if they're looking for a challenge of writing a high-paced RP that may lean more on the advanced side. Magic (be original): - psychic abilities - good old fashioned witch/wizard-esque magic - entirely unique magic - one single realm of magic (e.g. fire) - flying Technology - lasers/guns - jetpacks/shoes - cloaking devices - teleportation devices - go nuts, just don't go god-moddy (e.g. spaceships) Medieval - knight - thief - wizard - archer - cleric - any/all races accepted - even dragons, chimera, a horde of fairies, go nuts, I'm down for a "boss" battle But most of all... It should be **_fun!_!**!
I'm interested! I'm pretty strong when it comes to the writing category, but I'll admit now that depending on the politics set we go with, I may be a little uneasy. But don't let that mistake me for not being able to write a _good_ story as much as good action too. Did you have a specific storyline in mind? I've really been itching for a post-(or during)-apocalypse roleplay, but not absolutely necessary. I can't wait! :D
**Super interest** I love it! :D I have a question, could the Guardian Spirit / weapon be not very weapon-esque? I was thinking a pair of (beetle) wings for my character tied in with magic. Or would you rather us stick to slightly more traditional weapons?
Hi guys! I've probably worked with some (or a lot) of you before. I've gone by different usernames and have had a lot of touch and go with roleplaying lately. But I'm really hoping to put and end to that. I'm a very whimsical RPer; I love fantasy stories, sci fi, etc. and tend to shy away from RPs with technology at it's current modern level... unless there's some sort of Zombie apocalypse involved! I'm partial to romance _sometimes_ if the stars align just right. My characters (if I'm stuck with just one or two) are normally the intellect of the group. The wizard, the mastermind, the "jack of all trades **and** a master of many." I'm really, really wordy. But in a good way. I've been excused from an RP or two for how much I can type in one sitting. I'm not "advanced" by any means, I just write and that's how it looks the best. Anyways~~~ That's me! :D You can call me Izu for short
Oh geeze. I JUST realized how much I wrote when I did. I can kind of go overboard, sorry xD I can totally trim some fat if you'd like. Or take out his tech. To be honest, I didn't really care for him to have any technology. But I was worried that'd make him _too_ helpless if he were to get cornered.
Name: Daial Aht'idnat (dye-ahl, ah-t'-idd-naht")

Race: Lumenian/Human (loo-men-ee-ann)

Gender: Male

Appearance: For a Humennial (the term for a half-Lumenian half-Human) Daial is noticably tall comparatively to Humans at around 6'7" with a slim, toneless build. Rough-cut blonde hair hangs over startling, reflective eyes. Hailing from the Padthal colony

How Daial/Lumenians/Padthali see him:



How other humans typically see Daial



Personality: Daial, like his Lumenian brothers, is a highly energetic spirit. Having lived in a sort of hive-mind his entire life, this will be the first time he will be this distant from any of his psychic brothers and sisters, though he has no fear of breaking said connection. His mind seems to flicker on and off from one moment to the next. His voice is emphatic and powerful though he lacks volume or pitch when he speaks. He is quite the empath, able to sense emotions of others at the drop of a hat or sooner. As a Humennial, his brain is overloaded with vast ideas of the universe, including space and time. Like all other Humennials, his body changes shape to fit most easily in the environment around him, like water, air, or light. Coming from such an intelligent race of non-humans, he has very little muscle mass but where he lacks in physical strength, he makes up for in mental. He is capable of speaking every language recorded in Padthali knowledgebases.

###I have to leave now, but I need to finish the personality, I might end up having to start it all over

Colony of Origin: Colony of Padthal (Padthali Colony)

Colony Description:

The Padthali Colony is a vastly different from the rest of the Sovereign Colonies. After 118 Earth-years in total silence from the rest of the colonies, the Padthali finally returned from their quiet existence back into the limelight of the Soverign colonies. Conveniently blaming their blackout on a nearby imploded star whose black-hole warped their transmissions.

Though unbeknownst to the rest of the Colonies, the Colony of Padthal spent over a thousand years circling a black hole where time, light, and space had no meaning. After sending wild distress signals for centuries, the colony was contacted by an intelligent race that called themselves the Lumenians. They were the first race that the Colony of Padthal had come in direct contact with since leaving Earth. Padthali learned that per Galactic Law, a developed race such as the Lumenians are not permitted to communicate with developing races or planets such as Earth and Earthlings, no matter how close to the verge of destruction they may be. Trapped in the time warp of the black hole, the Lumenians offered their aid in the form of genetics to the colony. And after over another 500 Padthali years, they were finally able to pull themselves from the pull of the black hole and regain communication with the other Sovereign Colonies.

The Padthali are not as technilogically advanced as some of the other colonies may consider them to be. They lack highly-developed, powerful weapons and military strength as they have not needed them since their flee from Earth. However, they excell in biological manipulation and warp-speed travel. The Humennials are the Colony's pilots, engineers, doctors, and scientists but do not serve as the Colony's leaders. All Humennials have innate psychic abilities which vary greatly from all aspects of consciousness. And psychic energy is often required to use the most advanced of Padthali technology rendering it useless to most life outside of the Colony. But remember, Hummenials are only a very small portion of the Colony of Padthal altogether.

Just as the Colony has created this new race, the Padthali also created a new form of government that is similar to the Lumenian's, though lacking in many aspects. Their idea of a family unit expands across the entire colony and blood relationships have little meaning compared to the psychic bonds that the Humans and Humennials build instead. Votes are sometimes held, although they are rarely needed due to their intimate web of psychic understanding felt throughout the entire population

On the other hand, the peaceful colony is not completely defenseless; they do use a variety of amplifiers to bring greater strength to their diluted Lumenian abilities as well as high-powered lasers and concentrated waves of sound and light. The amplifiers vary in size, shape, and usage though they all run off an electrical charge, typically provided by solar power. It is few and far between that the Colony of Padthal need to use weapons outside of their space stations, their psychic amplifiers often prove to be enough to protect their frail frames from most threats. A handful of tools have been developed for Daial's use on Earth.

Upon selecting Daial as their Lumenian-Human representative, the Colony revealed themselves to the others as ever-alive. And as instructed by the Lumenians, they kept their Human-Alien breeding secret and blamed their blackout on an unexpected imposion of a nearby star due to the taboo of the situation. However, To those who know their history, the Padthali Colony was known as the star-gazers and could predict the future of any star's activity down to the most minute of details. Prior to their flee, they were some of the greatest watchers of the cosmos.

Weapons:
Amplifiers
Wand - appears to be a simple tube of white metal is actually a Padthali gun. It's genetically tuned to Daial and his psychic tone. The wand is capable of concentrating powerful sound waves in a direction, creating powerful laser beams (at risk of depleting charge) and create waves of debilitating psychic waves emitted by the wielder.

Orbs - Tiny, clear, glass-like balls filled with a world of nanotechnology that reacts to intense psychic waves set off by its user. They come in three kinds: Alpha, Beta, and Delta. Alpha orbs are used like tiny grenades that electrify the air. Beta orbs are used for creating small housing units for a few hours or create a cloaking barrier making those within a small range invisible. Delta orbs are used to create a sonic boom starting from a 10-foot diameter in every direction. Each orb can only be used once before needing to be charged for a full twelve hours. Orbs cannot function with less than a full charge. All are highly unstable and rarely used except in the most dire of situations. Daial has two of each.

Chakram and Return - A thin, wiry disk with several multicolored lenses and a matching bracelet. Its uses are ever expanding as its user's consciousness expands. It's a typical tool for all Humennials to use to advance their psychic abilities. With it, a Humennial such as Daial can see far off into the distance or even backwards and forwards in time, though probable futures and pasts intermingle with his visions. Its possibilities are literally endless. They are also used to record data such as weather patterns, flora and fauna, and dowsing. The Chakram can be propelled by Daial's telekinetic powers and act as a way for Daial to remote-view/astral project while awake. Though it has little use in battle, it is quite effective all around for Daial.

** Please keep in mind that ALL of Daial's tools are powered by solar energy captured by the sun. Though their uses are bountiful, they are limited to a few uses per charge.

Misc: Lumenia history will go here later.
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