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    1. No Bite and All Bark 10 yrs ago

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WilsonTurner said
If my opinion has any say, I'd like a say.What Myth is is a Legacy. His father was a Relicuser, and his father before him, and so on, all the way to the Fall of the Old Kingdom or maybe even farther. Picking someone entirely based on their personality and the like means that this would not be so. So maybe something in between? They choose someone special that knows or is a natural at something? That they have or will dedicate their life to a specific skill or mindset? Idk. My story is that Myth wears the same gloves as all his fathers before him, and while it gave him lightning and energy control, it has also extended the health and lifespan of himself and all who bonded with the gloves. Another thing is that when Myth's unnamed father retired to his estate to raise his son, what did he give Myth early in his childhood? The Gauntlets. So when his father retired to train the heir to their Legacy, the gloves, forever bonded, fell off. That is what I have to say.


WilsonTurner said
Thank you, for completely skipping over my post when everyone has been responding to everyone's posts. Someone PM me if a new thread gets put up, please.


Sorry wilson, i didnt mean to ignore you or anything
Your idea seems fine i guess thats why no one felt the need to comment
Ellri said
the idea we based some imperial evokers around was not directly blood = compatability & better blood = higher compatability, but rather that those with more "pure" blood, if such can even be said after a thousand years, had more of that undefinable magical component that makes them interesting to the relics. Thus it can be bred, but not necessarily successfully. Magic, as everyone knows, can be fickle. The child of two with strong blood might have strong blood, but doesn't to have strong compatibility. As for the charisma bit, Free... We fully agree. We're not charismatic in that way. Throw us in the gritty lore, no problem. Make us deal with people and we're not as good.We're willing to co-GM with many of the others here, Both Barks and Alida, wethinks. We don't know you too well, Barks, but we're sure that can be fixed.


Im sure we could get along fine
I'll start a group PM for us to manage things, decide who writes the new prompt, who can post it, etc...
So i wrote this huge thing and it didnt go through and i didnt save it so heres the shorter version:

Relics shouldnt be tied by blood, it should be something harder to know and difficult to understand, just like the relics
I believed relics were the magic themselves, not a conduit for it, as being a way to use the magic brings up too many quesstions about why one can learn soemthing but another cant, Relics are the mode of storytelling and setting, and i dont think they should be the main story, they're there to make the story intersting and knowing too much about them or straying too far from them will make the story substancianally change
This should be free-form without too much back-story getting in the way of chactor creation and stories

As for Gm i am more then happy to split the job with alida and ellri
Wow you guys post a lot when im gone

Blood:
Despite the fact that my idea that they use blood for power, i dont like the idea that those who can use relics are determined by blood, or anything directly relating to thier birth. Im not against the relics seeming to have some sort of intelligence, as the idea of relics and evokers is that they have a close tie between each other. Perhaps something that determines an evoker should be much more subtle and hard to notice, because i dont like the idea of tieing too much canon to the relics. The Relics are a way to assist the plot, but they shouldn't be the whole plot.

Sep said
I agree with the idea of relics finding someone out because they are "Special" if they're far and few between and by that I mean like ten relics. How many are there so far described? 30? More seen in passing? If they chose people because they were "Special" the original creators must of had a bitching of a time putting them to good use...


Well the old kingdom is implied to have not needed to be tied by or to one relic, and that relics were like tools to them. I prefer the idea that a relic molds to its user, a user it somehow decrees fits into certain variables that are required to wield it. Relics ARE the magic, not a channeling for it, as i've understood. That would bring up questions as to how evokers learn to use magic and ask why they could only learn what they did. Relics change into something that fits their user, and once the user and relic are sufficiently intertwined, the relics power is locked into place.

GM:
We all have 2 votes right now, so it is still a tie. Im fine with Co-Gm with ellri and Alida.
Who has voted so far?
If only three people vote this poll isnt helpfull whatsoever
I believe artemis said at one point that relics were tied to blood, which would make some sense because blood is something that comes back, so are limits are more in how long we can use our powers before we have to recuperate.
Even if it isnt blood, it should be something organic because it would fit in with the tie between the relic and its user.

If anyone has any photo editing experience they could add kingdom lines and such to help keep the map updated and helpfull.

As for the GM thing, i say we just put it for a vote. maybe something private so no feelings are hurt?

Edit: How about this: http://strawpoll.me/2735538

I added the four most active/present members, people who have been here the longest.
(Whew finally caught up. Miss a lot when im asleep)

Okay:
1. It would make sense to reboot, (You can keep characters) keep things on a smaller scale, the various cultures and countries and such that we had before was very diverse and interesting, but itd be better if you had characters go there and learn these things instead, so were more focused on the actions of the PCs and how they affect their world rather then completely focus on an invasion that most people ran away from. (Also there'd be less text dumps)
2. Relics should keep a general air of mystery but maybe a bit more knowledge on what they are is needed, if years and years of research have happened there should be more information available on something about them, but we cant have them be overly explained, or it kinda loses some of its mystique
3. I dont know who the new GM would be. I keep up on everything but i dont really post a lot. (Plus people dont really take me seriously)
I think i kinda know why sparks left
I was one of the first people to join i remember
And part of it was that there wasn't supposed to be too much ridged canon, if i'm remembering right? Something more free form and relaxed?
So maybe he doesnt want to be GM because we've evolved beyond that?

Also i would wholeheartedly contribute my time to this RP.
Id be very sad to see you leave the position, but im sure someone else here will be happy to step up and GM in your honor.
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