Avatar of Korbanjaro
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    1. Korbanjaro 10 yrs ago

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8 yrs ago
Current We are each an extra in someone else's movie. But we get to decide if it's a speaking part.
2 likes
9 yrs ago
Currently looking for people for The Continental - Hoping we can get some traction going.

Bio

I'm no stranger to writing and roleplays, having written in quite a few over the years. I try to put a lot of thought into my characters, and even more into the projects that I take on, and I hold myself to a pretty high standard. For me, the story is king, not my characters, and I write with that in mind. Inter-connectivity and relationships between the different characters in a roleplay are what make the writing interesting, and that means that writers need to avoid selfishly making their characters the constant center of attention. As such, I try to write by a very specific maxim: Write for the story, not for your glory. If you've got an RP that you think I might be able to add to, please feel free to shoot me a message. Glad to be here!

Most Recent Posts

Ah, so you're thinking of incorporating the Mothership Zeta stuff in there? Interesting. We can always use a few more aliens.
<Snipped quote by Korbanjaro>

Which may or may not be a result of the aftermath of a certain FO3 DLC... Spoilers ;)


I think you can safely share spoilers whenever you like - We're a bunch of people looking to write in the Fallout Universe. Spoilers are fair-game in the pursuit of writing awesome stuff.
I assume you're talking about the "mysterious metal" falling from the skies? That does seem coincidentally apropos. Lol.
@Kingfisher@Korbanjaro

I think you boys have missed something that I put in the little prologue :)


Can you clarify what you're referring to?

While I do recognize that you want to be all mysterious with these Enclave messages - I understand that. But the overall setting and motivations for the characters beyond simply "there are secret things coming" are important to determining setting and faction motivations for being here.

Strong characters cannot exist in a vacuum, they are a product of personal choices which come about due to their circumstances and history. Those circumstances, including social, environmental, and personal ones, will impact the characters, and by extension, the story as well. Well-defined characters are those that make difficult choices, and suffer difficult consequences. Because of this, the setting matters.

Are you saying that you don't like the Empire idea? Do you have something else in mind? It'd be good to have a kind of roadmap laid out before we start down the path, so that we aren't all going in five separate directions.
Oh and, as to how the empire could have come about; perhaps there was a giant concentration camp hidden away in Canada? Towards the build up to the war, Vault Tech and the US government were not only locking away communists, but also people of Chinese descent.

When the bombs fell, the camp could've fallen into a state of disrepair and the inmates, now very much anti capitalism, could have repurposed the facility as a sort of base. Fast forwards two centuries, and you have the Tinsui.


Oh man! An internment camp Vault? That sounds EXACTLY like one of Vault-Tec's ideas. "What if communism really IS the answer?"

So the Tinsui built their Empire on the foundation of their vault, and then surviving Chinese sub crews and soldiers in and around Alaska have made their way to Vancouver. Because of the squabbling in Mojave and Southern California, no one really noticed until now, when the Empire has shown nuclear capabilities.
Or if they cannibalized the sub and finally set off a working nuclear test fire from inside their Imperial Fortress? Such an initial test fire would bring the attention of just about any notable faction within range. This would also mean that the Enclave (and the BoS/NCR/anyone-else-we-feel-should-be-there will have to be tactical in their approach instead of just simply going into all-out war, because they won't be sure what kind of nuclear capabilities the Tinsui will have.

Thus, a powerful threat with plenty of unknowns, which allows lots of room for our characters' differing motivations.
@Kingfisher

This I like. Tin-Da-Sui, or "Sky Hit Broken" would roughly be the translation. The Empire of the Shattered Sky. Very cool. Possibly Tinsui by slang?

And with the Enclave encroaching, especially if they were adamantly after some kind of mcguffin that the Empire had in their possession, that would provide plenty of things for the characters to deal with.

HOWEVER, I would say that it would have to be some kind of initial catalyst that brings the Enclave's attention. Perhaps the Tinsui create some kind of new weapon? (The idea of stealth power armor suits crossed my mind, but that doesn't quite seem to have enough "oomph.") Perhaps one of the Tinsui agents were discovered attempting an infiltration of the Enclave Oil Rig, and spilled the beans about the mcguffin?

There are numerous things to get things moving, but it seems like if the goal of the Enclave was just simple "decimation" of the Tinsui, they would have attempted it long ago before the Empire actually became a faction worth calling an Empire, you know?

I think this is really interesting. I'll keep my chem-Khans faction in reserve for now, if we can use it later, but Empire VS Enclave sounds really cool.
@KorbanjaroThe Railroad tells the FO4 PC several times that the lives of Synths are more important than any person, so I doubt they would be focused on saving humans from slavery.


This is true, but there's a context to be kept in mind with that - In the Commonwealth, there are not slavers who traffic in human "goods." This situation is not even part of their purview, especially considering their proximity to The Institute. The closest thing to traditional slavery that they would have contact with would be The Pitt and Paradise Falls, both of which are thought to be resolved by the time Fallout 4 rolls around. (I don't know what the "canon" choices for both those situations are in the Fallout Universe, however I assume they are meant to be resolved by the player as "slavery is bad, so put a stop to it.")

If The Railroad suddenly found themselves dealing with not only The Institute, but also Caesar's Legion grabbing up their agents, I can imagine that priorities might start to shift, considering their loyalty to their agents and predilection towards retribution.

It was a moral situation that would prove interesting, either forcing a paradigm shift of sorts to maintain a moral high ground, or damning them characteristically to being basically being as single-minded and thoughtless as any other faction without a conscience.
I think the strong prewar hatred of communism could actually make it more interesting. I mean, we know there's gonna be a significant Chinese population there, and Canada was getting pretty mad at the US after the whole Alaska debacle. I think a communist faction popping up either out of Chinese loyalism or anti-America spite wouldn't be too out there. And plus I think there could be some people who genuinely think communism is the only way for a society to survive somewhere as unforgiving as the wasteland. It takes so much, we have to share what we have.

It'd certainly be a polarizing faction, that's for sure. But we totally don't have to go with it. I'm just spitballing, and honestly don't know all that much about fallout lore.


Oh! Let's not go European with the kingdom, but Chinese instead. Thus the kingdom was formed around an "Emperor," and he has his warriors to defend him. They have conquered the northwest but have not pushed south.
<Snipped quote by c3p-0h>
On one hand, the hatred of communism is so deep-rooted in the 'muricans of fallout land that they might reject it completely, on the other it HAS been over a solid two centuries since the great war, so I suppose its entirely plausible that most folks wouldn't even know what communism is, and would lap up some sweet sweet socialism.

The idea of a feudal faction sounds cool. Some kind of Kingdom, expanding out into the frozen wastes.


This sounds really interesting, actually. A feudal "kingdom" that has been quite established, with its own royalty and nobility over the past two-hundred years. (Shoot, we could even use the power-armor guys as actual "knights" for this little kingdom, with their own sense of honor and loyalty to "The Crown.")

Such a monarchy would certainly provide stability, and would be wholly unique. Plus, the idea of using power armor differently than simply the Enclave or the BoS seems interesting to me. (Not counting the Atom Cats, of course.)

With all the leftover hardware that surely would have been flowing through the area during the Sino-American War, this new kingdom in the North surely would have had access to a ridiculous amount of hardware and resources over the years, so establishing this kind of thing in a place like BC isn't too far-fetched.

Thus, when a new force of "invaders" arrives on the scene, this sets the stage to upset balance in numerous ways, and we could start playing the groups off of one another with our characters bouncing off them right in the middle.
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