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    1. ShinySurskit 10 yrs ago

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Do I smell a mutiny? Okay, on a more serious note,

Yeah, sorry guys. I'm still kicking, just there has been a lot of sand. I still have time to dedicate to this but I thought it was dying out a bit, and allocated less time towards the thread and more towards other priorities. If people are still interested, then I'm still here! ^.^

Edit: About the deadlines, considering it died down a little bit I'll extend it until Saturday, again.
Hyperdrive said
For story purposes, would anyone want to be a former client nation of the Imperium? A nation that the Imperium would be inclined to support or have a positive opinion about when they resurface. A race without plans for massive expansion would fit well.


I wouldn't mind being a supportive nation / ally of the Imperium, as our two nations are somewhat similar, and seeing as mine is more of a coalition/commonwealth sort of nation, it could be a combination of former Imperialist states working under a separate government now, seeing frequent trade and sharing with the Imperium.

Kind of imagine it like Canada + Australia bonding together as one country working alongside England and the United Kingdom, I guess?
Sovi3t said
Sunskirt, My nation is incredibly different, it's like Omega from ME3, or a spacestation filled with lowlifes and smugglers and stuff. Brief overviewAnywho, how would I edit the sheet to make it fit in?


As far as the first three lines go, it should be fairly easy. What is their political status in the galaxy, who leads it, and what form of government is it?
The next three should be easy too, just the total employed, and military populations. As far as employed, I would say anyone who makes a living off of their "career" in the space stations. Anyone who does anything to benefit themselves and the economy, such as smugglers, spies, "Scientists for Hire" etc would be considered employed. I'm assuming your space station(s?) has roof for a military force, it should, and therefore just list how many people work in your armed forces.

Biography of Political Leader is straightforward, and as far as the Notable Figures and their background info go, I'd say anyone who benefits heavily to the economy or military or politics or whatnot; targets other nations would want to take out, and individuals that benefit the Underworld. Any elite agents or commanders, heavily revered smugglers or scientists, etcetera.

Main and side species information, what lives on the space station (typically this section would be for intelligent species, but since you operate on what looks like a (or a series of) space stations/battlestations solely, I'd say really any species worth mentioning (non-intelligent would go in Side Species, of course).

In the Economic Overview, just try to explain how your economy is. Do you have any trade routes, what are frequent exports, imports, etcetera. Note that you aren't just limited to material ex/imports, you can ex/import stuff such as political intrigue, espionage, technology, literal currency, etcetera.
Militaristic Overview would just contain what forces you have on your space station(s?) to defend the Underworld. Any cannons or turret regimes, shields, etcetera, as well as armies, ships, and star-forces. The political overview would be more difficult, maybe just public opinion, how much your internal political pressure effects the Underworld, more about the government, etcetera. Is it lead by a band of thieves, or smugglers, or marauders, or a more organized government? Possibly an anarchist state, you make it up here.

Home Worlds could just be the main space station/battlestation(s?), with descriptions about how big they are, what they are made of, population densities and other important informations, and notable planets could be more minor city ships or space stations if you have any. Or, if your nation does control planets, put them in the appropriate section as well.

Seeing as you're a naton 'on the move', the number of Star Systems under your control would probably be quite small, one at the least. Number of planets under your control means just that, but it does not involve space stations. If you want, you can include a separate line in that paragraph "Number of Stations under your influence" or whatever, to count how many you own. You possibly have colonies, so make sure to list those too.

Finally, a brief history of your nation would include what has happened to them, how they developed, when they moved out onto space stations and city ships and whatnot, and include any other current "miscellaneous information" here, too, if you wanted to include what you said on the Interest Check here, you can, but I'd try summarizing it a bit.

Anyways, thats how I would suggest you fill it out for your nation. I really like the uniqueness of your nation, living solely on a space station or city-ship or a few, with smugglings and crimes and stuff. It's very interesting, but may be difficult to map out. We'll figure something out! :)

Hope this helped.
Oh, and its ShinySurskit, but it doesn't really matter. :)
Good night


The Collective Commonwealth of Socialist States (CCSS)


Political Status:
The Collective Commonwealth of Socialist States (CCSS or Collective Commonwealth for short) exerts a moderate amount of political pressure on the Galaxy. Their opinion is usually heard and justified in political meetings both regulation and emergency, but they do not consider themselves to be a major super-power in their own galaxy. They are a nation that often strives for peace, but is more than capable of defending itself or its allies in time of war. In some cases, the Collective Commonwealth will declare war on nations over land or money, but this often happens only in times of desperation or economic deficit. They realize the natural threat presented as of recent millennia and as a result spend a good amount of money towards researching new protective technologies and furthering technological bonds between friendly nations.

Current Political Leader:
The Collective Commonwealth is governed by a coalition government consisting of three main political parties. In the most recent elections, about half a galactic year ago, the Imperialist Party (IP) had 22% of the total seats, followed by the Republican's Conservative Union (RCU) with 18% of total seats, and the National Socialist Party (NSP) with 17% of total seats. These three parties formed together as a coalition to lead the nation, and Chairman Lazar Artuvsk was immediately elected to rule over and with the Coalition.

Form of Government:
The government is a Coalition government with an elected Chairman in charge of more 'focused' matters. The CCSS itself is a left-wing, Socialist-commonwealth nation under a democratic system of freedoms and the right to vote. The communities all contribute to each other to better themselves, their military, and economy, and operate under the entire nation. This is a key aspect of the CCSS, granting it the economic and militaristic power it currently bears.
Total Population:
The CCSS has a population of approximately 2,336,804,480,000 (2.33 Trillion) according to a national census performed two galactic years ago.

Employed Population (includes military):
The Employment rate of the Collective Commonwealth's population is at a stable 93.88%. This means that approximately 2,193,792,045,000 (2.19 Trillion) people are employed in some career, and only approximately 100,430,124,350 (100.4 Billion) people are unemployed.

Military Population (soldiers, militia, rebel forces):
Brief Biography of your Political Leader:
The CCSS is governed by a joint coalition of three primary political parties; the Imperialist Party, the Republican's Conservative Union, and the Nation Socialist Party, after it was determined that they had somewhat similar goals.

The Imperialist Party is by far the most popular political party in the government, however due to the large amount of political parties going for governmental dominance, they seldom win a majority election. They believe that the CCSS should operate under a fully communist order and should cooperate with foreign nations to boost diplomatic, economic, and militaristic standings.

The Republican's Conservative Union is the second-most popular party trying to usher in an age of full democracy, freedoms, and valuing traditional practices and faith. They believe that with the Collective Commonwealth acting under a conservative government, it won't move forward as much as it will better its current position, allowing more time and space for improvement both internally and externally.

The National Socialist Party is the fourth-most popular party, and believes in an entire system of Socialism and public freedom. Along with the RCU, they also value traditional standards, but want to see the nation progress and thrive through advancements in several primary fields. They are focused on the survival of the nation, and are highly respected although they rarely win an election by themselves.

The current Chairman, Lazar Artuvsk is currently eighty-three and a third galactic years old. He is a mix of both the Harkin and Enteran species, a match not commonly seen, and was voted the head of the government alongside Anton Ghavarok during an internal meeting hosted by the coalition. He served twenty eight years in the CCSS military, his first eight of which piloting varying planetary and interplanetary fighter and bomber craft, the next seven as an officer on board multiple Commonwealth star-cruisers, and the latter thirteen years as a colonel operating both various planetary fighter squadrons and on his main flagship, the RCSC Apollo. From a young age, Lazar had shown intelligent potential and had dreamed of a position in his planet and nation's politics, however temporarily discarded the idea as he attended the Royal Commonwealth Military University (RCMU) and later when he joined the military. However, after being promoted to the rank of Craft Officer II, Lazar began to think of pursuing a career in politics. He retired from the military when he was forty-seven galactic years old, retired for a while, and began his political career twelve years later.

Notable Figures and their Background Information (brief):
W I P.
Main Species Information:
Denonym: Harkin (Pronunciation: Hærkin), Harkish (Pronunciation: Hærkish), alternate pronunciations are (Har-kin, or Har-kish).

Despite the CCSS being more of a democratic-coalition government, they have only one main species; the Harkin. These organisms have been quite intelligent since their first beginnings, almost three billion years ago, however reproduction was never a major occurrence- this paired with fertility control and several unspoken events explain the low population the Collective Commonwealth currently has.

The Harkin are typically small, considered by some to be dwarves, and adult Harkin may only reach four-foot nine in height. They have a stocky build, muscular, however their weight combined with their height typically makes travel on foot for Harkin, explaining their frequent automated forms of transportation. They are a relatively old race, granting them a sense of wisdom, and although having the brawn and strength of a dwarf, they managed to evolve intelligently rather quickly. They favour machines, automation, and mass-manufacturing over natural preservation, however do dedicate a few garden worlds to their many gods. They live on mainly surface colonies, rarely expanding underground and preserving more of the 'inside' of a planet than the outside. This has been a characteristic trait of them since they were first industrialized, not long after they came into play in the stage of intelligent organisms.

They had always dreamed of reaching milestones faster and giving the extra effort, however as far as evolution went, they maintained a steady and natural pace. Evolution was gradually slowed through technological advancements and it has appeared only a few deca-million years ago that evolution for the Harkin halted entirely. Mechanical limbs mixed with nutritional advancements completely removed the need of adaptation, and their industrial environments are more than well suited for their needs. They favour demo-socialist societies and have always longed for expansion, however as they gradually grew more wise, the dream of expansion was shut out. Now-a-days, they are more interested in keeping, maintaining, and building on what they already have.

Side Species Information:
Denonym: Farroen (Pronunciation: Fɑr-own), Farroe (Pronunciation: Fɑr-oʊ), alternate pronunciations are considered disrespectful and are not used.
Denonym: Enteran (Pronunciation: En-tər-ɑːn) (En-terr-ahn), alternate pronunciations are considered slightly disrespectful, Enter (Pronunciation: En-tər)
Denonym: Apoak (Pronunciation: æ-poe-eɪch) (Ah-poe-ache), alternate pronunciations are Apoaken (Pronunciation: æ-poe-eɪch-en),Ah-poe-achen).

There are many side species of relative intelligence that the Harkin have learned to live and become one with, including the Farrogoeh, the Apoakin, and the most populous, the Enteran. Both the Enteran and the Farrogoeh possess relatively humanoid traits, with the Enteran being one more in-tune with nature and populating garden and civilian worlds, and the Farrogoeh sharing almost bird-like senses.

The Apoakin are more identified as a chain of mammals than humanoids, appearing almost like a cross-breed of tiger and grey wolf. They are highly intelligent, and although not having the intelligence of creating metropolises and factories of mass production, they are very alert of their surroundings and are even able to communicate with and devise tactics between members of packs, often working with the Enteran; the only race that has established a stable communication with the mammals. The Apoakin are identified by typically having dark-orange and black colours, similar to an Earthly tiger, however it is organized in a great coat that protects against elements, as does a wolf. They feel emotions and have established a language of sorts, and are often used for hunting, companionship, or military needs. Their skin is tough, being nearly resistant to bullets however still susceptible to plasma and energy weapons. Under the right circumstances, Apoakin are useful in a diverse array of jobs.
Economic Overview:
Militaristic Overview:
The Collective Commonwealth possesses a military composed of mostly regional defence and peacekeeping forces, however in times of hostility can call up reserve forces combined with standing fleets and armies to provide a devastating force against the enemy.

The Armed Forces of the Collective Commonwealth (The Army)

The army typically utilizes the following vehicles, often divided into different regiments.

Political Overview:
Home World(s) (with description):
Notable Planets (with description):
Number of Star Systems under your influence:
Number of Planets and natural satellites under your influence:
Number of Colonies under your influence:
Brief History of your Civilization:
Alright guys, I've posted the Nation Sheet tonight, before I fall unconscious for ~10 hours (sounds weird when you say it that way...)
Hope that any of you who are still willing to join the role-play will be able to, and will also be able to take the time to reply to the thread!

The link to the Nation Sheet thread is here.
The Song of Dying Stars - Galactic Compendium

Have a good night everyone, or at least it is night where I am! Almost morning actually...


"The life of the nation is secure only while the nation is honest, truthful, and virtuous."



This is the official thread for the Song of Dying Stars and all its role-players' nation sheets. Any posts made here should be for developmental purposes only, or through identifying or clarifying aspects of both your nations and others' nations.

Each great nation has its history, present, and future. Every civilization has had a past filled with events both devastating and miraculous, a present only just unravelling, telling new stories as it lives on, and a future, an undetermined fate that can be changed by the whim of any one individual. No civilization is identical to another; and each has their strength and weaknesses. How you bring forward your great nation through space and time is up to the leader himself.




All civilizations, major and minor, present in the role-play will be listed here, with a link to both their post application and their civilization's page on the Song of Dying Stars wiki. (Hint hint, I'm hoping to create a wiki if this takes off well!)

Current Nations:
None as of yet.






In order to direct a civilization in The Song of Dying Stars, you must have first created one. If you are interested in taking part in the role-play, then by all means copy and paste the application format and fill it out to your liking! You can make your civilization as creative as possible, but don't make it overly preposterous. You don't control a giant nation of octodads who live on rainbow planets, for example. Stuff like that would be denied, however creativity is appreciated! Do not power game your civilization. If some aspects are a little overpowering, I will reply and suggest what should be changed or balanced. If you made it way out of proportion, however, and it seems like you did it purposefully, I'll just either deny it or ignore it.

Proper Application Format said
< Insert an image of your civilization's flag here, if applicable. Delete this line when submitting your application. Also, please keep it centred to make it look good. >

REPLACE WITH CIVILIZATION'S NAME

Political Status:
Current Political Leader:
Form of Government:

Total Population:
Employed Population (includes military):
Military Population (soldiers, militia, rebel forces):

Brief Biography of your Political Leader:
Notable Figures and their Background Information (brief):

Main Species Information:
Side Species Information:

Economic Overview:
Militaristic Overview:
Political Overview:

Home World(s) (with description):
Notable Planets (with description):

Number of Star Systems under your influence:
Number of Planets and natural satellites under your influence:
Number of Colonies under your influence:

Brief History of your Civilization:

Location on the map: (Viewable on the main NRP thread.)


Alright, so the basics of filling out your galactic application. Warning, long read, may take five to ten minutes. Grab yourself a coffee or beer or whatever.

The text inside the triangular brackets should be deleted and replaced with your nation's flag, if you can find or make one. If not, just delete the text altogether and leave that part blank. It helps to have a flag, however, as it adds a little more detail to your nation. Next is the name of your civilization. What are they known as? Don't name them something like the "League of Galactic Superheroes", make it something more political-y and realistic-y.

Political Status is just a measure of how much of an impact your civilization has on the galaxy. Basically, just list "tags" that apply to your civilization. Does it have a major stance in the political stage? List "Major". Do the opposite for a minor civilization. Is your civilization known as a warmongering society, a pirate-infested empire, or a righteous peace-seeking nation? Let us know! Current Political Leader is a fancy way of asking the name of the leader, president, political party etcetera in power over your civilization. Don't do something basic like "Prime Minister Tim of the Sultahr-Irronian Empire". If you use a basic name, your username for the forums, or the name of your idol, I will stop reading your application and immediately deny you. Please, be a little creative. The Form of Government is just asking, "how is your society governed?". Is it a capitalist society, communist society, are you ruled by a dictator or a coalition government? Are you ruled or governed by a type of government not invented in today's Earth? (Please explain it in this case.)

The populations are fairly easy to fill out. Try not to make it any less than say eighty billion, and no more than four trillion. Do remember that population density is an issue in large civilizations, and planets can easily become overcrowded, so try to balance this. Just because it is set far in the future doesn't mean that your population is going to be of an astronomically-high value. Employed population just measures how many of your 'people' are working for the civilization, whether it be small shops, factories, military, etc. Employed population fully includes your military population. Your military population is how many soldiers, pilots, engineers, militia, rebel forces, etcetera your nation has. Try not to make it more than 8% of your total population, however there can be exceptions for pirate nations.

The brief biography of your political leader is just what it says, a biography written by you about the leader or party in charge of your civilization. Make it brief please, around three medium sized paragraphs at maximum. Notable figures and their biographies is just asking you to list people of importance, examples including but not limited to, agents, commanders, major prisoners, etcetera and, if possible, try to explain a bit about them.

If your civilization has only one or two "main species", ignore the "Side Species Information" section or just delete it altogether. In the Main Species Information section, describe the species that have the most influence in your civilization, who make up most of your working class, population, military, political parties etcetera. In the Side Species Information section, if applicable, describe the species that are a more minor part of your civilization and are of less 'importance' than the main species.

The different overviews are asking for no less than three good paragraphs and no more than six good paragraphs each. The economic overview is asking you to describe how strong your economy is as of current times, frequent exports and imports, major and minor trade routes, what resources are available or heavily available to them etcetera. The military overview is asking you to list how many armies and star fleets your civilization has, and describe them. Try to describe your entire military to us, where things are stationed, etcetera. Also, additional information you may want to include are different classes of different ships, or vehicles, what weapons or armour systems do your machines-of-war possess, reserve forces, medical forces, etcetera. Please go into detail in this part! Your political overview looks at your civilizations internal politics; how it affects itself, not the galaxy. Are your people content, overly happy, or pissed off with your leader's rule? How do they feel? How are elections worked out, what laws are in place, and all in all just describe your internal politics as a whole. Remember, try to have three to six good paragraphs for each overview.

The Military Overview is a bit different, where you should list your different armies and fleets and their strengths, and your different vehicles. When building an army, try not to make it too overpowered. No more than a couple hundred vehicles per army, and maybe a thousand or two infantry at maximum. You can have as many armies as you like, but do not power game yourself. The same goes for fleets; a fleet will maybe fit six or seven hundred light ships, such as star fighters, maybe a few hundred medium ships, like frigates and light cruisers, and at most a hundred heavy ships. You can alter these numbers as you like, these aren't strict rules, but if I find some overpowered content I will suggest you change it. Also, city-ships are included in your military overview. They are considered very heavy ships, and have their own fleets by themselves or maybe with escorts. Unless you are a civilization always on the move or living more on city ships than planets, try not to have more than a couple thousand city ships. Of course, depending on how your civilization is, there will be exceptions. If you are a nation that lives almost all in city ships, than you may be allowed hundred of thousands or maybe millions of them. But that comes at a cost of limited planets and systems. Now that this is over,

Please try not to have more than two hundred planets at most. If we keep in mind that an average star system has around four planets, you would need fifty star systems just for yourself to keep two hundred planets (on average). And in a dying universe, that is both hard and risky to achieve. This being said, try not to have less than two planets either. Even if you are a civilization on the run, you need some planets to keep your nation spinning.

Number of Star Systems under your control just asks that. How many star systems do you have control over. That second line asks how many planets and 'moons' you have under control, keep them as separate number. Example, don't answer "223", answer "78 Planets and 145 natural satellites/moons". Number of colonies is again, just that. Easy peasy.

Finally, a brief history of your civilization. Try to aim for around four to six paragraphs, its a summary. Any more or less will probably not be read or accepted. It doesn't have to be a drastic biography of your nation, just summarize what happened to it during its galactic lifetime.


Have fun creating your civilizations here. Please try to keep to one civilization per player, and remember that this role-play is not about winning, rather it is about writing a good story and unravelling the final years of the universe's life. I will try to read and get back to everyone's replies, and sorry if the application format is a little long. I want this role-play to be fairly realistic, after all.

I am considering creating a wiki for the role-play if it takes off, containing all necessary info such as all the nations, ships, battles that take place, politics and history, for example.
This is the Galactic Compendium for the Song of Dying Stars, also known as the 'nation sheet thread', and you can discuss how your civilizations might possibly interact with one another here (albeit after posting an application). This is not the time for the actual role-play, however. I will be reviewing everyone's application once they are posted, and will be hopefully accepting them, or denying them within a day of their posting.
I've got the Nation Sheet thread all completed, but it is not posted yet. Would you rather me post it now, or in the morning? First reply has first say, and if I don't get a reply in about twenty minutes I'll just post it tomorrow morning, no worries! :).

Sorry for the long wait, but its finally done. Be warned that the application format is a little long, however, this is the case for more serious and high-standards role-plays.
Thanks, and thank you especially for waiting and bearing with me.

Have a good night!
ShinySurskit
Oh my goodness, I was not expecting this when I returned, lol...

Sorry about the lack of a nation sheet template before I left for the vacation, that was entirely my fault with little time and idea, but now seeing as I am back I have much more time to devote to the creation of the actual role-play.

Thanks for already submitting some of the information for your nations already, it is sure to help with most, if not all of the application, and I will review each one in the nation sheet topic when it is up (which should be tomorrow or Saturday, nothing in the way this time) :P

Again, my apologies for the lack of a template but thanks for already going ahead with them! I'm starting on a template now or tomorrow, and will wish you all a good night.
ShinySurskit.
Also completed.
Sure! I'll start working on a template for a nation sheet, and I'll have it up before I go camping. This way, like you guys said, you'll be able to work on developing your nation and looking at interactions and stuff. Should I post a new thread for it, or just leave the template here?
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