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    1. Krypteia 10 yrs ago

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Yeah, I'm not sure. I mean, any idea can work with a dedicated group that's willing to contribute, but those players are sadly few and far between. I think the idea of having a ship is interesting, but I do think having some kind of driving force would be helpful too. If the raiding party returned from a raid (successful or otherwise) to find their village destroyed or something, it might compel them to go seek out and destroy the people responsible. Gives it a bit of a questy starting point.

Just an idea we could chew on. Also, trying to make all the interactions either traveling or fighting isn't the best idea, in my opinion. Too much fighting becomes just as monotonous as too little. My two cents, anyway.
I mean, it isn't posting once a day, right? But it's a posting order, and when it's your turn, you need to post within a day. At least, that's how I read it. Is that not right?
Sure thing. The last fantasy RP I was in the GM actually wanted us to flesh out the world where we wanted to, so I guess I was still in that habit. I'll be sure to ask for clarification on stuff next time.

Finished all edits to the bio. Noted the rareness of her gift, the bit at the bottom about romance being prohibited, and credited the idea of her wearing chainmail to the Templar after the attack. I assumed traveling for them was regular since you mentioned they focus on spreading their beliefs, and someone walking around performing miracles seems like a good way to do that, haha.
Thank you. Sorry if that caused any trouble, I didn't mean to. There just wasn't much specific info on the Sisters to go off of, so I ended up filling in a lot of the blanks myself.
To echo the above point, even if she did not have any protection before they were attacked, they were attacked, and a lot of people died. It just doesn't seem logical to me that she would still refuse to wear anything to protect herself. Especially if she normally has a bunch of Templars, and now she only has one. I did not envision my character as being particularly naive (considering that she has done a large amount of traveling in the past few years), as one can be a pacifist without also being stupid.

If it's that big of a problem, I'll get rid of it. If you're worried about my character being somehow invulnerable, I actually tend to go the opposite direction. I'm not really the type to have my character avoid all harm just because I feel like it.
Ah, okay. I just made up stuff where there wasn't clarification, didn't know you had the rules all plotted out. I'll make the edits to the romantic angle and the healing. Is it possible for me to keep the chainmail, though? It's not like it would make her overpowered. It'd be very light, so any decent strike would still hurt her a lot, and even if it protects her from bites, she still won't be overpowering even a single enemy. It just buys her some time, probably. It just seems kinda nonsensical to me for her to risk danger everywhere and have absolutely nothing to protect her.
Whoever ends up doing The Templar, we should probably talk, as I included him a little in my bio. I can always edit that if you want to work out something specific. Anyway, here's my CS, I hope you like her.

Okay. And would the Sister be able to heal that, with her healing magic? If yes, I would totally make sure to not overdo it on that, like say she could only cure one person a day, and then she'd be exhausted magically.

Either way, I'll start on my CS.
Hi! I'm interested in playing The Sister, The Sage, The Huntress, or The Thief. In that order, though I think would really prefer The Sister.

One question, though. Is there an infection if the undead bite or wound someone, or is it purely the necromancer that reanimates them?
If we go with a reboot, I think making a new thread would be necessary, and probably altering the idea just a bit as well. I liked the open-ended concept, but it did kinda feel like there was a lack of direction/stuff to do. I think the small group kinda hurt that a bit. The bear definitely injected some excitement, but once we got through that, we'd pretty much be in the same spot as before. "What do we do now?" type deal.

I'm not really sure what the best way to change it would be, but I liked Erika and I'd never really done a Norse-type setting before, so it felt like it had potential to me.
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