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MacabreFox said
On another note, Nightwing, did you create those gifs from scratch? Or is it based off a video game/movie?


They're gifs that are taken from The Elder Scrolls Online's trailer.
Yeah, I'm actually really liking these characters!

Dead Cruiser - That certainly is a real CS. I'll probably have to work a bit with the story to give him some extra stuff to do - but I'll definitely have something.

FiroIV - The story can really take place anywhere in the world. First case is going to be in the UK - but the second case could be anywhere, really.

Everyone - Your CSes are accepted! If you want to make changes to your characters still, just let me know!
I should also note - the case in the OP says a month ago was the most recent incident. This is when you first got the letter and researched. It's likely been 2-3+ months by the time you actually arrive in order to coordinate travel times. I had a player ask me this in a PM last time as we started and almost forgot about it.
The OOC is up over here: http://www.roleplayerguild.com/topics/6833/posts/ooc?page=1#post-118094
I found the old banner!



Before joining this RP - Things you should know:


You've got to be able to check your PMs. Since this RP's going to be rather open ended as far as where your characters go and what they do, a lot of information about what you find will come through PMs from me or conversations with me. For some characters it won't be as much - so if you're afraid you're not going to be able to keep up with many, play a character who has little focus in research or spiritual sense.

You can really play what you want, but make it reasonable. If you're a 12-year-old, it's not likely you'll be able to act autonomously in any country. If for some reason you'd like to play an autonomous 12 year old, give me a good reason why that's the case. If you don't want it on your CS because you want to reveal it in the roleplay - you can just PM me your reasoning.

That said:


Because there's going to be a lot to manage in this RP - I need to limit how many people can be in at once. I'd love to open it up to everyone, but I'm just not going to be able to manage 30 people all PMing me on different topics. As such, I'm going to set a player limit at 10 for now. So:

Currently Accepting Character Sheets! Slots Taken: 5/10 Finished Characters: 5

Premise


This is a modern fantasy mystery RP focused on the supernatural. Each player will be playing the role of a paranormal investigator who is well-known enough in the field to get called in on investigations throughout the world. This doesn't necessarily mean that you, yourself have to be famous. If you aren't a well-known individual, however, it's likely you're part of a famous investigation team. This might seem restrictive, but the reason for this is to open the RP such that we can have cases located all over the world. The first case will have every investigator meeting each other (if they aren't already a team, you're certainly welcome to partner up while making your CS) and working to solve a case that has proven interesting to them. It's likely that by the next case, you'll all be getting called in and may as well be considered a team because of your work on the first. It's up to you guys if you actually do form an official investigation team, though.

As the GM, I will not be part of the team. I will be playing the role of the client - any important NPCs, and the haunt itself.
Cases




When I initially started this case up - I wrote a unique letter to each player. I then realized that it didn't really reveal anything that wouldn't be revealed in the first initial meeting anyhow.

---

Rules + General flow of the roleplay


General way this roleplay will play out will be:

Each character brings their own expertise to the team. The tech guy might have cameras - emf readers - recorders - etc. The spiritualist might be able to sense spirits that aren't making themselves known yet. The researcher can gain far more knowledge on the history of the area/place/owner. The occultist knows about all kinds of rituals and curses that might be around, etc. Basically we're looking for a group of 6-8 people to play the main characters and to bring something unique. I myself will not be playing one of the team. Instead, I will be the clients and the spirits/whatever kind of haunt it is.

The flow will go something like:
-Characters meet each other + the client
-Client gives an overview of what's happening and a brief history
-Characters are given free reign of the area - I'm not going to force a linear path anywhere. You can talk to whoever whenever (so long as nobody else occupies the person/thing). I'll be making and putting maps in the OOC so you know the layout of the area - and you can choose to go wherever you want
-Characters (together or solo) work to solve the mystery of the area and get rid of whatever is there in one way or another
-Rinse/repeat for however long we want to go.

The Rules:


  • Some of the knowledge of each haunt will be delivered by PM. It is up to the player who recieves the PM what they divulge, whether it be everything or only parts. However, if the knowledge they withold is keeping up the RP, I will have it come out another way.

  • If you can't keep up with PMs very easily, you might want to make a character that won't get them often (example: if you're strictly an exorcist, most information would have to be gained on your own, asking those who would have done the research)

  • You CAN die in more violent haunts. I likely won't kill you on the spot super easily, but if your character does something incredibly risky without any form of attempting to protect themselves, I won't hesitate here. =P You can always alleviate risks by doing things like getting a charm made, or learning some spiritual stuff (albeit not as strong as someone who's been doing it their whole life) etc.

  • Don't get sexual here. Feel free to have a romance on the side or even make love triangles if you wish; but if you want to go any further than kissing/embracing just do it in pms on your own time.

  • Don't take control of another person's character, but feel free to if you've previously PM'd them and asked permission. Collaborative posts are encouraged, so don't be afraid to!

  • Don't double post. I may PM you new information though, and if I give you permission in that PM to double post, go ahead.

  • If you need to leave the RP for any reason, that's fine, just let me know so I can get someone else in! I'm totally fine with people dropping out, just don't disappear (however appropriate for the roleplay that would be).


Some notes about character roles/talents


Researcher


Those who've based their character about researching the haunt and the people/places involved:

Step 1 - Decide what you want to actually research. Maybe you're looking for something about the location's history (preliminary research on the case will always give some background, but never all of it, so you can choose to dig deeper). Maybe you're looking into past reports of hauntings. Maybe you want to know about a specific person who lived/frequented the location, etc. You can choose to do any of these. Note, the more specific you get, obviously the more focused your research will be so you're likely to find more on the topic (Ex: researching paranormal events in the area might get you a decent list of paranormal incidents, but researching a specific incident will get you juicier details.

Step 2 - Get your character in a position that they can research this. A laptop is fine, even, to see what you can pull up on certain things (and this is probably your best bet). But you might choose to sit part of the day out researching the location at the city records. If you do this - I'll try my best not to bore you there.

Step 3 - PM me what you're looking for as far as research goes.

Obviously, if two people look for the same thing, you'll get very similar answers, but at least we'll break up monotony this way.

Note: Anyone can research, realistically, so I'm allowing all characters to. But people who make a character based mostly on research know better channels to get information. Whether that be good contacts, seedier bars, etc. They'll get far more mileage from what they research.

Spiritualists/Psychics


Your job is easy. You're going to just be posting, wandering around the location, interacting, etc. I'll be PMing you periodically letting you know what you might feel/see. It's your choice how you reveal this information in your posts, or if you even tell the rest of the characters. You also might know warding magics, ways to exorcise/etc. List these in your character sheet and know you're the only ones who can combat violent spirits outside the occultists or hunters.

Occultists/Hunters


You guys are basically experts on the occult. You combat spirits, you know how to break curses, etc. You generally use more conventional means (rock salt, etc). You might have some latent psychic powers, too, in which case you have the same role as the psychics up there when it comes to seeing things. When it comes to this role, you can kind of think of Sam and Dean Winchester from Supernatural when it comes to how they solve things. You have tons of knowledge when it comes to curses and such, but you might not know what kind of curse or spirit/etc it is until it's been revealed to you.

Tech Guys/Gals


At the start of each investigation I'll be giving everyone a floor plan. You guys will be the ones deciding what equipment you're leaving and where. If you just say a certain room, I'll assume you get a good vantage point to see the entire room. However, if one of the researchers says something like "this mirror has had a ton of activity in the past" and you want to focus a camera or something on it - go for it, just let me know you're doing it in character. You guys also will decide distribution of equipment. So, you decide if someone is going to walk off with a recorder for EVPs/etc. Finally, you decide where base camp is - and you decide if you want to man it/not, or if you want to go out with some other character and do some recording or something.

Base Camp


This isn't entirely a role as much as it is something that anyone in the game can do at any point they feel like. There's gonna be a base camp set up somewhere and it's likely 2 people will be manning it at any given time. This will be somewhat like the spiritualist's job when it comes to play. When you see something on the monitors or any equipment you've left, I'll let you know. We're going to automatically assume you have temperature levels of each room as well, and that these cameras have sound pickup (which you can swap to with a headset to hear what's going on in a room if you wish). When a night ends - We'll just assume you go over the recordings/etc during the day and you can do it super fast (as to make sure you aren't occupied all day listening to recordings from the night before and thus bored in the RP). I'll let you know what you find on recordings around midday.

Any other kind of character


This roleplay's about freedom so if you have another kind of character you want to bring in, go ahead! We'll make up some rules that allow you to do things.
The Character Sheet


Template:

Name:

Gender:

Age: (You can go with any age, but you do need to be known in the supernatural scene. So be warned that you're probably not a normal highschooler if you're 17.)

Appearance: (Picture, text or both, up to you.)

Talent: (Lots of freedom here. Anything you do when it comes to your role and what special things your character can do.)

Background:

Tidbits: (Any extra stuff you want to add to the character sheet like what kind of person you get along with, a theme song, whatever you want, feel free. No big deal to me, here.)

If you have any questions making your character sheet, let me know.
Accepted Characters









@jester - Hey!

By any chance was your character Trini? I still have all the character sheets archived. If so, here:



@Dead Cruiser - Well, some might be shaped this way - but certainly not all - so you'd be far less of a combatant in the latter case.
Whoo - a lot of replies to respond to:

@FirolV - A tech specialist doesn't necessarily need to be connected. Whether you guys know each other from beforehand is up to what you guys want to play. I based it so that you guys **could** go into this not knowing one another. That said, if you wanted to - you're welcome to, and we can just rewrite that you're already a team. Generally, though, if someone wants to play a skeptic - well why would they already be on a team with a spiritualist?

As far as being alone, the tech guy can give out equipment - or totally choose to do it on his own. Base camp doesn't necessarily need to be in communication with other investigators - but they can be if they wish. It's really to get a sense of freedom in the RP. And as the person running it - I'd make sure nobody got bored - so if nobody took your walkie talkies or your cameras when you tried handing them out - I'd probably still give you quite a bit to do.

@Naril - As said above - if you guys want to know each other beforehand, let me know. We can totally do that. But I'm not going to keep someone who wants to not be a part of the team from their freedom either. If they want to not know you guys, they can - and you'd meet them in the first case.

@Dead Cruiser - All kinds! That's kind of the point of it. If there's something you can find by googling supernatural or stories of the supernatural, I'm not beyond using it. I'll give you sufficient clues to figure it out, and make it more and more obvious if time keeps going on. You guys might even do some out-of-character research to figure out some of this stuff, if you need to. But it's likely I'll be revealing quite a bit to the researcher if they start looking up specific stuff like this. IE: You guys find a bunch of tablets with symbols on them - the researcher might research this and turn back some specific kind of curse. Once they reveal this - the occultist is totally able to throw out any kind of information the player themselves can find on google about that curse and consider it part of their characters knowledge (or they can just ask me what they know). Similarly, if you're playing a shinto priestess, and some kind of japanese curse comes up - you may be within realm to know about it. The idea of the campaign is: Ghosts are real, Curses are real, basically everything in the paranormal field is real, and it's kept out of the public eye. But there's just as much out there that's totally explainable - and though it might seem paranormal - isn't.

On the same note - one spirit might be sparked by the local's intense belief in it, while the other might just be an independent force. I'm also not beyond the idea that mythical creatures might exist too - but It'd be fairly obvious early on if it was one of these and not a spirit - or a spirit emulating one.

As far as your character concept - I'd like to know a bit more. How does he go about doing this? Let's say it's a spirit - how does he trick it? Or, if it's a curse set in motion, I'm not entirely sure how he would stop it in this manner - as much as he'd be capable in aiding in breaking a curse, I don't think he could turn it against itself. If it's a demon, I kind of get what you mean though.
That said, this looks like enough interest guys, so I'll totally get to work on an OOC. It might not be up today - but probably by wed night!
Tearstone said
Have you ever heard of the game setting "Beyond the Supernatural" from Palladium Books?


Nope, but now I'm super interested in running a campaign. o_o

As far as interest, sounds good, guys! A couple more and I'll probably get to work re-fleshing out the OOC.
So on the old guild, I was trying to run something similar to this before everything blew up. It had literally just started when Thanksgiving came around - I said I'd be taking a break for it because I'd be with family and I'd try to get something up (couldn't) then the site blew up a couple weeks later so literally the RP never got off its feet despite just getting the setting set up @_@!

I haven't seen anyone who was in the RP around, so I figure I'll start a new interest thread for it and see if we want to do it with a new group. I didn't have much of the OOC post saved, so I'm gonna be retyping the whole thing - but I DID save the whole first and second scenarios for the investigators pretty much, and we'd just gotten started with the first.

All that said, here's what I have of the old premise:

In modern times, the supernatural has become heavily debated - no video or photo evidence brought forth has had a for sure conclusion. But there are some men and women who know better. Those who have come in contact and dealt with such phenomena before. You are one of these people. Your encounter with the supernatural has lead you to become somewhat well known in the research world, and you now lead your life attempting to encounter them again. Perhaps you're an exorcist who wants to help those suffering from possession. Perhaps you're a priestess who wants to lead souls back to the afterlife. Maybe the supernatural world simply intrigues you and you're chasing after it to learn more. Whatever the case, you've been called to join a group of specialists in the field on a very peculiar case.
The Rules + The General Flow of the Roleplay


General way this roleplay will play out will be:

Each character brings their own expertise to the team. The tech guy might have cameras - emf readers - recorders - etc. The spiritualist might be able to sense spirits that aren't making themselves known yet. The researcher can gain far more knowledge on the history of the area/place/owner. The occultist knows about all kinds of rituals and curses that might be around, etc. Basically we're looking for a group of 6-8 people to play the main characters and to bring something unique. I myself will not be playing one of the team. Instead, I will be the clients and the spirits/whatever kind of haunt it is.

The flow will go something like:
-Characters meet each other + the client
-Client gives an overview of what's happening and a brief history
-Characters are given free reign of the area - I'm not going to force a linear path anywhere. You can talk to whoever whenever (so long as nobody else occupies the person/thing). I'll be making and putting maps in the OOC so you know the layout of the area - and you can choose to go wherever you want
-Characters (together or solo) work to solve the mystery of the area and get rid of whatever is there in one way or another
-Rinse/repeat for however long we want to go.

The rules:


  • Some of the knowledge of each haunt will be delivered by PM. It is up to the player who recieves the PM what they divulge, whether it be everything or only parts. However, if the knowledge they withold is keeping up the RP, I will have it come out another way.

  • If you can't keep up with PMs very easily, you might want to make a character that won't get them often (example: if you're strictly an exorcist, most information would have to be gained on your own, asking those who would have done the research)

  • You CAN die in more violent haunts. I likely won't kill you on the spot super easily, but if your character does something incredibly risky without any form of attempting to protect themselves, I won't hesitate here. =P You can always alleviate risks by doing things like getting a charm made, or learning some spiritual stuff (albeit not as strong as someone who's been doing it their whole life) etc.

  • Don't get sexual here. Feel free to have a romance on the side or even make love triangles if you wish; but if you want to go any further than kissing/embracing just do it in pms on your own time.

  • Don't take control of another person's character, but feel free to if you've previously PM'd them and asked permission.

  • Don't double post. I may PM you new information though, and if I give you permission in that PM to double post, go ahead. Collabs are encouraged!

  • f you need to leave the RP for any reason, that's fine, just let me know so I can get someone else in! I'm totally fine with people dropping out, just don't disappear (however appropriate for the roleplay that would be).


Some notes about gameplay/roles before


Roles:

Researcher


Those who've based their character about researching the haunt and the people/places involved:

Step 1 - Decide what you want to actually research. Maybe you're looking for something about the location's history (preliminary research on the case will always give some background, but never all of it, so you can choose to dig deeper). Maybe you're looking into past reports of hauntings. Maybe you want to know about a specific person who lived/frequented the location, etc. You can choose to do any of these. Note, the more specific you get, obviously the more focused your research will be so you're likely to find more on the topic (Ex: researching paranormal events in the area might get you a decent list of paranormal incidents, but researching a specific incident will get you juicier details.

Step 2 - Get your character in a position that they can research this. A laptop is fine, even, to see what you can pull up on certain things (and this is probably your best bet). But you might choose to sit part of the day out researching the location at the city records. If you do this - I'll try my best not to bore you there.

Step 3 - PM me what you're looking for as far as research goes.

Obviously, if two people look for the same thing, you'll get very similar answers, but at least we'll break up monotony this way.

Note: Anyone can research, realistically, so I'm allowing all characters to. But people who make a character based mostly on research know better channels to get information. Whether that be good contacts, seedier bars, etc. They'll get far more mileage from what they research.

Psychics/Spiritualists


Your job is easy. You're going to just be posting, wandering around the location, interacting, etc. I'll be PMing you periodically letting you know what you might feel/see. It's your choice how you reveal this information in your posts, or if you even tell the rest of the characters. You also might know warding magics, ways to exorcise/etc. List these in your character sheet and know you're the only ones who can combat violent spirits outside the occultists or hunters.

Occultists/Hunters


You guys are basically experts on the occult. You combat spirits, you know how to break curses, etc. You generally use more conventional means (rock salt, etc). You might have some latent psychic powers, too, in which case you have the same role as the psychics up there when it comes to seeing things.

Tech Guys/Gals


At the start of each investigation I'll be giving everyone a floor plan. You guys will be the ones deciding what equipment you're leaving and where. If you just say a certain room, I'll assume you get a good vantage point to see the entire room. However, if one of the researchers says something like "this mirror has had a ton of activity in the past" and you want to focus a camera or something on it - go for it, just let me know you're doing it in character. You guys also will decide distribution of equipment. So, you decide if someone is going to walk off with a recorder for EVPs/etc. Finally, you decide where base camp is - and you decide if you want to man it/not, or if you want to go out with some other character and do some recording or something.

Base Camp


Anyone can take this role, and you'll likely be switching off here a bit. You guys will be watching the monitors (likely 2+ people here) and it'll be somewhat like the spiritualist's job. When you see something on the monitors or any equipment you've left, I'll let you know. We're going to automatically assume you have temperature levels of each room as well, and that these cameras have sound pickup (which you can swap to with a headset to hear what's going on in a room if you wish). When a night ends - We'll just assume you go over the recordings/etc during the day and you can do it super fast (as to make sure you aren't occupied all day listening to recordings from the night before and thus bored in the RP). I'll let you know what you find on recordings around midday.

Any other kind of character


This roleplay's about freedom so if you have another kind of character you want to bring in, go ahead! We'll make up some rules that allow you to do things.
As far as what kind of characters I want, you can really go with anything. You want to be a 13 year old psychic? Go for it. Just know you'll probably not have a normal life, and have a guardian with you as a secondary character. Want to be a skeptic who's trying to disprove stuff even with proof thrown in their face? Go for it. Want to be a total fraud of a psychic who ends up meeting some real psychics? Go for it!

Any interest?
Ok then, I've still got a good idea of how I'll deal with the situation, but I'll wait for captain/nightwing's appearance before I post.
MacabreFox said
That may be, but just remember, Narcia may not be freed until someone from our group frees her. She is more than welcome to join the fight afterwards.


I'll probably wait to make my introductory post till most people are upstairs/inside.

At that point, I'll make a post about some of what was happening upstairs concerning her - and maaaaybe help out a little with your entrance considering she's got some magic people wouldn't really know the source of if there was a distraction like a giant beast coming up the stairs. But she's really not combative without her weapons, so she couldn't directly help out much.

I've got a good idea of how to structure my post so it makes sense. =P
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