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    1. AegonVI 12 yrs ago

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Titanic said
wait, im confused. So what can you do in 1 season/week?


Whatever you can write, within reason. You're still confined to three months of time that your filling, so that's essentially two days per month and an extra day to catch up or prep for the next week.
Titanic said
What about, if they know they are going to be gone for the next week. They could add the moves for the next week to the current week. the moves wouldn't start until the next week starts through. So, 1 season/week allows 3 moves?


We got rid of the idea of moves.

@SovereignGrave, where are your cities?
TheSovereignGrave said
The only problem I have about saying that 1 week = 1 season is what if someone can't get on for a week? Do they have to drop the RP? And if someone just kind of disappears and the people they're interacting with are left waiting?


In a casual RP, without prior notice a week of inactivity is pretty conclusively dropping the RP
Golem said
Ok, scrub the actions then. But could we agree that 1 week = 1 season? Just to move time along.


I really like this idea, personally.
Golem said
What if each season took a week? That'd give people a month of IRL time to complete a year in game. And maybe more actions. Is 7 actions too many?


I like the idea of a week being three months, but I really don't think we should limit actions. That gets in the way of storytelling too much. Plus, I know some of my characters wont be involved in major actions of my nation, but rather will be mostly for storytelling purposes.

(Sorry for the double post)
TheSovereignGrave said
I'm not a big fan of systems like that, to be honest. As for the canal, it looks like there is a small section of non-mountainous terrain that it could go through.


I imagine in between the mountains would be super hilly, is what I was meaning.
And I'm not a fan of those kind of systems either. They bug me a lot unless it was planned like that from the beginning, and that usually takes the game to an advanced level.

Jonesy said
I'd prefer seeing a year go by every 18 days or so, because battles that last a week in game could take 6 days to roleplay. This also allows more detailed roleplay such as delegations to move forward while an army training academies take 9 days. Also, since there's gonna be 10 different storylines. It'd be cool if at the top of your post, you put which nations are affected by said post.


Why not just jump it up to 21 days and have it be three weeks, then? Just my opinion
Rare said
Of course It'll take years until it's done, but I want to know how are we going to know when a year has passed.


I suggest a certain number of posts made. 50 or 100 depending on how many players we have. I did an NRP like that before and it really helped people plan timing.
And, that canal would be going through a super hilly area...
Titanic said
im no puppet state. you will become my puppet state


I don't think you will be able to do that.
Is the map only completed NSs?
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