Avatar of Ashifili
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    1. Ashifili 11 yrs ago

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I will remember this.

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Man.

Elder Tale must be a weird ass place if these skills are Guardian skills to begin with. Would have thought that Flicker and Mind Over Matter would both be things that mage classes would have to help with their own lack of tankiness...And with skills like Graceful Dance and Power Dance, why isn't Dancer Bard the new meta now? XD
It might very well be that Int is for spells that affect enemies (debuffs, offensive shit), while Wis is for spells that affect allies (buffs, heals)...but that'd suck for a bard's stat distributions then, if they went for a balanced approach. XD
I would have thought that buffing magic was the territory of Intelligence, because it has an offensive effect...

And in a party, who the boss drop goes to is determined by how much they'll benefit from it and how much they've contributed to taking down the boss. In raids, at least, the drops are for anyone to pick up, so generally the party squabble over who gets what.
Actually, how would Loot Drop Increase work the first place? Does it only trigger if you're the one who got the last hit on the mob? Or does it take into consideration your entire party's Luck modifier?

Just feels like a really sketchy stat to have in a grinding game (cause all MMOs are about da grind)...
Mm, feel like giving Luck both Critical Hit Chance and Loot Drop Increase seems to cover too wide of a base.

But then again, Loot Drop Increase stat will be every Chinese gold farmer's dream. Just set up a party of Luck pumpers, and have them come along for raids. EZ Phantasm.
Luck only deals with loot drops though, doesn't it?
F rank Defense is a dangerous game. After all, you can't dodge raid-boss AOEs...

That being said, mind changing your font color to a lighter blue? I use default background, so yea...sorta hard to read your spells.
Assuming that it's Defense.
Well then, Ost, awake now?
I'm talking about using the numbers to show a distribution of stats though, not having it be a hard cap. The idea behind this is to have numerical rulings and limitations on how many stats you can have that are considered 'high'. If you want a stat in S rank, then you better be ready to make another stat E or F rank.

And wait, if Strength determines how much damage you do, doesn't that mean that Assassins should have the highest strength, not warrior? As they're the Weapon class with the highest physical burst? Or is there some sort of funky Agility scaling going on in there?

But hey, if you don't want to have anything to do with numbers, then I'll just adjust my own stats, and deal with it.
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