Avatar of Schradinger
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    1. Schradinger 10 yrs ago

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Alright. Thanks for letting us know. :)
I'm with Chadsworth. At what point are we going to call the others a no-show and keep the SL going? If we wait any longer, we risk letting the whole RP die for lack of activity.
Hey Dynamo, it's your post in our match (just in case you missed it). It's a good fight and I'd hate to see it die without a conclusion.
Unless the tournament is god-level, nobody's going to have time-stop capability. If it is god-level, other characters are going to have the capability to counter it. You're never going to end up in a tournament where Captain America is pitted against Hunter Zolomon.
<Snipped quote by MelonHead>

Far from it. Stopping time is very difficult to explain the how. At the tier you encounter it, as I said, you have methods of countering it. However, at the tier you can start encountering 'speedsters' you run into more problems. It is a lot easier to explain super speed to the degree that it is just as indefensible. There is no 'small chance' if your opponent has no time to react - which super speed can accomplish.


Which is exactly my point. Your character has the same chance to counter super-speed as they do time slowing. The end result of both powers is the same: An opponent who appears to move much, much faster than you do (unless you're also a speedster/time manipulator). In the end, it doesn't really matter how that effect is achieved (unless your character has an ability that makes them difficult to manipulate with other superpowers/magic, in which case the time warper is screwed).
The end result is the same. Your character is moving faster than the world around them (and I did exclude full time-stopping from the effects super-speed can mimic).

My question is this: What is the functional difference between slowing everything else by X amount and speeding up your own character by that same amount? As far as I can see, there is none. In both instances, the effect is the same. If anything, super-speed is MORE difficult to counter than time slowing (or time acceleration from the user's perspective, which would be an even more apt comparison). If the user is simply accelerating the effects of time on themselves, rather than slowing everything around them, it would literally have the exact same effects as slowing time around them and neatly circumvent the thing you see as hit-calling, which is actually just an inevitable effect of the power (unless the opponent has a way to counter it). No different than a character being killed by a bomb because they had no way to avoid the attack.

I guess I'm just not understanding whether it's the time manipulation itself that you have a problem with, or the fact that phrasing it a certain way makes it seem like calling a hit.
What about super-speed then? Short of fully stopping time, that can achieve most of the same effects.
If you don't want to fight a character with time manipulation, all you have to do is not accept the challenge. No one is being forced to fight anyone else.
Pretty much, imo, if your character has a time stop, then it's within my right to pull out a character that's completely immune to physical attacks.


That, or any actions taken while time is stopped would have no effect on the world, since any energy transferred to another object/person wouldn't have the time to actually be carried out and the contact would technically never have happened when time resumed, since the duration of contact was zero.
RP's like this tend to move at a slower pace than those in the free section, since there's a bit more thought and effort put into each post. Hopefully things will pick up after we get past the introductions stage and start writing smaller posts as a group, rather than longer ones on our own.
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