Avatar of ASTA
  • Last Seen: 2 yrs ago
  • Old Guild Username: Lum
  • Joined: 12 yrs ago
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    1. ASTA 12 yrs ago

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Bio

Do your ears work?

Most Recent Posts

TehChron said
Eh, sure, I'm down.
Species: Vul’kruun






Tatsua Aiisen said
Good to see you're hard at work~!


Tatsua Aiisen said
Good to see that you came clean about your reliability~!


lel
Nuclear war is stupid.

Mostly because if it's initiated by any major nuclear power on the planet, everyone pretty much loses.
Name: Ajanok'Tez, but refers to himself as 'Claw' when addressing others.

Age: 120

Sex: Male

Appearance: Bipedal with a robust build, and stands nearly twice the height of a tall human man, though prefers to run on all fours when giving chase or when rapid movement is demanded. A sizable portion of Ajanok's mane is braided, with each knot, twist and accompanying ornament representing the customary del-korm pattern of hair 'saga' pattern; Claw's life story, deeds, accomplishments, likes, dislikes, enemies, and friends are described by his intricate mane weavings. With an onyx-colored pelt, Ajanok blends in well with night-time enviroments, while his left and right eyes are yellow and blue respectively.

Talents and Skills

Tracker: With an enhanced sense of smell and hearing—and with an accompanying level of insight in hunting and trapping techniques—Ajanok possesses useful path-finding and tracking capabilities and an augmented level of situational awareness, affording him excellent perception and, consequently, making it exceptionally difficult to surprise him or hide from him.

The Darkness is a Shield: Despite their fearsome appearance, the del-korm people rely on their inherent aptitude for ambush-orientated hunting; silently stalking their prey from well-hidden positions under the cover of darkness has made them a very successful apex predator in their homeland. Naturally, Ajanok is no exception, his years spent in Malkor’Kurz having gifted him with a particularly-notable grace in the art of concealment and ensnarement, his movements and actions sowing discord and fear into the hearts and minds of those that he opts to prey upon.

Echoer’s Gift: Echoers, also known as Users of the Rawr, are unique del-korm children that were born with the unusual capacity to control sound. As these children advance towards maturity, their unearthly power grows with them, eventually becoming refined and strong enough to be used both as a useful tool and as a destructive weapon.

Ajanok’s frequent bouts with his mother and twin-sister, Aeon and Weadoo, have given him a respectable degree of experience with the Echo’s more malicious and violent applications, enabling him to direct painful, high-frequency sound waves at enemies or inanimate objects. But in a strange twist of irony, Claw is most proficient with his power’s more ‘utilitarian’ functions, such as silencing his own footsteps, generating distracting noises within the ears of the unwary and perfectly mimicking any sound that he wishes to utilize, such as voices or the noises of various beasts.

Claw's Echoer talents are improved through practice, but they are also fueled by consuming the life forces of other living creatures. Of course, this kills the victim in the process, but Claw has little regard for the lives of those that he dislikes anyway. To prevent the more 'intolerant' members of the land's population from lashing out at him, Claw conducts this dastardly deed in secret.

Tooth and Claw: In Malkor’Kurz, fighting is a way of life—a way to live. But Ajanok has grown relatively tired of the ‘ultra violence’ in his homeland, and therefore has taken it upon himself to be of cooler temperament, though he still has not let his proficiency in the art of bloodshed slip away from him. In melee combat, Ajanok can be exceedingly lethal.

Belongings and Equipment

Weadoo’s Boon: Ajanok has few friends and even fewer family, but his biological twin sister, Weadoo’Uranek (Grin of Teeth) is one of the few del-korm in Malkor’Kurz that he can honestly name as a friend.

Weadoo absolutely adored laughter and joy—but she also had an insatiable hunger for seemingly-unnecessary violence. When both were young, Weadoo’s murderous, happy-go-lucky demeanor often annoyed Ajanok to no end, leading to periodic episodes of brutal hostilities being exchanged between the two.

But, ironically enough, their shared, close relationship—one solidified through constant bickering and frequent skirmishes—gradually saw them enter into a brief yet fruitful Companionship. Throughout the land, brother and sister became legendary for their fighting prowess; they were especially deadly when together. Unfortunately, Ajanok’s infamy eventually forced him to notify his sibling that he was departing Malkor’Kurz for his own personal reasons.

Rather than mock him, Weadoo embraced her brother tightly, wishing him well and, taking his rightmost ear close to her mouth, she whispered: I will hold mother at bay until your return, so that you may claim her life as your own.

She then presented him with a heavy hand-made brassard and gauntlet combination wrought from meteoric iron and a strange, contradictory matrix of hate and love, with sections of its outermost form decorated and armored with the bones of their slain foes, while ancient runes of glory and power were engraved within its outer shell.

Ajanok would later learn that the symbols vividly told the story of war and conquest he and his sister wove mutually.
The armory wasn’t anything particularly special. The customary shoulder-mounted AT missile launchers, automatic grenade launchers, recoil-less rifles, and mines all spanned the rightmost rack, while an assortment of assault rifles, battle rifles, designated marksmen rifles, service pistols, sniper rifles, and mixed array of infantry-portable machine guns took up residence upon the leftmost rack.

A few direct-energy weapons of numerous models and dimensions had been attentively stacked against areas of free space. Spare power modules and batteries accompanied them.

Personally, Turner didn’t mess with those too much; from his own experience, they weren’t reliable or particularly effective when wielded in his twin hands.

No, I came aboard the station about thirty minutes ago. I missed the briefing and opening meet-and-greet; elements of the station’s security detachment gave me a hard time with how much ordinance and hardware I was strolling about with. I’ll get the gist of what’s going on and where we’re headed once I settle in and speak to whoever’s in charge around here.

What section of the ship are you in?

Armory, Maxwell hefted the massive military-issued storage case off from his armored shoulder. It landed on the metal surface of the moderately-sized room with an audible thud. The faint sounds of the contents shifting about within echoed slightly. I need to drop off my gear—or at least some of it. I’m not carrying this locker around any longer than I have to. The last thing I need is someone else throwing complaints and false-accusations at me. I don’t get paid nearly enough to deal with that shit. Talk to you soon.

Maxwell and his sister, Caria, had always been close, but despite the trust both siblings had for one another, he had declined to speak to her of his past troubles with the ESC military court system—the Raqh War and his heinous deeds and less-than-stellar actions during it. As far as he knew, she was completely ignorant of the entire ordeal—unless Aeon had notified her of what happened and what he had planned to do about it.

He was going to miss her terribly.

The soldier cut the radio link, removed his helmet and then set it upon the olive-colored container, the hydraulics and servomechanisms of his powered exoskeleton hissing and whirring with the subtle body motion. He retrieved a bundle of white-colored wiring from one of his chest pouches, manipulated a small electronic device fixed to his right wrist and, without warning, his left ear was suddenly subjected to a series of overwhelming bass lines and pronounced drum patterns, the voracious noise edging out into the open air. The right ear bud dangled uselessly in front of his frontal ballistic plate.

Maxwell turned and, out of the corner of his now unrestricted vision, he noticed what appeared to be—

“A massive snake,” Turner said aloud. The potentially-offensive words slipped out unannounced. He had seen a member of the Kaarme-ihmisen species milling about earlier when he was making his way towards the Durendal, though he had never seen one of them this up close before until now. This one had taken it upon itself to frantically arrange anything and everything within the armory into flawless order.

No wonder everything was so neat.

"...And who might you be?" Maxwell inquired, addressing the reptilian creature with a stern yet nonthreatening voice.
Character name: Lance Corporeal Maxwell Turner
Position: Security Team Member/Ground Operations
Species: Human
Gender: Male

Age: 32

Appearance: 175 cm in height, and weighs 85 kilograms (becomes 330 kg when armor and exoskeleton are equipped). Former American citizen of mixed Native African/Chinese ethnicity. Unsubstantial in physical attractiveness because of wounds suffered while on military duty. Rarely seen outside of his armor, and is not likely to show his face in public view.







Personality: Well develop and in displaying using IC interactions. However, it should be noted that Maxwell has a strong soldier's demeanor, and takes well to those of dutiful personality and serious background. Foolishness and idiocy will not be tolerated.

Biography - Participated in the closing years of the Human-Raqh war, but found himself on the wrong end of military law. Due to a highly controversial incidents regarding thirty Raqh civilians, Maxwell was demoted twice and subjected to two martial court hearings, but was suddenly relieved of all charges and assigned to the Durendal for undisclosed reasons. Turner speculates that his cousin, Aeon Turner, a high-ranking commander in the ESC armed forces, may have had something to do with the sudden shift in circumstances, but all of his attempts to receive information from his kin have since failed.
Character name: Lance Corporeal Maxwell Turner
Position: Security Team Member/Ground Operations
Species: Human
Gender: Male

Age: 32

Appearance: 175 cm in height, and weighs 85 kilograms (becomes 330 kg when armor and exoskeleton are equipped). Former American citizen of mixed Native African/Chinese ethnicity. Unsubstantial in physical attractiveness because of wounds suffered while on military duty. Rarely seen outside of his armor, and is not likely to show his face in public view.







Personality: Well develop and in displaying using IC interactions. However, it should be noted that Maxwell has a strong soldier's demeanor, and takes well to those of dutiful personality and serious background. Foolishness and idiocy will not be tolerated.

Biography - Participated in the closing years of the Human-Raqh war, but found himself on the wrong end of military law. Due to a highly controversial incidents regarding thirty Raqh civilians, Maxwell was demoted twice and subjected to two martial court hearings, but was suddenly relieved of all charges and assigned to the Durendal for undisclosed reasons. Turner speculates that his cousin, Aeon Turner, a high-ranking commander in the ESC armed forces, may have had something to do with the sudden shift in circumstances, but all of his attempts to receive information from his kin have since failed.
Is this still accepting?
Is this still accepting?
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