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    1. Ampharos 12 yrs ago

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So Boerd said

I only speak American. I think we've been over this.
I guess while we're posting reaction images, I think this is what Boerd wants CSA-Egypt to do to Ottomans:

Max said
Right, I figured.Also, is your icon, uh... the weeping general of the gobstopper army? Or something?

Austriaball. He is a countryball.
NarcolepticSailor said
Oh golly. I'm not sure Outcast even fully know how it all actually functions.

I'm sure he does. It's a homebrew system, so it can't be that complex.

So Boerd said
Lol, that is probably a bad plan while the game still goes. The exploits kho will find...

"I disagree with this decision. I have had bad experiences with a fellow RPer, suspecting him to be exploiting the system for his own gain. Though, I recognize that this is no longer relevant and shouldn't bring up old news for the sake of maintaining healthy dialogue with my fellow players."

Perhaps you should send your posts to an adult for approval before making them.
I thought about converting the system to something space-based.

i have seen a couple of these games run in the past, but this is the first I've ever joined. However, being experienced with other d20 games (assuming this is one to begin with) and knowing that the GM uses rolls to determine the success of our orders, it's logical that the success of our rolls is determined by some combination of the roll plus stats. From there, I imagine it's up to the GM to determine what actually happens. A 20 would be a critical, a 1 would be a critical failure, and probably anything less than 10 would fail, anything at 10 would result in nothing, and anything about would result in some kind of success. I can't even speculate how battles work.

It should be noted that for those of you who haven't seen World in Revolution before, each game is somewhat different, usually depending on the era its set. 1789 is a lot different from 1861 which is also different from 1900 and 1920. I imagine a chunk of this system is house rules on top of the core system. If there was a "manual" that explained the core system (perhaps asking Frymonmon on Paradox Plaza...?), we could find out how the core system works.

Personally, I wouldn't take on GMing one of these without at least one co-GM though.
It doesn't seem to be a coincidence that you're pushing for him to play nations that would inevitably join your alliance.
Waiting for at least one other person to reply to IC first.
Giant said
Understatement of the year.

To be expected, I think.

The game is enjoyable, and there were a few things I didn't like (the British blockade against the Union, the sudden end to the Taiping Rebellion, just to name a couple...), but I didn't come in here expecting to simulate history either. I'm under the impression that most of us have a passing understanding of this century and the politics of the era, if that, so, again, I joined like I would any other game. Play the game, see what everyone does, react accordingly, and then carry on.
The Nexerus said
The next time I get shafted I'll be sure to complain about it more politely.

I think you mean "I feel like you haven't been fair to me, and I'm sorry about my previous outburst. Can you please explain to my X, Y, and Z?"

So Boerd said
Our reaction has indeed been a bit vociferous, and so I will tone it down, but I like to think of my efforts as generating dialogue as a lively discussion.

Please tell me you're trolling.
You know, Nex, Boerd, I think the appropriate response to something like this is "Thank you for all the hard work you're putting into this. I don't understand the changes you made to the system, however. Can you please explain them to me?"
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