Hidden 6 yrs ago Post by Rethel34
Raw
OP
Avatar of Rethel34

Rethel34 Inverted Archery

Member Seen 16 days ago

(NOTE: Nothing in this thread is necessarily set in stone. Anything you think is out of place, let me know and I'll take it into consideration. I'll do my best to explain the reasons behind anything I implement, but if you disagree, please inform me as to why. If I suggest a counter argument, please do not think I am shutting your idea down, but simply trying to elaborate on my reasons where I may have lacked in my former explanation. Also note that some of these details, even some GMs might not care for, but at the development level, I have to scrutinize every detail of this game to ensure proper flow for the most enjoyable game.)

So, the keyword in the title is "Building". In other words, I need assistance building the system before I can use it. Of course, I don't really have any major plans to GM an RP of this system in the near future. I'm currently switching between working midnights and working days about every couple days, and frankly, it's quite taxing.

First order of business is mechanics. Yes, it is using a d20 system. HOWEVER, this does not mean it inherently translates directly from Pathfinder/D&D into this game. When I first began this escapade back when Breath of the Wild was initially revealed, I thought such a translation might be about all I'd do, write up some races, implement the appropriate items, and go from there playing games in Hyrule. Unfortunately, I realized while attempting to develop this system that the lore of Hyrule itself would require something a little more to be an accurate representation.

So I have decided that I must turn to other members of the Legend of Zelda fanbase, along with other Roleplay fanatics, in order to make this system the best it can be. Anyone who has ideas is more than welcome to join in the discussion and help out.




There is still a great deal more to be done, but this at least gives the major idea thus far.
Hidden 6 yrs ago Post by Grnmachine
Raw
Avatar of Grnmachine

Grnmachine That guy who takes things a bit too seriously

Member Seen 6 yrs ago

I am very interested! Allow me to try and boil down the stats into something a bit more manageable for someone who wants a TL;DR. I'm also using D&D terminology, as thats what im familiar with.

Triangle of power:
Power: Strength
Reflex: Dexterity
Endurance: Constitution, and defense for certain potions and poisons

Triangle of wisdom:
Wisdom: Spells known, spell damage
Psyche: Intelligence
Spirit: Magic points, replaces Endurance for undeads, and defense for certain potions and poisons

Triangle of courage:
Courage: Will vs Intimidation and Fear, and influences inspiration points
Character: Charisma
Will: Magical defense, Will vs other effects, and defense for certain potions and poisons

Hidden 6 yrs ago Post by Rethel34
Raw
OP
Avatar of Rethel34

Rethel34 Inverted Archery

Member Seen 16 days ago

@Grnmachine Thanks! Does it make sense so far? Or is there something you would suggest changing? I've received some mixed replies both irl and online about this, so I know I won't please everyone, but as long as I can make it sensible to where people might be willing to play, then I've done something right.
Hidden 6 yrs ago Post by Grnmachine
Raw
Avatar of Grnmachine

Grnmachine That guy who takes things a bit too seriously

Member Seen 6 yrs ago

I think its a little too complex for its own good. I suggest the following:

I would reduce the potion/poison resistances to Endurance, as it's your body's ability to fight off poisons. If the potion has a spell attached to it, then it would do a Endurance check, and then if you fail, you make a resulting Will check based on the spell.

On the topic of will, it seems somewhat useless. I think Will should be the save stat for psychic magic, and will vs any influence (intimidation, persuasion, etc). This leaves Courage with only Inspiration, but its complex enough imo to still be significant.

In addition, increasing your Psyche doesn't automatically learn you languages. I think it should be your mental capacity to learn and adapt.

That's all i can think to change on a baseline level right now, and it is your system, so all of these are just suggestions.
Hidden 6 yrs ago Post by Rethel34
Raw
OP
Avatar of Rethel34

Rethel34 Inverted Archery

Member Seen 16 days ago

Haha, that makes 2 who have suggested almost the exact same thing. I have a sister thread for this over in General Interest Checks, and I received quite the large post from someone who was studying what I wanted, and tried to better rearrange the system as he might have done it. Let me link that post, as it's quite insightful and I think I may heavily lean toward what has been suggested there: Big Insightful Post from 0 Azzy 0
↑ Top
© 2007-2024
BBCode Cheatsheet