Quartertaff
Knuckledusters (Caesti?) GOD FISTS
Gentlemanly garb (Vest and GOD FISTS)
Outstanding physical form (top heavy from god fists)
Neural backup: promptly reverts disruptions cause by electrical shock, chemical, concussion, increasing resistance to said elements
Badass aura: virtual particles+energy, physical and magical defense
- Supreme defense
- Additional inertia
Charges (for more inertia or for speed burst)
3 stage charging 1 charge per turn of not punching, requires arms be kept in guard not moving
Inertia is magic weight particles always moving with his aura; charges just phase them into physical existance
Max charge for either type gives 4x power boost, previous stages give 3x and 2x respectively, and speed/inertia changes accordingly (145/175/200 for speed?).
Holding: allows to burn all charges of one type but save the charges of the other type; burned charges may be used as normal
Phasing minor inertia into his legs for stability as a free ability (1/4-1/3 his weight concentrated in the feet and extending to the hips)SLAUGHTERMASTER GOD FISTS
Rythm: every 3 turns the defensive power of his Badass Aura triples during the defensive phase of the 3rd post
Critical Arts: critical art gauge build by one point for every attack that's made contact with and for every punch, and only punch connected, reacts to subconcious perception of threat, danger, action and adrenaline.
CA1: allows to create cushions of air around his fists by knitting it together with his Badass Aura, the aura also hasing in minor (5kg) amounts of nertia to add some punch; said cushions can just be launched by his fists as invisible ranged attacks. Slowly deteriorates over distance. Also affected by rythm. Lasts until end of fight.CA2: wave of badass energy that creates a lingering sphere around him, thougneing and weighing down any objects expect the opponent.The blowback from the energy release compresses his aura and holds the speed/interita charges. Guy himself can move freely through the aura.
Both cost around 3-5 points?
Maybe add more (ageis reflector, teleport as CA)?
Teleport towards opponent, shortest path straight line; destorys obstacles between him and opponent (aura of the opponent)Air walk: manifest badass particles directly under feet whenever
Gravity rider: generate joules from the potential energy of gravity interacting with his mass particles while retaining the original direction of the force's vector, allowing him to "ride gravity woo" and ue up the joules
virtual particles: defense, masslessness, attraction/repelling force
The crux of Bradley's physical power lies in a phenomenon known as 'virtual particles': manifesting in form of a magic force, they are made to emulate the properties of a real physical particle - mass, electromagnetic interaction - without actually having a tangible form. Moreover, said properties can be manipulated with precision, or even blocked entirely, creating mundanely impossible variations.
Tuned to produce them, Bradley's aura keeps his body constantly saturated with a dense lattice of virtual particles, merged with the molecules of his own body to endow him with a behemoth level of protection. Fine tuned to the task, they are unlike any conventional material in their properties: resistant to both heat and electricity, as a ceramic, yet ductile and tough, as mild steel. The mass is completely removed, leaving his weight at its natural benchmark to prevent such inconvenience as caving in the ground with every step.
One important thing to note is that the particles are synchronized with his bodily functions: as blood and electrical currents flow through the vessels and nerves, the particles temporarily phase in and out to prevent obstruction; the effect is so small in scale, however, that it has little consequence on his overall defense for all areas, except the brain - which is constantly permeated with electrical signals, making it perhaps his only significant weakspot.
Ki
god fists
Staring from the shoulders, Bradley's arms are completely replaced by a pair of robotic prostheses, with additional strands of artificial muscle and a metallic carcass extending onto his ribcage to keep them attached solid. Being the vessel of a mysterious magic artifact, they hold great occult power - but they also bear a distinct physical quality of their own, being heavier, far tougher and far stronger than what his flesh-and-bone arms were, while still sharing the boost of the virtual particles and ki. The upper layer of their plating is composed of a ceramic, beneath which is a steel casing which holds the muscle fibers, various pistons and locks, and a slew of tubing and wires connected to tiny gemstones encrusted within the likewise steel 'bones', said magic gemstones powering the arms, alongside with performing maintenance tasks, such as producing lubrication.
raw stats
charging
Bradley can supercharge his aura by diverting energy from his arms, allowing to release it in a momentary burst that either boosts his Ki for a raw speed and strength increase, or unblocks the mass of the virtual particles, increasing his weight drastically.
rhythm
critical art