Avatar of Valkyr
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    1. Valkyr 10 yrs ago

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User has no status, yet

Bio

I'm a bit of a writer myself. Love dragons.

Most Recent Posts



Name

Opal


Age

Two and a half years old.


Looks




Position in Pack

Huntress


Personality

A bit of a big wolf and a sufficiently good huntress, yet she is not a confident being. She has trouble communicating with other wolves. She acts shy and nervous even around fellow pack members, and especially if they are higher on the totem pole. She prefers to keep to herself as a result. She'll certainly work to help the pack, that much she can do, and she wouldn't dream of running off on her own. While she can hardly muster the strength to maintain eye contact with them, she's loyal to her pack and secretly wishes to be more involved while at the same time actively seeking to be less involved.

She's able to act more confidently and cheerful during hunts, when she's too distracted to remember she's supposed to be shy, and around cubs. She doesn't necessarily prefer the presence of the younger ones, but they seem to stress her out much less. Meanwhile, male wolves seem to especially get her anxious.


I remember this! I think I might try joining this, if it wouldn't be too awkward for someone to jump in at this point.
I'm not sure if I'll actually join this, but I was just wondering what your opinion would be if a character managed to halfway tame one of these Pests. Maybe keep it as a pet or something. Too unlikely? Too unrealistic?
Interests, then silence.
Since there's some unfortunate inactivity going on, I was just wondering something. What do you think would be the bare minimum amount of players we need?

NAME
Drenarald

AGE
32

RACE
Nord

APPEARANCE
Drenarald doesn't interact much with people besides issues coming up while on guard duty, during which he almost never removes his helmet. As such, most people will only recognize him as just another faceless guard of Markarth equipped with another identical set of armor.

Under the helmet, he is a typical Nord with hard features and bright blue eyes. His somewhat long, gnarly hair is tied into a short ponytail. A thick black beard adorns his otherwise young-looking face. To some, he may appear intimidating with his solid Nord height of 6'3" and his strong, muscled physique.

BIRTHSIGN
The Warrior

PERSONALITY
Drenarald, like many others of his people, is quite proud to be a Nord. Though he is more likely to lose his temper with a non-Nord, he certainly makes an effort at being tolerant with the other races. His tolerance runs the shortest with the Mer (especially the Altmer), as he usually isn't bothered by the Khajiit and once had an Argonian friend when he was younger. One of two equal treatments he can guarantee with all citizens is his short temper.

Drenarald is quick to annoy and can be quite sarcastic. He clearly dislikes dealing with trivial issues citizens will demand for him to fix, especially if they're stupid. being a guard, he also has developed a somewhat haughty and bossy attitude.

In the end, however, he is a good man. No matter the race, Drenarald will be quick to save the citizens of Markarth should they find themselves in danger, even if they deserve it. He distinguishes himself from other guards for having a clean record of never abusing or harassing any citizens.

BACKSTORY
Drenarald was born in and continues to live in Markarth. His mother would work in the stables, and his father was a guard.

When he was young, he was most certainly a late-bloomer. he was seen as the scrawniest, weakest, and softest kid in Markarth. He was picked on frequently and pushed around by the larger children. As such, he had no friends besides his parents. He remained strong-willed, however, and determined to grow to be stronger than the rest of the kids.

Through his early teen years, his father encouraged him to reach his goal and even trained him with his own experience in guard duty. Though he worked hard and indeed made progress, thus far the others were still taller and stronger than he was. His determination wavered when he was 14, as his mother died of an unknown illness. He nearly broke under emotions, but his father continued to support him.

"Do it for your mother," He would say, and that gave Drenarald the push he needed.

He made strong progress, and as he continued to grow, the rest seemed to slow to a complete halt. They watched from a distance in anger, as Drenarald grew to be taller and stronger than them. Soon, it would be he who called them milk drinkers.

It was around this time that he met a young Argonian who came to the city one day and called himself Road-Wanderer. They soon became surprisingly good friends. They shared stories, discussed random topics, and supported each other when they were feeling down. The good Argonian stuck around the city for around a month before he mysteriously and hurriedly left one day. Drenarald was the only one he spent time with to say goodbye. It was the last time he saw Road-Wanderer.

Eventually, when Drenarald was already an adult, his father died due to a terrible infection that was not treated soon enough. To honor him, Drenarald soon followed in his father's footsteps and became a guard himself.

Due to the way he was raised and the unfortunate death of his two parents, Drenarald's personality seemed to have changed. As before, he would be lacking in friends, though it would not be because he was the scrawniest, it would be because he was simply another mean guard.

ARMOUR
Markarth guard helmet and armor (quilted vest over a shirt of bronze chainmail), fur gauntlets and boots. A standard guard's shield with the ram of Markarth adorning the front is slung across his back.

WEAPONS
Steel sword, a hunting bow, and a quiver of steel tipped arrows (30).

SKILLS
One handed, light armor, block, speechcraft, archery.
Phew, finally done. Mostly done anyway. Here's my CS.

@TTNoobs I think I can still give this a go. I'm in. My vote will still be for the first setting.
Hoping we get more people for this. Oh and-

<Snipped quote by Valkyr>

Thanks, I'm torn between 1 and 2 myself, but I enjoyed writing out 1 the most. I think a guard character would be essential, just keep in mind that the RP is going to be a dungeon-crawler adventure RP, with all of the characters going into Nchuand-Zel. I want to keep the focus very close.

Although, if we had enough players, I guess we could have two groups, one going into the Dwemer Dungeon, and the other staying in Markarth to keep the peace.


Well, the guard can always just go into the ruins with the others. I can imagine him seeing the adventurers heading into the ruins, discouraging them, and then deciding to follow and help them once they ignore his cautions
I like the idea, consider me interested. I think the first setting sounds good.

If this kicks off, I was thinking of perhaps playing a guard. Half of the time trying to maintain some level of order, the other half trying to survive.
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