Avatar of ASTA
  • Last Seen: 2 yrs ago
  • Old Guild Username: Lum
  • Joined: 12 yrs ago
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    1. ASTA 12 yrs ago

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Do your ears work?

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What have I just walked into?
Rare said
I think that he means a thing call, LINKS. Links to sites where they state the facts, that you said. Onto the topic, I have no issues with the cops and why they're getting the military grade stuff is because, they are to use it against anyone that has a gun or is doing a terrorist actions. I think that those black people are out of control and they're looking for some trouble and they found it in Ferguson, sadly. Thankfully, the national guard is coming and they'll end the madness. I mean, police brutality is bad and all, but they must have a reason why the officer attacked the person. They have a weapon or they were acting crazy and being dumbasses


If you seriously think the police are using their military gear against potential terrorists then you are extremely misguided.

Military-grade hardware is not required to deal with armed civilians. If there are no terrorists, who do you think they're going to use this gear on?

For fuck's sake the guys in Ferguson are more kitted out than the soldiers who invaded Iraq.
Isotope said
That is not this RP's chatzy :/I regret posting that link


Why do you regret re-purposing a dead RP's chatzy into a usable chatzy for an active roleplay?

It isn't that big of a deal.

EDIT: Still broken. Either this problem is unique to me only or something else is going on.
TheMadAsshatter said
I personally would go there myself and try to get the gist of things from my own experience, but on the chance that the cops there have lost their minds, I'll stay in my comfy abode.And for the record, not all cops are bad, though all cops do seem to be getting worse.


If a 'good cop' adheres to the Blue Code or otherwise remains silent while their comrades--the so called 'bad cops'--commit crimes against the American people, then they are just as guilty as those same corrupt policemen and policewomen are.

They need to speak up; their job is to serve and protect, so they should protect us from these bestial savages that occupy police stations throughout the United States.

When police officers go unpunished for these destructive and absurd actions, it sends a message to all other policemen and policewomen across the nation that this sort of behavior is acceptable.

The justice system in this country is disgusting.
It seems the chatzy has decided to delete itself.

Or something along those lines.

At any rate, I can't access it.
So Boerd said
Turns out the kid had just robbed a store, which might explain possible aggression.


Shoplifting a pack of cigarettes and shoving a store clerk doesn't warrant the use of lethal force against a fleeing target.

Realize that the people that 'protect you' are nothing more than filthy animals with ever-increasing stockpiles of military-grade hardware and a superiority complex.
Welcome to Mahz's World: Land of the Unfinished Forum.
I was thinking about resurrecting one of my older factions--which is vaguely similar to Battletech except with traditional wheeled and tracked armored fighting vehicles being the iconic military hardware that rules the fields of war instead of armored war walkers. From this wording, it probably sounds silly (especially for the internet's many armchair generals, who are probably going on and on about man-portable anti-armor weapons, air support and AT mines right about now).

The faction itself has a strong atomic/diesel punk feel to it, with a dash of post apocalyptic genre thrown into the mix. If I recall the old story line I had for it, humanity inventively rebels against an oppressive machine-worshiping 'hyper cult' that has a very warped take on transhumanism. To them, the baseline human model is inherently inferior to a model that melds flesh with machine, with true ascendance being achieved when Mankind assumes the Cloak of Iron, a descriptive phrase that refers to Mankind's eventual ascension to a fully-robotic species. From a subjective standpoint, neither of the two factions--the rebels or the machine cult---are evil. Both have legitimate causes to fight for and actual reasons for what it is that they do.

I try to make readers really consider who is 'good' and who is 'evil'. I have an acute fondness for grey mortality, if that isn't obvious.

EDIT: This isn't a Mankind vs AI/Machine issue (go away Asimov!). AIso AI, at least in my own setting, do not exist. The closest you'll get to that are brain-uploaded 'clone' programs, which are basically people that have been downloaded into a computer (or something along those lines).
Monkeypants said
*gaze sharpens* Lum.....


Have we met?

Anyway, if I do choose to partake in this, I might play a human faction of some sort. I don't really create too many alien sci-fi species (this is reserved for fantasy settings); the only alien species I have is a little too 'out there' to be utilized in this roleplay--at least in my opinion.
Feigling said
Arquebi, we meet again.In fantasy, things always get a bit woozy when guns get mentioned. They had to add DLC just to put crossbows in Skyrim. In Assassin's Creed, I just shot every guard instead of swordfighting like a good Assassin. In Shamer's Daughter (a book set in the Middle Ages) everyone used swords and crossbows. Hell, even in The Saga of Darren Shan, which is set in the modern day, they had to take an oath never to use ranged weapons.I think it should be gunpowder, not magic, we should worry about becoming OP. And, as GM rightly said, the best way to do that is to make certain armour resistant to it. Same with magic, actually. Maybe light armour resists magic and heavy armour resists bullets.I also think certain artifacts should be more powerful than people. For example, an amulet that makes the body immune to fire should not be bested by a spell cast by a fire mage, because you could always just stab the amulet wearer.


The problem with magic is that it isn't solely anchored to just combat applications, but defensive, logistical, technological, and agricultural applications as well; more uses for magic can be found through proper brainstorming sessions, which makes magic very likely to act as a laughably cheap 'work around' for some of life's more frustrating trials that might make an appearance in this roleplay. I wouldn't consider a pike-and-shot formation to be overpowered even if it did drop forward cavalierly charges with impunity (which it typically does, with pike-and-shot squares being even worse), but the guy that's using magical alchemy to transmute standard iron into high quality steel or causing his crops to yield more food year after year with a simple flick of a mage's wrist is what I'd be extremely wary of. Magically healing the bodies and minds of war-wary soldiers, for example, would allow a player to pack their martial forces full of seasoned troops, which means an absurdly-powerful force multiplier for said player.

Early firearms have hard-limits and rules that can't be worked around using conventional methods.

Because magic theoretically has no upper limit and encompasses an innumerable amount of potential uses, the odds of it being 'overpowered' are drastically higher than that of early firearms. Your opinion on firearms is rampantly common on this site for some odd reason---especially with fantasy writers.

Also:

1) Shooting all of the guards in Assassin's Creed doesn't make you a bad assassin, it just means you had a different style of play.

2) I don't know why the Skyrim example was needed. Because of Smithing, Alchemy and their relevant perks, any weapon in Skyrim can become horrendously overpowered. It isn't just limited to crossbows.

Your other examples lead me to think that you simply have a particular bias against ranged combat, and that you favor the style and flavor of melee combat over ranged combat (of which you obviously think is 'dishonorable').
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