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    1. jeray2000 10 yrs ago

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I'm interested in this. When you say we're allowed to create our own race, how different from humans is it allowed to be?
I have a question, what's to the south of the shown map?
Name: Trishkas
Size: 45 citizens, 15 slaves.
Small history/background: The Trishkas are a jungle tribe in the southwest who live off small mammals, lizards, birds, fruits, and insects. This is made even easier by using Wargs to summon animals to their deaths.They are very warlike and are almost always trying to take over their neighbors, who are more or less the same with small differences in religion and culture. They are slavers as well, often taking enemies as slaves. Slaves are used to build huts, clean food, make clothing and make tools. They are fed a minimum necessary to keep working at a good capacity. Slaves are allowed to breed with each other, and all slave children are slaves. The Trishkas are constantly on the move to in order to not use up the natural resources of an area, but stick to a general territory that they are constantly trying to expand. They are able to build new huts to live in and a protective barricade very fast. Women and children do the same jobs as slaves, but in better conditions and are fed more. Women and children are kept separate from slaves.
Jobs: All slaves share the jobs of building and general grunt work. 19 warrior/hunters, 10 exclusive warriors, and 15 children.
Perks: Warrior Blood, Hunters*, Wargs, and Builders.
darkwolf687 said
Orfai versus Nat, haha. They are literally the opposite. Orfai embodies Secrets, Change and often Chaos, while Nat embodies Knowledge, Stagnation and Order. They will not get along one, tiny little bit will they? One eternal conflict coming up...Other than the God of Order and maybe the God of Law, I think Orfai would get along with pretty much anyone. He mainly wants to change things, and since almost anything the gods do will cause change he isn't really bothered by who or what he helps as long as something changes. You enslaved someone? You just changed the lives of them, their family, their friends, the Guards, the search parties who will look for them. Hurray! You want to spread undeath across the world? Woah, that's a big change, hurray! You want to take what everyone else has? This could be massive, hurray! He's pretty much content no matter what happens as long as something happens xD


And the slaves, while a fairly large change a the time, will be unchanging for the rest of time to come. So it comes to the question, what's better, having a big change then stagnation for a long time, or having no change but then having small amounts of change at regular intervals for a long time?
Since Nat's fundamental logic is based off of the mightiest being the absolute ruler with no middle ground, everyone else is slaves, He really isn't having alliances. It would be more like eternal slavery with being banished to an inescapable realm if you dare defy Him.
Oops. I always forget that sheets can be not accepted.

Name: Nat, Sovereign of the Wise, The One Who Remains Unchanged, and Master of Order.

Domain: Order, Stagnation, and Knowledge.

Description: Nat takes the image of a simple sphere, fully black, with no imperfections. It is a massive sphere however, one that is known to implode the ability to comprehend images of mortals. To avoid doing such a thing to His followers, He often splits off a fraction of his true being to show to His followers. This is His only form for having another means He would change, which is the ultimate sin to Him.

Nat, being the Master of Order, has rules. He has relatively few rules, but those that he does have are very encompassing. His first and most important rule is that change should not happen. You can control what you know, but you cannot control what you do not know. This leads into the next rule, which is that a problem can only be properly solved with knowledge of the problem. Knowledge is power, and Nat is the embodiment of that, along with other things. His third and final rule is that the strong should be in power, and those below the strong should behave like mindless drone. And since Nat is the strongest there is, all should be his slaves. But because he cannot control all, due to that multiple beings of lower power often work if not together then alongside each other to prevent Him from reaching the status of Ultimate Overlord.
The Realm
Name: Kat

Description: Kat is a realm where order rules, although not to say that is it simple. It consists of a massive labyrinth that is nigh impossible to get through. While it is not constantly changing like how most unsolvable labyrinths tend to be, it is has many challenges that test any who attempt to go through it.
The first part section is a typical maze, if a typical maze was three dimensional and was filled with sustenance and water for people to live on. It actually follows a pattern in the way directions the different paths take corresponding to symbols on the walls, but for many figuring out the pattern is much more difficult than getting the end simply by guessing wildly at what direction to head in. Those who go in rarely come out, although those who do manage to escape the same way the came in are often driven mad by their time in the maze. Those who manage to find the entrance of the next room are even less likely to leave.
The second section of Kat is a simple room, albeit simple room filled with tats (see Denizens). Once one enters this room they are overcome by a mental attack from a tat, they are presented with a task of ordering a chaotic situation. Situations differ tat to tat, although one tat always shows the same task. Tasks can be something mundane, like ordering a bookshelf with horribly misplaced books, or it could be something strange, such as ordering various food items based on the speed they dissolve in the water.
The third and final task is the most difficult of all, because it is actually a riddle. The last section is a massive battlefield, the opposing armies the person(s) who make it to the last room and an overwhelming force of wats. Instead of a regular battle though, one must recognise the superiority of the ultimate organised force and surrender to order, acknowledging it’s unbeatable. Not simply surrendering though, one must surrender to order itself and not to Kat, the wats, or anything else.
Upon solving all of His challenges, one has the opportunity ask Nat for any one boon within His power as a reward for their ability to go through overwhelming order, bring order to chaos, and acknowledge that order is superior to all.
There is also a secret fourth chamber off to the side of the third chamber where Zat dwells.

Denizens:
Tats: Tats are creatures that look the same as Nat, only much smaller. Essentialy a perfect black sphere with a diameter one meter. They have the ability to impose a mental challange upon any that get with a dozen meters of it. There are currently twenty of them, but Nat can make more whenever He chooses. He simply does not need more.
Wats: Wats are giant ants in appearance, one meter in length, thirty centimeters tall, and thirty centimeters wide and are all mentally controlled by Zat. They are both the guardians of the final chamber of Kat, and Nat’s attack force for any attacks He might want to make. They are an ultimate army because for every one that dies, another is birth at the final chamber of Kat. Unfortunately, since the final chamber of Kat is most often distant from wherever the battle is taking place it is not an infinite army, and the more Wats Nat transports the more draining it is.
Zat: Zat is another pure black perfect sphere that is four meters in diameter. It exists in the fourth chamber of Kat and mentally controls the Wats. Zat can do this from any distance, even between dimensions. Should Zat die, then all the Wats would enter a catatonic state, but Zat is protected by a massive army of Wats outside his chamber.
Hello, I've just added my sheet, and maybe my prince could possibly be an ally of sorts to Estara. Maybe.
Name: Nat, Sovereign of the Wise, The One Who Remains Unchanged, and Master of Order.

Domain: Order, Stagnation, and Knowledge.

Description: Nat takes the image of a simple sphere, fully black, with no imperfections. It is a massive sphere however, one that is known to implode the ability to comprehend images of mortals. To avoid doing such a thing to His followers, He often splits off a fraction of his true being to show to His followers. This is His only form for having another means He would change, which is the ultimate sin to Him.

Nat, being the Master of Order, has rules. He has relatively few rules, but those that he does have are very encompassing. His first and most important rule is that change should not happen. You can control what you know, but you cannot control what you do not know. This leads into the next rule, which is that a problem can only be properly solved with knowledge of the problem. Knowledge is power, and Nat is the embodiment of that, along with other things. His third and final rule is that the strong should be in power, and those below the strong should behave like mindless drone. And since Nat is the strongest there is, all should be his slaves. But because he cannot control all, due to that multiple beings of lower power often work if not together then alongside each other to prevent Him from reaching the status of Ultimate Overlord.
The Realm
Name: Kat

Description: Kat is a realm where order rules, although not to say that is it simple. It consists of a massive labyrinth that is nigh impossible to get through. While it is not constantly changing like how most unsolvable labyrinths tend to be, it is has many challenges that test any who attempt to go through it.
The first part section is a typical maze, if a typical maze was three dimensional and was filled with sustenance and water for people to live on. It actually follows a pattern in the way directions the different paths take corresponding to symbols on the walls, but for many figuring out the pattern is much more difficult than getting the end simply by guessing wildly at what direction to head in. Those who go in rarely come out, although those who do manage to escape the same way the came in are often driven mad by their time in the maze. Those who manage to find the entrance of the next room are even less likely to leave.
The second section of Kat is a simple room, albeit simple room filled with tats (see Denizens). Once one enters this room they are overcome by a mental attack from a tat, they are presented with a task of ordering a chaotic situation. Situations differ tat to tat, although one tat always shows the same task. Tasks can be something mundane, like ordering a bookshelf with horribly misplaced books, or it could be something strange, such as ordering various food items based on the speed they dissolve in the water.
The third and final task is the most difficult of all, because it is actually a riddle. The last section is a massive battlefield, the opposing armies the person(s) who make it to the last room and an overwhelming force of wats. Instead of a regular battle though, one must recognise the superiority of the ultimate organised force and surrender to order, acknowledging it’s unbeatable. Not simply surrendering though, one must surrender to order itself and not to Kat, the wats, or anything else.
Upon solving all of His challenges, one has the opportunity ask Nat for any one boon within His power as a reward for their ability to go through overwhelming order, bring order to chaos, and acknowledge that order is superior to all.
There is also a secret fourth chamber off to the side of the third chamber where Zat dwells.

Denizens:
Tats: Tats are creatures that look the same as Nat, only much smaller. Essentialy a perfect black sphere with a diameter one meter. They have the ability to impose a mental challange upon any that get with a dozen meters of it. There are currently twenty of them, but Nat can make more whenever He chooses. He simply does not need more.
Wats: Wats are giant ants in appearance, one meter in length, thirty centimeters tall, and thirty centimeters wide and are all mentally controlled by Zat. They are both the guardians of the final chamber of Kat, and Nat’s attack force for any attacks He might want to make. They are an ultimate army because for every one that dies, another is birth at the final chamber of Kat. Unfortunately, since the final chamber of Kat is most often distant from wherever the battle is taking place it is not an infinite army, and the more Wats Nat transports the more draining it is.
Zat: Zat is another pure black perfect sphere that is four meters in diameter. It exists in the fourth chamber of Kat and mentally controls the Wats. Zat can do this from any distance, even between dimensions. Should Zat die, then all the Wats would enter a catatonic state, but Zat is protected by a massive army of Wats outside his chamber.
I would like to reserve a God of Order, Knowledge, and Stagnation. More or less the opposite of Darkwolf's.
Well, the best way I can come up with after thinking about it for some time is just not allowing it in the first place. For however tasty the still beating hearts of baby Qutemarans may be, it wouldn't be very fun to straight up eliminate other players. Not to say skirmishes or the slaughtering of NPCs can't happen, just no conquering of actual players.
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