Avatar of Tunks
  • Last Seen: 9 yrs ago
  • Old Guild Username: Tunks
  • Joined: 10 yrs ago
  • Posts: 72 (0.02 / day)
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  • Username history
    1. Tunks 10 yrs ago

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Oh man, haha first CS I've made in like a year and a half and it got accepted. That's pretty crazy. Thanks Thrashy, I won't let you down!
Character Sheet
Martox Orihime (Or-eh-hyme)

Character name
44

Character age
Male

Race/People
Tundal

A race of humanoids from the icy Northern tundras. Often born with a higher proficiency in magic, especially with fire-type spells to help them keep warm. Typically used as battle-mages in the military because of their innate ability to use more destructive spells. Typically shorter and with thicker hair.

Appearance
Relatively tall compared to most Tundal people, Martox stands at 5'7" with a more athletic build. His hair is dark brown, almost black, and he often keeps a 'messy' look to the hair on top of his head with his beard being trimmed to look more scholarly. He carries a sling bag on the his back to hold extra books and any other goods with him which also has a sheath of sorts for him to put his staff in when not in use. On his left leg is a bag which he holds his personal journal, any money he has, and any food when he has it. Under the bag on his leg he keeps a concealed steel dagger. His clothes are light, making it easier for him to move freely, with patches of leather over vital/more commonly hit parts on his body to help guard against attacks. On his left side his rank in the military is sown into the leather, a staff to symbolize that he is a mage superimposed on two yellow chevrons pointing down to the ground.



Traits
Skills
-Master in fire magic
-Proficient with ice magic and lightning
-Novice in illusion spells and with necromancy
-Knows one self healing spell and one friendly healing spell
-Good at sneaking and stealing
-Skilled with staff fighting
-Good with people

Flaws
-Slight temper; While he won't blow up to minor things that happen to him, he will hold grudges
-Despite wanting to be a great mage he doesn't know much healing magic
-Not very strong; He mostly relies on his magic to help him out, but he's more nimble than tough
-Lazy; He likes to take a lot of breaks and take shortcuts whenever possible

Personality
While Martox is typically considered friendly and kind to people he meets once, he's often considered cocky or arrogant to people that know him longer than a few days. Despite this, he's very critical on himself. He wants to be a great mage, and sees his shortcomings as a handicap. But, he also uses this to further improve himself. He has a lot of drive to do good and to better himself, even though it doesn't show often because of his laziness. After the battle with The Necromancer though, it's clear that most of that cockiness has left him, though traces of it still obviously remain. He is more devoted to do the right things in life, trying to free himself of his guilt after helping The Necromancer.

Background


Items
Quite a bit of coin, one magic book on necromancy and one on illusion, his journal filled with teachings and runes, and Ignis et Ice, a staff which increases the range of his spells significantly and increases the power of ice and fire magic spells.
Alright, sorry for posting twice in a row. But, if anything is really bad let me know. I can change it. This is my first time in about 2 years making a character sheet haha.

EDIT: Also, when I first started making this I thought were going to do the battle with The Necromancer and that was going to be the RP. So, if anything seems funky like that that is why. My bad haha
Character Sheet
Martox Orihime (Or-eh-hyme)

Character name
44

Character age
Male

Race/People
Tundal

A race of humanoids from the icy Northern tundras. Often born with a higher proficiency in magic, especially with fire-type spells to help them keep warm. Typically used as battle-mages in the military because of their innate ability to use more destructive spells. Typically shorter and with thicker hair.

Appearance
Relatively tall compared to most Tundal people, Martox stands at 5'7" with a more athletic build. His hair is dark brown, almost black, and he often keeps a 'messy' look to the hair on top of his head with his beard being trimmed to look more scholarly. He carries a sling bag on the his back to hold extra books and any other goods with him which also has a sheath of sorts for him to put his staff in when not in use. On his left leg is a bag which he holds his personal journal, any money he has, and any food when he has it. Under the bag on his leg he keeps a concealed steel dagger. His clothes are light, making it easier for him to move freely, with patches of leather over vital/more commonly hit parts on his body to help guard against attacks. On his left side his rank in the military is sown into the leather, a staff to symbolize that he is a mage superimposed on two yellow chevrons pointing down to the ground.



Traits
Skills
-Master in fire magic
-Proficient with ice magic and lightning
-Novice in illusion spells and with necromancy
-Knows one self healing spell and one friendly healing spell
-Good at sneaking and stealing
-Skilled with staff fighting
-Good with people

Flaws
-Slight temper; While he won't blow up to minor things that happen to him, he will hold grudges
-Despite wanting to be a great mage he doesn't know much healing magic
-Not very strong; He mostly relies on his magic to help him out, but he's more nimble than tough
-Lazy; He likes to take a lot of breaks and take shortcuts whenever possible

Personality
While Martox is typically considered friendly and kind to people he meets once, he's often considered cocky or arrogant to people that know him longer than a few days. Despite this, he's very critical on himself. He wants to be a great mage, and sees his shortcomings as a handicap. But, he also uses this to further improve himself. He has a lot of drive to do good and to better himself, even though it doesn't show often because of his laziness. After the battle with The Necromancer though, it's clear that most of that cockiness has left him, though traces of it still obviously remain. He is more devoted to do the right things in life, trying to free himself of his guilt after helping The Necromancer.

Background


Items
Quite a bit of coin, one magic book on necromancy and one on illusion, his journal filled with teachings and runes, and Ignis et Ice, a staff which increases the range of his spells significantly and increases the power of ice and fire magic spells.
Well, alright. I'll work on it tonight, try and finish it up tomorrow.
Is it cool if I try to hop in on this? Or is it full?
So, it's been an awful long time since I've done any of this. But I was looking through documents on my computer and ran across a character I created a long time ago. Decided it would be fun to get back into it especially since summer is going to be starting in a week. So, hopefully here's too a good time being back.

Can't wait to Roleplay with some of you guys.
Goodnight, sweet prince.
Those are sweet! I like them :D
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