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I find my recent explanation on 5-6 to sound illogical. I will now make revisions to the Classifications.
I have no issue with any type of weapon, the problem would be in how powerful you make it out to be.
gowia said
Okay I shall edit my sheet a bit later to reflect the rules.


Have to say sorry if I sounded rude. I looked over the original Nation Sheet and saw where I said to put hiders. Sadly, the sight does not have the function for hiders inside hiders yet, that was my bad.
ASTA said
Before I show interest in this, there are a few points and/or concerns that I need to address:1) Having access to "higher" technology does not mean that you automatically have a sweeping advantage over your opponent. While true that possessing higher technology does benefit you greatly and hampers the effectiveness of your enemy, how and where you use those weapons ultimately determines how effective they are. Say, for example, that your foot soldiers possess high-powered combat infantry arms that fire neutralized particles in a tight beam. By law, these will wreck virtually all forms of armor (by simply causing it to explode), are direct-fire weapons, are unaffected by gravity and wind resistance, and will wrought untold havoc on electronics (due to the high levels of x-ray radiation that is released upon initial contact between the beam and the armor). Sounds like a weapon that's superior to modern ballistic weaponry, right?Wrong. In some cases, using a particle beam weapon be the preferred choice in a firefight, but once you add in advanced firearms that utilize computer-guided munitions that harbor armor-piercing and high explosive capability, your beam weapon is competing with a firearm that literally can curve its rounds around corners and "seek" out its intended target regardless of where they are. A laser or particle beam cannot do this, and god-forbid you're trying to fire one of these through a thick cloud of dust or a cloud of reflective material (this is especially true for laser weaponry). Anyway, what I'm trying to say is that even the out-dated and ancient can still be especially deadly if used correctly and/or in the right environment. 2) If the technology in this RP is advanced, why do some ships need to have 7,000+ crewmen? Wouldn't it be safe to assume that these spacecraft are heavily automated, increasing their overall effectiveness, toughness and reliability in turn? 3) Unsure if you decided to still stuck with this, but keeping warpdrives and hyperdrives out of the hands of lesser nations is, to me, a poor idea. Space is huge. If they don't have that technology, they can't interact with others. That, or they have to rely on higher nations for their entry into the far-reaching cosmos. A host of issues come with this possibility, most notably that of the real chance that higher nations can and will exploit smaller nations for their own monetary gain. Warpdrives and hyperdrives are game-changing technologies---much like how the firearm, the computer, the nuclear bomb, or the introduction of the automobile revolutionized mankind. Whoever inventes or controls them lays claim to a rather uncanny amount of power and influence.


This person is what I need for a Co-GM right here. This and all this.

On your points of 2 and 3, the technology is high, but I would not say thousands of years ahead of Earth Modern. Space travel is natural, Space Warfare is natural, but it isn't something to be deemed as the everyday norm (using the word 'normal,' harshly). I guess an example would be the difference between Star Wars the Old Republic Era, and Star Wars, Legacy Era. I do not condone "god-like technology." And I suppose I may have said that, or it sounded like I said Lesser Nations do not have warp/hyper. What I meant to say is that Lesser Nations are not as "fully settled" as higher Nations, so it would be more important to get a stable Nation than to just go gallivanting around the universe. So, to say... they have ships, they have the FTL, they just don't have the efficiency or amount (Yes they have ships, do they have hundreds upon thousands? No.)
The Narrator said
It would be nice if you could make a Nation which we could use as a prime example.


I feel bad as the Nation Sheet could have been done better, but I'm not as one would say perfect at those things. I have created the NPC Nation that is highly feared. My Nation will be up shortly.
The Nation has been commonly called as the Zill, otherwise, that-very-hostile-and-horrible-alien-species-that-likes-killing-people-which-is-only-spoken-in-whispers
The information listed here is all the information that has been discovered, and as majority of the Nations that have witnessed (because it is extremely rare to survive from it) it choose to share the information they discover so they can all bring an end to its terror, it is compiled here.







I felt really interested in your Nation, Gowia, however, there are quite a few problems. You have way too many Dreadnoughts. Also, we do not do crew sizes like that of Star Trek, if you had used that as a reference. Size 8 would require about 10,000 crew members, more than likely a minimum of 7,000 to work every system in the ship to functionality. Dreadnoughts in this universe are supposed to be the behemoths father, so to speak. But you can call your Battleships Dreadnoughts, if you want. Carriers require a minimum of 7,000 for all decks period, if you want to launch fighters, otherwise 5,000 would work for maintaining the ship (You need fighter mechanics, support crew, pilots, etc for a full Carrier). Battleships around 4-5,000 max, 3,500 minimum. Cruisers and Frigates can range from 1-3,000 crew size. Now, you may be thinking, you have 5+ billion people on your planet, and that's all fine and dandy. But if you have more military than civilians, you'll be out of food by the end of the week, if not the day. Nation is all about management, and it can get tricky.

If you cleaned your NS up, fixed any errors, and made Parts the actual Spoilers (Yes, there will be several big images in peoples faces, but that's only if they open parts with large images, like I may have. It just makes things cleaner.) And fix your ship issue, the rest I believe is acceptable. Oh and, do remember. I'm not limiting you on what you can have. You can make frigates and cruisers with fighter and hangar bays if you wanted.

Edit:

As things can vary, (and size 5 can vary to just the Stratofortress itself or outward to the wings) 5-6 can range from 5-700 and on up to 1,500.

I didn't want to make the roleplay seriously limiting or complicated, just reasonable.
Nation Sheet Updated

- Military section added
- Character section added
- Weapon Types section edited
Gonna get to work on the military today, then get my own Nation up.
No one has posted a Nation Sheet, therefore there are no players yet, haha
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