• Last Seen: MIA
  • Joined: 10 yrs ago
  • Posts: 121 (0.03 / day)
  • VMs: 0
  • Username history
    1. Thought Manifest 10 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Shoot me as many questions as you want. I find it really refreshing, and it's challenging me to think of things I hadn't considered before. =D
First, EVERYONE, the map has been added to the first post. Beckett did a fantastic job helping me with it, and they had some amazing ideas about placement and the scope of things. It was also their idea that there be a series of choppy, broken islands that are uninhabitable due to year-around hurricanes that plague that area. It's part of why Eriston has not been able to touch Inen (because the fastest way to travel to Inen would be to sail west if those islands weren't there). It's beautiful, and I'm sad I had to resize it to fit the forum because it took away some of the crispness of the original quality, but if you click on the image, it will bring you to the full-size version! If you don't like the map, you can't sit with us! Just kidding. But seriously. How could you not like that beautiful map?

Nemaisare, I wanted to mostly leave the magic open to player-interpretation because in the past, I have realized that there are a lot of really inspired ideas that others have that I may not have thought of at all (like the idea that intense stress could turn an immortal Uialien into a mortal). The only thing I want to make clear is that while magic can be powerful and can be a part of a person's daily way of life, it is not the end-all be-all. I don't want any one character to be over-powered or god-like or it would sort of defeat the purpose of the bracelets. Magic takes energy to use just like any weapon or physical fighting style might, so it's important to keep that in mind, especially since your character is set to be aging unnaturally.

As far as limitations, Divination is probably the hardest one to work with within the scope of an RP. You'll have to make sure you have a lot of discussion about what kinds of things your character can predict (in terms of events, that conversation will be with me; in terms of character lives, that conversation will be with the player controlling said character). You'll also have to discuss bodily and mental manipulation with any playable character players that your character is trying to magic (NPC's don't require that conversation). Banishment, blocking, and conjuring seem okay to just be up to you. If you feel uncertain about anything specific, you can run it by me and get my opinion whenever you want reassurance. =D
I like the idea of both characters, honestly. I never really considered the idea that Uialien could have some sort of stress response that causes them to age and waste away. I actually... think that's incredibly awesome and makes a lot of sense. It's sort of like how a lot of stress can drastically age regular people except in this case it turns an immortal mortal.

I can't make this decision for you, unfortunately. I think both are logical choices. You could try getting a coin and assigning the Uialie to one side and the Calva to the other. Then you flip it, and when it's in the air, you should pretty much realize which one you're hoping for the most. It's a pretty solid trick to figure out which way you're leaning toward the most. You could also do it again for which race you'd rather play.

Also, you're not limited to one character. If you want to make two, that's fine. Just post them in two different posts so I can link them separately in the first post.
Firewombat, Ajani is accepted! I like how you added a bit to the Calva lore. I left some stuff with just a foundation so that players would feel okay building on it, and I'm glad you felt comfortable building. I like it! Your "Others" made me laugh. I suppose someone could create something similar to a laser pointer using magic, but the tech doesn't really exist in this world. Even so, I like her! Excited to have her!

Beckett, I agree that a wide range of characters would be the most interesting, so I hope to continue seeing variety in the characters and classes as we get more people. Also, I would love your assistance. I'm terrible at map making.

Rosalind, looking forward to seeing the finished product!

Nemaisare, I feel like I didn't answer quickly at all, but I had to work late last night and early this morning, so I answered as soon as I was able!

I actually really love the idea of there being different languages. I imagine the Calva have as many as they have tribes in much the same way that Native Americans in our world do. The Edhil probably have two or three closely related/slightly interchangeable ones though they'll likely have a common-Edhil tongue that is used on the main island. I see the Nogyth having three though there are similarities in the same way that Mexico-Spanish and Spain-Spanish have some subtle differences but they're the same language. The Uialien only have one language, and I envisioned it as being a sort of sing-song sort of sound, but the pronunciation between the Seelie and Unseelie on some words probably varies a little. I think the common tongue would have come out of Eriston back when things were pretty peaceful. There's probably like... one main language there with several offshoots the way that English, French, and Spanish all stemmed from Latin and how there are even more languages stemming from those.

I realize I forgot to answer one of your questions as thoroughly as I intended. I imagined that the Edhil Resistance would make it known that they want to seek the Bracelet of Lim, and people can apply to become members of the party. The Edhil Council would then choose people to be members. This includes mercenaries. There's the promise of pay because the group needs to be rewarded in the event that their quest is successful, so that's definite incentive for a lot of people. The people within the party need to be skilled at what they know/do, and they need to be at least a little expendable. Nieri can't bear children because of her mixed-Uialie heritage, and she's already spent the last few decades giving information about the Uialien culture to Edhil scholars in order to preserve the information and to make sure that should she be lost, it won't be. Any other Uialien within the party will be protected with her life, but anyone choosing a Uialie character needs to decide why they're either expendable or a way to convince the council to let them join the party anyway. That could be by choosing not to have children at all (Not everyone wants kids, and not everyone will want to interbreed to get them, and not all of them will be willing to even mate with their own kind), by having knowledge about the quest that they need to be there to deliver, or through any other means you can think of. Having Nieri as a guaranteed protector will help sway them slightly, but having something more will be helpful. It's up to you what you want to come up with; the option I provided are just a few that I thought of off hand.
It doesn't include what has already been accepted. I'll update the number of accepted races when we receive more of the limited numbers.

I probably should have made this clearer when I posted the OoC, and I'm sorry I didn't. I want to have at least five characters in the main party from the Edhil Resistance hunting the Bracelet of Lim before we have characters with other goals within the rest of Verdan, including whatever party is going after the bracelet for the Fatanen High King. Now, whether or not everyone within the Edhil Resistance is a genuine believer or a double agent/sleeper/whatever is up to you guys. We already have one sleeper with Hue Syrus, but I'm not opposed to having one more.

Slaves and forced labour might exist in some Tribes within Vonga, but I don't see the Edhil or Uialien having slaves. It's possible that the Nogyth had them, but I feel like that would be rare and would be much more likely to be an indentured servitude sort of situation or a situation where some labourers just don't get paid quite enough if that even happens at all.

Because Verdan is a made up sort of world, I guess late medieval would be fine. I don't think it's far enough for guns, though. Think more the kind of level/era that you see in the Hobbit/the Lord of the Rings if you've seen/read them.

I'll have to work on the layout (and reading through character sheets) when I get home from work later today. At the latest, I'll do it tomorrow.

Thanks so much for the interest!
Does anyone have any questions about Verdan or character creation?
Your character is pending until your sheet is complete. I look forward to seeing more of Eyn's details. Thanks for your interest!
When I first read the books, I considered myself to be a Slytherin, but I grew more and more disenchanted with that house when it seemed it was really just the scapegoat for all of the villainous characters. Over time, I imagined maybe I was a Ravenclaw, and I still feel like I have elements of that house, but the truth is that I would never be able to get into the Ravenclaw dorm because riddles have never been a strong area for me. Within the last year or so, I wondered if I was potentially a Hufflepuff because of how my personal development has gone, but while I think Hufflepuffs are the most noble of all of the houses, I'm kind of... too much of a jerk to belong in that house. I'm terrible at finding things, and while I like to think I treat people kindly, the truth is that I'm actually an incredibly abrasive person. I really do still feel like I must be a Slytherin. I'm not particularly ambitious, but I highly doubt that every Slytherin is. I carry other traits, though. I'm still not one hundred percent sure where I fit, but I'd like to think that even if I'd be locked out of the Ravenclaw commons most of the time, I'm still somewhere between that house and Slytherin.

Pottermore sorted me into Slytherin quite some time ago, so there's that.
I look forward to seeing your sheet!
Accepted! Thanks for joining me on this adventure, Beckett.
© 2007-2024
BBCode Cheatsheet