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    1. ArcaneUnit 11 yrs ago

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Let us make up an RP concept together

anything not blitzkrieg-pop
I am genuinely surprised no one wanted to RP as gnome with me in the perilous snow covered mountains of the Stormroot Mountains.
{ discussing: mechanics; linguistics; philosophy; standard fantasy archtypes; & illustrating how gnomes dominated a cultural scene and succeeded the other races in intellect. }

If you want to play as a: Wizard;Mage;Sorcercer;Warlock;Druid;Cleric;Mystic
you are going to need to pass a QUIZ to determine that you are qualified.

By default, unless discussed as a group with one whom passed the test: there:
is one Magical lineage In Newounce's bloodline;
and one Mystic lineage in Chu's.

Therefor Newounce ~ more advanced ~ Neic
Duounce ~ Most well rounded expertise
Chu ~ most intricate. ~ Dap
WestorFall ~ well rounded
Dapool, ~
Duce ~ specilists

I am going to suggest we need to manifest a Champion to become the Troll hunter. There can be an entire brigade of Troll hunters by the end conflict.
& a Druid is essential. We can have up to 7 druids. He will be an NPC if no one chooses druid class.

Disregardless, language barriers exist between races. We will collectively select the short lists of words WestorFall and Reveré passed on to their descendants.

free "bump" ... B.A.M. too be honest I find ur bump method offensive. U had been bumped twice since the last time I was on the computer. WHat I intend to say is it was redundant... However. The idea remains good.
Generations of the TrollMound tribe.
_________________________ ________________________________________________,,...
::;,_______-________- -____; - + - :_______---________________-_______________,,,...


Westorfall & Riverette left their colony one season for no super special reason, it was, "West or Fall".
there simply was little connectivity left for them over time. And so, these are their generations:
Newounce, Doounce, Chu, Tza
, , , , , , Neic Lojr , Dap (Dap was 3rd gen)
Dapool, Duce, Wehn, Di { Reveré now had 8 children.** }the 2nd gen

[ 1 1 + 4 ]
[ 4 2 + 6 ]
[ 7 5 + 8 ]
[ 12 8 + 13 ] 4th gen{33} - evidently we are on 6th or 7th gen.
( The rule of thumb that we are going to play with is that if a gnome is drawn to the female, he has a daughter, but if he goes into her intentionally he has a male. )

Gnomes have: died in child birth; may have been snatched by Eagles; succumbed to weather; & eaten by predators.

Option B, with the GM writing Option A as a side story.

I'd love to see that. :)
The layout of TrollMound, is free-forming: The high edges; the secret places; openings; boulders and barriers.

There is however no other major caverns of notice in the region. There is NO other cavern of significant scale, regardless of the presence of such openings and crevasses capable of being suitable bear dens.

Plot
- the Trolls would by 7/10ths of a novel length be likely to return.
- The Hierarchy would require a logical parenting method, and a sensible psychological awareness.
~ Player interaction would be similar to Co-workers, and neighbours ~ and would not make up the primary portion of the RP.
- We would need to find a way to develop gemcrafting, wood working, fishing, literary skills, and social order.
+ only 4 of the 12 women do not have young children, or offspring. So there are 38 bachelors for the 12 women.
+ the rank of Chieftain is attained through demonstration of the strongest capacity to lead productivity. He is most often faced with an imminent usurper. It is a rank only sought by those who are confident they can lead, not out of typical jealousy.

You can also choose to play as a foreign gnome Colonie, or even tribes; Rivals or otherwise.
If you are competent, you can even uproot the Gnomes in TrollMound, and this in no way is a disturbance to the RP.

Competitive Play interaction would be turn based.
TrollMound:

Was once a great a proud troll kingdom deep with the Stormroot mountains ~ a place where the weather was never clear for long enough durations for foreigners to excavate and explore the region. The trolls which had been there, had been uprooted by civil grief and orc brigades - an Ironic end to the Stormroot clan.

The mountain home, had been cavernous, as a natural formation. There, jewels were foaming in abundant crystal clusters. It had become barricaded and cluttered with the trees felled by the Stormroot clan.

Soon however, Stormroot, had become confronted by his kin Groundheld. And the entire tribe became savagely in conflict. Bellshout, the second in command, assumed leadership as chieftain when the conflict subsided, but then during the hunt they had journeyed so far they simply didn't return.

Now-a-days

TrollMound, is inhabited by a Colony of 38 gnomes, and 12 gnomish sovereign empress'[+to be], and their "some"/"sum" 14 gnome infants. IN what is now an extravagantly, savage Fox-hole.

They had moved in after the trolls had departed and left it to remain vacant throughout a season of snow, and in the spring still did not return. Like beavers, they sculpted from the barricades, rune covered dens, and from the main cave, they cleared way for social activities of ritualistic manner (cooking, hunt preparations, nursing, and philosophy).

The thing about gnomes, people seldom acknowledge when considering their broad, secluse history, and legacy, is the indigenous sprout of their leads: * The days when gnomes had not the strength to procure powders from the stones nor the knowledge to experiment with the world they so thoroughly evaluate; Days when they adorned themselves in the flesh and pelts of small creatures like rabbits whom they caught in their holes.

TrollMound is in a great gulley. A river pours past it's south facing entrance from the southwest to the east. A northward trail leads out into the most, wide-open and endless wilderness ~ while the river lead from the high peaks of the mountains where it was born, into the lavish forests in the mountainous regions east, where wolves, bears, great birds, snakes, and ravenous creatures prowl and linger awaiting their prey, subliminally dictates the territory.

The Gnomes are from the south, where they hunted lemmings, and other creatures in the snowy mountains. They have had little association with Dwarves therein over the years, as they would observe them migrating. Eagles are their most terrifying sight, even more so then the terrifying looming presence of a snarling wolf.
@Sombrero when u have 30 kills and 4 deaths in the first 20 minutes of League of Legends. ~ that was the last game I watched Guccimayne play. and he literaly with no thought dove twice for no reason... he was just scratching his face and playing with one hand.
the prestige
the good the bad the weird
Jupiter ascending
the Avengers
3:10 to Yuma
)oceans 11

the rest I outgrew...
but

John carter
james cameron's Avatar
Pirates of the Caribbean

Jurasik Park.. but I don't want to mention it because the latest one makes it seem like a band-wagon choice...

Troy with Brad Pit was awesome.. watched it recently.
oceans 11 was one of the best movies ever I'd say..^^ in the top 10

the good the bad and the weird as well as The Prestige.. top 2 mentionable movies.

I hate my list... it is desensitizing... to real movies.. like Biodome and... .
The World has clearly lost track of itself, and taken false account of the ongoing here-in. However, the truth and hope are never far from reach, and never hidden from plain sight.

This is a Real world RP, with idealistic premises and fathomable elements.

I will faceroll the trolls, if they arrive, as trolls are a sad truth and portion of our reality. And In fact you fill find it rather educational as I am quite blunt and offensive with them.

The RP will begin wherever it is pleasing to you to introduce your own sub-plot. I as the GM may comment on and summarize your plots, but not change the contents.

I am looking for people who are capable of thinking logically, not children. this is not excluding children per say either.
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