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  • Old Guild Username: Alphakoka
  • Joined: 12 yrs ago
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    1. Alphakoka 12 yrs ago

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GreivousKhan said
That's not how smell works, unless he came into existence as bones maybe.


That's what magic are for. :p
Okay.
GreivousKhan said
God, you have no idea how many blood vessels and such are in bone,s that's tons of rot.


Well, he would have done something wrong with his undeadening if his bones rot. Besides, it's a long time since then that everything's that can rot would already rot and washed away, he does move around.
Vordak said
BTW, what are the possible means of defending against a particle beam weapon (dodging-before-it-fires aside)?


Don't let it fire in the first place.

GreivousKhan said
Standard duel of mages, like classic magic vs magic, without heavy armor or guns and such


So, FF style magic or older?
ImportantNobody said
You're the stinking corpse, I assume.


Well, that just doesn't make sense. Niks' a skeleton, skeleton doesn't smell. And his 'clothes' are freshly acquired too!
GreivousKhan said
Still waiting for Nobody before I deal with this stinking corpse.


Why would you eat the elves' corpses in the middle of the fight? Snoreghoul just ate, didn't he?
They have lightbulb for a hea-
.....Sorry, wrong universe.
Tempest said
@Alpha: Aha! Someone else to be the bait! AWESOME! :D ... Except you're a bitey guy... Nomch.... Hey, that's actually kinda scary. I imagine your character must have tasted a bit of blood usin those things... >_> <_<

Taste of blood? Nope nope nope, he's totally cultured, there's no way he would have developed a taste of blood, no siree. >_> <_<

Kadaeux said
*Bruce looked at the Ignis Dei with something approaching disapproval. It seemed due to all the combat fire had long burned off the last paint of coat he'd issued the machine. Dragging the pair of captive bandits up onto the Catwalk Bruce pulled out the combat knife from his sheath. It was time to repaint the Ignis Dei in the only colour worthy of fire.Blood red.*


*Matthew would later be seen licking the mech in the garage in the middle of the night.*
Schradinger said
If they're writing it correctly, wearing a helmet with a HUD and armor control systems screws up the focus they need to use their powers effectively, so high tech armor actually reduces their ability to use force powers even though it gives them extra defense. There were those that wore really durable body armor, but it didn't have a helmet or all the bells and whistles you'd get with a suit of mandalorian armor, so their head was still unprotected.


Unless you're called Darth Revan or Darth Vader.
Name: Matthew Fetcher
Age: 31
Sex: M
Appearance: http://www.conceptart.org/forums/attachment.php?attachmentid=673191&stc=1&d=1242591169
History Type: Ex-Raider: Your character was once a raider and has that unique... Touch. They are quite intimidating to many people between the fact that they were tough enough to survive the raider-life and yet stalwart enough in character not to become the typical gangbanging lunatic that most raiders become shortly before dying.
(A little harder to kill, better chance at intimidating others.) (This should do)
Biography: Born into a Caravan of Raiders, Matthew had led a harsh and *something* life. Being one of the smaller kids, Matthew was assigned as the runner in his little family. Anything involving running, from scouting, to fetching water, to ammo run, and ambush bait was his to do. That was not to say that he's the runt of the litter as he latter on proved that he's just as hardy as the rest of them. Matthew picked up a hobby of card games after finding several books for card tricks once. Not that he was able to read most of it, but the accompanying pictures helped a lot.

Matthew's Caravan got into a heated debate with another Raider group near a Bunker. A debate that quickly turned bloody as both group tore into each other. The conflict was initially in favor to Matthew's family as their mobile nature meant they're closer to their base and their opponent unable to track them. However, the opposing raider group turned to be a part of an alliance and they called for the heavy hitter. With a heavy mech in the fight, Matthew's group soon found themselves outgunned and, when their mobile home was found and destroyed, scattering like ants. Matthew himself ran and found himself near Bunker Chicago. At first, Matthew tried to blend in and hide, working at a homestead as a hired hand before it bored him out of his mind. Finding the BCSEC pamphlet, Matthew went to their office and joined the organization, to taste for adventure and, hopefully, blood.

Career Path: Listener
Mutations: Archetype: Ghost
  • Mutation 1: Feather Bones: This mutation involves decreasing the overall weight of a Ghost archetype by thinning out the bones and simultaneously making them out of stronger, tighter material. While a little bit of sturdiness is sacrificed it is immediately replaced with much faster movement, as well as the ability to jump twice as high and three times as far than is normal. (Faster movement, slightly increased defense.) (Mutation Effect: Unnaturally lithe and lightweight appearance.)

  • Mutation 1 upgrade: Gas sacs (Rank 2): An evolution on the existing mutation, gas sacs are found all over the body, though most prominently in the limbs. These small sacs create small bumps on the skin that can be seen by the naked eye though can be hidden by clothing. They draw air from the lungs and store it, allowing the Listener in question to fall slower, jump even higher, or even make course adjustments in flight. At this point the Listener could jump to the top of a two storey building. Repeated use and abuse can easily fatigue the user, however. (Even faster movement, greater jump height, can survive greater falls, moderately improve defense while airborne.) (Mutation Effect: Visible bumps on the skin where sacs are located, unusually deep breathes with unusually shallow exhales from time to time.)

  • Mutation 2: Sabre Fangs: Retractable and extendable fangs in the mouth made out of a biological material comparable to the hardness of diamond, these fangs can pierce most types of armour and hide and dig up to half a foot into a target. This is a very lethal attack against the standard human. It’s comparable to having a pair of armour piercing combat knives hidden in your mouth. (Hidden, armour piercing melee weapon) (Mutation Effect: Unnatural fangs are easy to spot whenever mouth is open, unnaturally sharp teeth)

  • Mutation 3: Muscle Stimulus: With increased blood flow and nutrients to the muscles, as well as tougher cells to better resist the stresses that come with it, this character enhances their strength and overall dexterity, allowing them to bend iron and giving them an overall more intimidating figure. (Bonus to intimidation, enhanced strength beyond human norms, slightly higher defense) (Mutation Effect: Most clothing will be tight and they will look uncannily, almost inhumanly muscular, complete with an eight pack and thighs that dwarf small children.)

  • Unique Mutation: Poisonous Claw: Matthew's nails turns to a material of similar hardness as his fangs, it also able to introduce a small amount of paralytic poison to those wounded by it. Enough dose in one's blood, and their heart will stop. (Bonus: Poison claws and immunity to this specific poison) (Mutation Effect: All of his nails turns purple)

  • Special Mutation: In Forma, Quod Puritas: Having a closer connection to the mutants in the fog than any human could ever hope to have, these individuals have started to realize their true potential in the face of the oncoming force. They can now acutely hear and understand what the mutants in the shadow zone say to each other verbally or telepathically, and are immune to the horrible side effect of coming into direct contact with them: They cannot be either absorbed or burned. Situations which would petrify a normal person, such as the glare of a shadow wolf, have no effect on this mutant.

    Wounds sustained are now rapidly healed, though this exhausts the mutant. For perspective: They can heal broken bones in minutes. This doesn't however render them immune to pain, which can still send them into shock, nor to blood loss, which can end their lives. Though notable their blood has taken on a somewhat lighter hue than that of a regular human, a more pinkish colour than red.

  • Negative Mutation: Impulsive Paranoia: Mathew will sometimes twitch or spasm uncontrollable when faced with danger. This can sometimes save him from harm with an instinctive dodge, and sometimes ruin a perfectly good shot with a firearm. (Sometimes beneficial: Instinctive Dodging. Sometimes negative: Panic shots.) (Mutation Effect: Twitchy in combat.)


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