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  • Old Guild Username: Alphakoka
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    1. Alphakoka 12 yrs ago

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Being from the Imperium seems to be a good place to be a fledgling mage-knight.
3. Equipment as in weapons (as specified) this can be either a lance, spear, axe, sword or anything else i can come up with.


Can this equipment be handed over to other people and let them use it?
btw, Kest, when are we allowed to upgrade our ability?
Skills put in....Now to try to excavate the bio part...ugh.
Skills put in....Now to try to excavate the bio part...ugh.
Yello, PM's up.
Let me give this a try.
The quoteception and hider-/spoilerception. Those make a really thick infodump or CS a tad less messier.
The dragon breath? You mean because of the third, currently forgotten, skill?
Since I know you have the stats for Andre and Arlette, I'm not too worried about them, but here's a re-submitted CS for Vignar. (As you said, pre-approval one, I think) I have to rework it again though since I'm also missing some chunks.



Weapons/Spells:
-Fire breath: Let go a stream of fire from mouth. AGI determine range (in meters!), 20% POW for duration and SPI for strength.

-Summon Ghosts: Call the ghosts of dead people/holders/players to assist in fight. The ghosts will only stay for the duration of the fight and will not react to any attempt of socializing other than tactic. Also subjects to GM discretion. Vignar can only call weaker spirit, any attempt to call stronger ghosts would penalize him, same applies to trying to call a large number of ghosts. Strong ghosts=those with total stat sum equal to current character creation stat points.

Warrior Call: Boost the stat of those Vignar consider as allies by 20% of his stat. so POW got 20% of his POW, SPI got 20% of his SPI.

Skills: 16/18
Punch 3
Scan 3
Telepathy 1
Binocular 2

Stats:
* POW = 6
* SPI = 10
* AGI = 5
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