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    1. Rizza 7 yrs ago

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Think like this: If you have a tiny lump of clay, you won't be able to create much. But, if you have an entire beach of it, you'll be able to create wonders. The clay is spirits.


Thanks again, i have a basic understanding now. It definitely seems like there is a lot to uncover about about spirits. I may just do my research IC'ly. Can't wait to get started


Guardians possess thousands, if not hundreds of thousands of spirits, but only a few actual manifestations of magic. I'm not going to set a definite number, but 3-6 is a reasonable number of different magic attacks (to begin with) that your character is able to do.


Thank you for this, I may have been looking at spirits the wrong way; i believe i understand now. I was thinking 1 spirit, alone, would unlock a specific magic type. The user would then gain access to more skills within that "magical tree", with time and experience. Though, if I'm understanding this correctly, spirits are much like materia in the sense that they are linked to a single ability. So, they may make you stronger, faster, grant you a magical attack, etc. but it will only be one of these.

Sound about right?

You had me at 'Final Fantasy-esque'


Ditto. Definitely interested, good read, got me hooked.

Questions:
- What magics will be available for play, through the use of spirits? (I'm assuming, mostly, elemental)

- I immediately thought of a character like Red XIII (FF VII), when i read that certain animals have the potential to become guardians. Will we see any of these animal Guardians at the academy and are they playable? (Mostly for future reference, for a secondary character)

-How many spirits will we start with? (I'm 99.9999% the answer will be 1, but it doesn't hurt to ask lol)

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